Some background art assets and icons were generated with AI.
- Creator
- Ya Betcha Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some background art assets and icons were generated with AI.
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
The materials on the store page were created with AI assistance.
Art Resource
Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay.
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
Generative AI tools were used to assist with art assets, text, and localization during development.
AI is used to upscale or clean some in-game textures.
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer.
AI was used for the development of the game and its promotion.
This game was developed with the assistance of generative AI tools during the development process. AI was used as a support tool for tasks such as code assistance, prototyping, and the creation of reference materials and assets. All game content was reviewed, edited, and finalized by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services while being played.
AI using in coding and music.
Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience. Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics. Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail. NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
Some of the store page and in-game art appears to be potentially AI-generated.
This game uses generative AI to assist in creating some 3D models and 2D assets included in the game.
Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
AI assisted me in the creation of this game.
Some of the card artworks were generated with AI assistance
This game uses AI-generated content in the following areas: Art Assets: Most textures were AI-generated and manually edited before being used in the game. Music: Background music was AI-generated. Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Image generation
Uses AI for code completion
We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy.
AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer.
Several audio and video assets are generated. Store assets and capsule arts contain generated parts.
This game uses AI for multi-language translation and some in-game images.
The core code and system design of the game were primarily developed with the assistance of Generative AI. The development approach adopts a "human-AI collaboration" development model: - Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers - Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models) - Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback - Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
AI used for music improvement.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
We used AI-generated content in icons, textures, and Steam store promotional materials.
AI was used for graphics and translations.
Some code was written with the help of AI.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
Generate art resources using AI
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sam's Die-abalical Minesweeper In-game content art | Some background art assets and icons were generated with AI. | Ya Betcha Games | - | Mar 18, 2026 | |
HEXSTORM: Tears of Arcadia In-game content arttext | AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime. | Tearevo | 47 | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
Munchy Cat Unclear | Art Resource | BananaCoke | - | Mar 18, 2026 | |
Don’t Pop, Duck In-game content textart | Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay. | ENDLmn Studio | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
Trial Zones In-game content art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Burned Out! In-game content artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay. | Iron Angelo | - | Mar 18, 2026 | |
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
Hostile Paths Dev only codeart | This game makes limited use of generative artificial intelligence during development.
Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer. | Alberto Lanata | - | Mar 18, 2026 | |
VilaGod Unclear | AI was used for the development of the game and its promotion. | Gustavo Benincaza dos Santos | - | Mar 18, 2026 | |
Lost Children of the Mansion In-game content codeart | This game was developed with the assistance of generative AI tools during the development process.
AI was used as a support tool for tasks such as code assistance, prototyping, and the creation of reference materials and assets. All game content was reviewed, edited, and finalized by the developer.
No generative AI is used during gameplay, and the game does not connect to external AI services while being played. | Kentaro Omi | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
Specter Hideout In-game content textart | Was used as a supportive tool during the development of this game in the following ways:
Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience.
Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics.
Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail.
NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction. | G64 | - | Mar 18, 2026 | |
ExoFlora First Seeds In-game content textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision. | Meristem Loop Games | - | Mar 18, 2026 | |
Getaway Golf In-game content art | Some of the store page and in-game art appears to be potentially AI-generated. | schizmo | - | Mar 18, 2026 | |
Elyndorh In-game content art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
Secrets of Asherah 2 Unclear | AI assisted me in the creation of this game. | David Barnesky | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 In-game content art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Polygon War In-game content artaudiocode | This game uses AI-generated content in the following areas:
Art Assets: Most textures were AI-generated and manually edited before being used in the game.
Music: Background music was AI-generated.
Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer. | 4R | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
Slimepatch In-game content artaudio | This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay. | LunarMineCorp | - | Mar 18, 2026 | |
聲姿迴響 In-game content artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer. | Ocean Memory | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Leapsecond Dev only code | Uses AI for code completion | bekonbakudan | - | Mar 18, 2026 | |
CYAN PROJECT:今日、人魚を拐う事にした In-game content text | We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy. | HOME or AWAY | - | Mar 18, 2026 | |
デモンズゲート with サバゲでGo! In-game content audioarttext | AI‑generated content is used in the following parts of this game: AI music composition based on original lyrics: TopMediAI • Image generation: Google Banana / Fooocus, Development support and coding assistance: Antigravity / ClaudeCord, Video generation: Grok / ComfyUI | ゼクトラボ Lv10.jp | - | Mar 18, 2026 | |
8:00 AM : Still Morning In-game content art | This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision. | Azer_ | - | Mar 18, 2026 | |
Novorsk In-game content art | AI Content Disclosure
This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer. | Phantom Byte Interactive | - | Mar 18, 2026 | |
Agrocracy In-game content audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Clan & Flood In-game content textart | This game uses AI for multi-language translation and some in-game images. | XF STUDIO | - | Mar 18, 2026 | |
进化:欲望代码 In-game content codetext | The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers | andandy2025 | - | Mar 18, 2026 | |
Tacticell Arena In-game content audioart | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies. | Antheed | - | Mar 18, 2026 | |
Robo In-game content audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
NeverCOM In-game content art | We used AI-generated content in icons, textures, and Steam store promotional materials. | Shenzhen Huajian Network Technology Co., Ltd | 49 | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire In-game content arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
Laur's Small Game Dev only code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Card roguelike of musou farming Store/marketing art | Generate art resources using AI | CHEN JIE | - | Mar 18, 2026 | |
Fortress of the Fallen In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Durak Online by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 46 | Mar 18, 2026 |