Some of the voiceovers and other sound effects were generated with help from ElevenLabs.
- Creator
- Placeholder Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the voiceovers and other sound effects were generated with help from ElevenLabs.
some sound fx and a few 3d models
UI Elements
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
Generated images for some paintings and photographs using AI.
a few promo images and minor elements in GUI
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
Some of the images were assisted by AI
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
Songs used in this game are generated by Suno AI.
Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment. These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation.
This game may use AI players to makeup team members in in-game multiplayer match.
Generative AI was used to create some art.
Currently uses an AI narrator for accessibility for event related text. Working on an update to get this to be a mod where the community can mod and voice this if they like.
We used AI to generate some elements on capsule images.
I used AI to generate some promotional images for the game to showcase on the store page.
Some images/icons within the game are generated by AI.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
We uses AI-generated loading page image and background music.
Some images are created by generative AI.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
Some images was generated by AI.
Images and 3D models used in the game may contain materials generated by AI.
I use AI to edit some images. It is less than 1% of the content.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
There are AI-generated images on the store page and in-game.
Some pre-rendered art assets
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Some Audio/ music and images was generated by using AI
Generated images for the trailer/intro video.
It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay)
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
We use additional AI for the game only to enhance the players' experiences. We applied them in: 1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%) 2. SFX for the game using AI generative around 30% of the game sound
Generative AI was used during development to create pre-generated in-game visual assets and promotional artwork, and to assist with drafting and revising some story and dialogue text. All such content is prepared before release. The game does not generate AI content during gameplay or connect to external AI services.
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI.
The game uses AI generated anime style character and backgrounds.
Some images seen in the game have been generated/edited with use of an AI.
Game CG is generated using AI
Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
All pictures of Banana Monkeys were created using Generative AI
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
This game uses AI generated art images
The game uses a small amount of AI-generated textures, materials as assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Atlas Problem In-game content audio | Some of the voiceovers and other sound effects were generated with help from ElevenLabs. | Placeholder Studio | - | Mar 18, 2026 | |
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
Relics: A Dark-Fantasy Deck-Survivor Unclear | UI Elements | TheGamingVan | - | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne In-game content art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
SWEYET(etc.) In-game content art | Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment.
These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation. | Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna) | 13 | Mar 18, 2026 | |
Muktijuddho 1971 Live AI | This game may use AI players to makeup team members in in-game multiplayer match. | SPINOFF STUDIO - DIVINE IT LIMITED (JV) | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
The Adventurers Live AI text | Currently uses an AI narrator for accessibility for event related text. Working on an update to get this to be a mod where the community can mod and voice this if they like. | Eternal Vigilance Entertainment | 157 | Mar 18, 2026 | |
Drive Thru Simulator : Prologue Store/marketing art | We used AI to generate some elements on capsule images. | Red Axe Games | 135 | Mar 18, 2026 | |
Manga Ninja In-game content art | I used AI to generate some promotional images for the game to showcase on the store page. | 玄清侠 | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Balloon Friends In-game content artaudio | We uses AI-generated loading page image and background music. | UniTemp恒温 | 13 | Mar 18, 2026 | |
EXPLOSIVIE SHOOTING STAR BEETTLE Unclear art | Some images are created by generative AI. | SHINTSKU Games | - | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
Invention 5 Unclear art | Some images was generated by AI. | Falco Software | 30 | Mar 18, 2026 | |
Growth Fish In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Battle Mutants Unclear art | I use AI to edit some images. It is less than 1% of the content. | AJerome Studio | - | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
Mission Andromeda Unclear art | Some pre-rendered art assets | Acid Test Games | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
Night Drive: คืนหลอน ซ่อนทาง In-game content audioart | Some Audio/ music and images was generated by using AI | zebracan studio | 106 | Mar 18, 2026 | |
Brickoid Store/marketing art | Generated images for the trailer/intro video. | Francis Girard | - | Mar 18, 2026 | |
After Midnight Live AI audioart | It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay) | Digital Forge | - | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
Batik Heroes In-game content artaudio | We use additional AI for the game only to enhance the players' experiences. We applied them in:
1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%)
2. SFX for the game using AI generative around 30% of the game sound | Xire Studios | - | Mar 18, 2026 | |
FUDAN ADVENTURE In-game content arttext | Generative AI was used during development to create pre-generated in-game visual assets and promotional artwork, and to assist with drafting and revising some story and dialogue text. All such content is prepared before release. The game does not generate AI content during gameplay or connect to external AI services. | ANDY YU | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
教团2033 In-game content art | Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI. | Error | - | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
Road To Wealth In-game content art | Some images seen in the game have been generated/edited with use of an AI. | Konithir | - | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Cardwoven Empires In-game content art | This game uses AI generated art images | Caliban's Paper Crown | - | Mar 18, 2026 | |
Abnormal1999:Sector 49 In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 129 | Mar 18, 2026 |