Some design, icons or graphics.
- Creator
- ima shouganai
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,458 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some design, icons or graphics.
patterns for furniture
Uses image generation AI
Coding assistance
We use AI to generate some of the characters and backgrounds.
Some images and icons of the game and store page are generated by AI.
AI was used to support the development of some images.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits. All other gameplay visuals are manually crafted.
Images for the alpha game are AI generated, all other images are human made.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
Some icons are modified generated AI images. The rest of the content is made by people.
Cluminati features art and music created with the assistance of AI technology.
We only used AI in the images for the story intros in the game's opening.
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
"Please note that some images in this application were partially created using artificial intelligence (AI) technology."
to create the sketches of what would later be the sprites of the game.
The backgrounds images pre-rendered AI art
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
AI voice acting
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
We are using AI to generate backgrounds and icons.
This game makes usage of generative AI in various forms. - Image generators for marketing/store page materials and loading screens in game. - Sound generators and text to speech models for robotic announcer voice and some of the SFX. - 3D model generation for a limited subset of assets.
Within the game, there are several images that I created with the help of artificial intelligence.
We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
In this game, we use AI technology to provide the following features: 1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere. 2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players. 3. Automatic replies: AI provides automatic replies to part of player mails. All AI services are included in the main price of the game, so players do not need to pay any additional fees. Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance.
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art. Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it.
Only for store page, backgrounds and image parts
In Tedram we use AI to create some Capsule images for library in Steam
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some generated sprites and icons. Some generated background art pieces.
Only to main art
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Some character and background scene content is generated through AI; background music for the game is also generated through AI.
A few areas are AI generated with further help and direction from artists.
The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game.
Latens uses real-time AI as the game engine, creating a unique and customizable experience. You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time. This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
This video is provided by AI. This video is the background story. Store pages assets are AI generated.
Concept arts in this game are generated by Stable Diffusion.
There are parts that are used to get ideas for creating backgrounds inside some games.
A large proportion of the voices were generated with software.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Time Re:Quest Unclear art | Some design, icons or graphics. | ima shouganai | - | Mar 18, 2026 | |
Nook Unclear | patterns for furniture | Cozy Nook Games | - | Mar 18, 2026 | |
Glow up 2 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
DevilReversi Dev only code | Coding assistance | RomanKitayama | - | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Haunted Property In-game content art | Some images and icons of the game and store page are generated by AI. | Markus Korda | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
天地不仁 In-game content arttextaudio | 游戏中部分道具图标和文本,以及部分背景音乐由AI生成。 | 天坑修造 | - | Mar 18, 2026 | |
Pixel Flip In-game content art | Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running. | RecursionSplash | 19 | Mar 18, 2026 | |
MetalMercs In-game content art | This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted. | RetroAction Games | - | Mar 18, 2026 | |
Blitzrift In-game content art | Images for the alpha game are AI generated, all other images are human made. | GhostRZZR | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Necuratu In-game content art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
Cluminati In-game content artaudio | Cluminati features art and music created with the assistance of AI technology. | Charred Games | - | Mar 18, 2026 | |
Gas Station Manager In-game content art | We only used AI in the images for the story intros in the game's opening. | Glyde Games | 47 | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Guess What! Store/marketing art | "Please note that some images in this application were partially created using artificial intelligence (AI) technology." | Critic Sound | - | Mar 18, 2026 | |
SpaceFire Fury In-game content art | to create the sketches of what would later be the sprites of the game. | Ballantine Elizondo Soto | - | Mar 18, 2026 | |
Mazzle In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Race Max Pro In-game content audioarttext | AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation. | Revani | 490 | Mar 18, 2026 | |
Over Clock In-game content art | We are using AI to generate backgrounds and icons. | Studio Night | - | Mar 18, 2026 | |
Modern Zombie Defense In-game content artaudiotext | This game makes usage of generative AI in various forms.
- Image generators for marketing/store page materials and loading screens in game.
- Sound generators and text to speech models for robotic announcer voice and some of the SFX.
- 3D model generation for a limited subset of assets. | Eren Balatkan | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Timerift Raiders: The Past Awakens Unclear textart | We leverage AI technology to enhance your experience, crafting engaging texts and stunning artwork tailored to deliver the best possible gameplay. | Myth & Light | - | Mar 18, 2026 | |
Shogi In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 13 | Mar 18, 2026 | |
Flowence Live AI audiotext | In this game, we use AI technology to provide the following features:
1. In-game background music: The in-game background music is generated offline by AI, ensuring the quality and consistency of the game atmosphere.
2. Cross-language translation: During the game, AI translates mails received by players into the language of their environment, enhancing communication for global players.
3. Automatic replies: AI provides automatic replies to part of player mails.
All AI services are included in the main price of the game, so players do not need to pay any additional fees.
Through these AI features, we aim to enhance the player experience while ensuring content quality and compliance. | Glowing Genesis | - | Mar 18, 2026 | |
Old Coin Pusher Friends 3 In-game content art | Modified images generated by the generation AI are used in some of the textures of the background 3D objects.
(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Seedborne Soldiers Store/marketing art | At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art.
Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it. | Hat Wobble Games | 22 | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Tedram Online: Car Racing & Customization Store/marketing art | In Tedram we use AI to create some Capsule images for library in Steam | Triniti Game Studio | - | Mar 18, 2026 | |
The Mythical City 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Ashigaru In-game content art | Some generated sprites and icons.
Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 | |
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
绝杀太阳牌 In-game content artaudio | Some character and background scene content is generated through AI; background music for the game is also generated through AI. | Magic Buya | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
Board Game Society Dev only art | The current active demo includes a small amount of generated AI art as temporary placeholders during development. These assets are being removed or replaced with hand crafted art and will not be present in the final version of the game. | Jetebra Games | - | Mar 18, 2026 | |
Latens Live AI art | Latens uses real-time AI as the game engine, creating a unique and customizable experience.
You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time.
This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation. | Cristian Peñas Laplaceta | - | Mar 18, 2026 | |
Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
Tint The Saver In-game content art | This video is provided by AI. This video is the background story. Store pages assets are AI generated. | 2223 | - | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
Sound of Slash Unclear art | There are parts that are used to get ideas for creating backgrounds inside some games. | Ussistant Studio | 21 | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 |