Some images contained in the game were created with the help of AI.
- Creator
- passcodex
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images contained in the game were created with the help of AI.
I use generative AI to create various assets.
Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic.
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
4 item textures, 2 photographs
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
AI-generated art object
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
Assisting Artwork
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
AI-generated art object
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
AI-generated artifacts
Some of the backgrounds are AI generated.
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Some visualizations on the Steam page were created by artificial intelligence.
部份美术角色形象,武器图标,使用了AI生成
This game uses AI to generate some images.
AI was used solely to generate some cover images
The game uses artificial intelligence for localization assistance.
Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited.
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
Game logo and menu image made with ai tools
Some scene concept art was made with the assistance of AI technology.
We use AI tools during development for concept exploration and texture generation only.
Some of the artwork was edited/created using AI tools.
The game uses generative artificial intelligence to generate some pre-rendered visual content.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
Only steam capsule
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Some images, text and code was AI generated before being reworked.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
AI was used to help create some event scenes in this game.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Game logo and jigsaw images which player need solve is made with ai tools
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
O livro dos Heróis In-game content art | Some images contained in the game were created with the help of AI. | passcodex | - | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
Wrong path In-game content art | Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic. | Zhuhuo Xingxuan | - | Mar 18, 2026 | |
One of Us Store/marketing art | Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience." | FunByte Games | - | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
Thank You for Your Time In-game content arttext | All of the images in this game and its store page are AI generated. The story and narrative design are my own. | Rogue Writer Indie | 11 | Mar 18, 2026 | |
Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
Detective Bureau Live AI text | You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward. | Endless Thyme | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
Price of Obsession In-game content audioart | Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures. | Renaius | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
Case Sealed Dev only codetext | In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario. | Mergen Games | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
“MANOS” The Hands Of Choice In-game content art | Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content. | Clay Davis | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Ashuk and Mashuk Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | - | Mar 18, 2026 | |
三国志群雄天下 In-game content art | 部份美术角色形象,武器图标,使用了AI生成 | 光速银河系 | 13 | Mar 18, 2026 | |
Who's at the door? In-game content art | This game uses AI to generate some images. | SKONEC Entertainment | 1.5k | Mar 18, 2026 | |
Bubble Rage Store/marketing art | AI was used solely to generate some cover images | Wahat Games | - | Mar 18, 2026 | |
Ruling HorsesTown In-game content text | The game uses artificial intelligence for localization assistance. | HighGrounder Studio | - | Mar 18, 2026 | |
The Sushi House In-game content art | Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited. | Noirbit | 90 | Mar 18, 2026 | |
Creepy Support In-game content art | Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts. | Squirrel Melting | - | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
地球倒数日:981赫兹 Store/marketing art | Some scene concept art was made with the assistance of AI technology. | TinyBigger | 32 | Mar 18, 2026 | |
Dreamless Kingdom In-game content art | We use AI tools during development for concept exploration and texture generation only. | Hyperdense LLC | - | Mar 18, 2026 | |
Day X In-game content art | Some of the artwork was edited/created using AI tools. | Nexus Media | - | Mar 18, 2026 | |
Unsealed Pact In-game content art | The game uses generative artificial intelligence to generate some pre-rendered visual content. | Rockbench Studio | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
DuoQ Live AI text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use. | The Duo Crew | 61 | Mar 18, 2026 | |
Tile Tales Builder Store/marketing art | Only steam capsule | codegamerstudio | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
Electoral Empire: Vote to Rule, Lie to Shine Unclear | Use Ollama to assess the situation and publish in-game current affairs commentary based on it. | Water Wood Games | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
Mythic Ascendancy In-game content art | This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted. | Orchigal | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Music Producer Tycoon Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Harmonia Games | - | Mar 18, 2026 | |
Putin Jigsaw In-game content art | Game logo and jigsaw images which player need solve is made with ai tools | indie.games | 11 | Mar 18, 2026 |