AI generated content has been used for some marketing assets, and in-game posters.
- Creator
- Revolt Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI generated content has been used for some marketing assets, and in-game posters.
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
AI was used to make the Loadingscreens as well as the cover image of the game.
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
All images and textures, as well as achievement icons in this game, are generated by AI.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
I have used AI to help me make some of the artwork for marketing,
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Players need to talk to characters, powered by LLMs, for clues in their adventures.
AI was used to TRANSLATE the store page and in-game texts.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
Steam Art assets include an AI generated image.
Icons for achievements generated by AI.
The puzzle images pre-rendered AI art
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
Some Icons in the game.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology.
Some backgrounds and decorative images were made with generative AI.
This game makes use of pre-generated, developer reviewed AI landscape images.
Game assets
Game assets
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
This game used AI for translation.
AI was used to help generate textures and background images. AI also assisted with coding.
I used AI to generate images for all the words in the game. We personally reviewed every single image used.
The ending of this work includes images created using generative AI.
Some objects and backgrounds are made by AI.
For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
An LLM was used to help translate the English labelling and help to simplified Chinese.
It has various images or texts that were created by AI.
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Support to capsul image
Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically.
The game utilizes procedurally generated AI-generated images for items, monsters, and environments.
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
We translated the game into different languages using AI
the game uses self pre created AI images. i own all rights on all of the used content
Item thumbnails
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
AI-generated art
AI-generated art
We use Ai for baner in our game
AI-generated art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
Suika Watermelon Fruits In-game content art | All images and textures, as well as achievement icons in this game, are generated by AI. | randomspin | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Kitty Collapse Store/marketing art | I have used AI to help me make some of the artwork for marketing, | New Sun Entertainment | - | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Paw Party: Joke'em Live AI text | Players need to talk to characters, powered by LLMs, for clues in their adventures. | AgentLive Games | - | Mar 18, 2026 | |
Memory Adventures in the Jungle In-game content text | AI was used to TRANSLATE the store page and in-game texts. | Les Jeux de Milen | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
BMX Wild Run In-game content art | Icons for achievements generated by AI. | randomspin | - | Mar 18, 2026 | |
Color Splash: Monkeys In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Pac and Bomber: Maze Blast In-game content art | Some Icons in the game. | C4Games | - | Mar 18, 2026 | |
Basketball VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Jiggly Strike Store/marketing art | Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology. | Voltrig | - | Mar 18, 2026 | |
Family Bible Quest In-game content art | Some backgrounds and decorative images were made with generative AI. | Xenofusion Studios | 28 | Mar 18, 2026 | |
Go Up In-game content art | This game makes use of pre-generated, developer reviewed AI landscape images. | Noble Whale Studios | - | Mar 18, 2026 | |
Elven Rivers 4: Raging Waves Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 4: Call of the Ancestors Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
Pickle Party Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Purpose Calling In-game content artcode | AI was used to help generate textures and background images. AI also assisted with coding. | Animation Elevated | - | Mar 18, 2026 | |
Super Hangman In-game content art | I used AI to generate images for all the words in the game. We personally reviewed every single image used. | Banuza™ | 15 | Mar 18, 2026 | |
ワンコワンコ大作戦 In-game content art | The ending of this work includes images created using generative AI. | Yamabico Games | - | Mar 18, 2026 | |
Dish Up Fruit In-game content art | Some objects and backgrounds are made by AI. | Katarienumono, Inc. | - | Mar 18, 2026 | |
Mr. Trumpet's Temper Tantrum In-game content audio | For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements | FatHumans & Co | - | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Junk Blocks In-game content artaudio | Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience. | Dave Hive | - | Mar 18, 2026 | |
Flippee Ball In-game content text | An LLM was used to help translate the English labelling and help to simplified Chinese. | The Bounce Forge Ltd. | - | Mar 18, 2026 | |
Mystery Escape Unclear arttext | It has various images or texts that were created by AI. | Elite Games | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
The Elementum Store/marketing art | Due to insufficient manpower, AI is temporarily being used to create images for the store page. The images will be updated periodically. | Baturalp ÖZMEN | - | Mar 18, 2026 | |
Backpack Monsters: Survivors In-game content art | The game utilizes procedurally generated AI-generated images for items, monsters, and environments. | OurLastSpring | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
The Hamster In-game content text | We translated the game into different languages using AI | Minds2Bros | 61 | Mar 18, 2026 | |
Easter 2024 Puzzle art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Jonesville Store/marketing art | Item thumbnails | Red Troll | 16 | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Survival Boat Simulator - Lost at Sea Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
FURNITURE FLIPPER Simulator 2023: Revive, restoration & creative crafting Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Mom Simulator 2023 Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 |