We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
- Creator
- Kervado
- Reviews
- 110
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
Using IA for some imagens only, not all things, using bing IA
The in-game illustrations were created using AI.
Dear Galactic Striker Players, Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets. Store Assets: Header Capsule Main Capsule Library Assets: Library Header These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates. To inform: Header Capsule: Customized using Canva templates and manually by our design team. Main Capsule: Customized using Canva templates and manually by our design team. Library Title: Customized using Canva templates and manually by our design team. We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use. Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us. Regards, Serhan SARAC serhansarac1980@yahoo.com
Some character images and portraits were generated using AI
Promotional materials and also all of the code
We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events.
Some art is made with AI.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
Some assets used were obtained from the unity asset store.
Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team.
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
Music is AI Generated (For now)
Using AI to assist with localization efforts.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
AI only for the game cover and Logo
Some dialogue art are created and assisted by artists using AI.
AI was only used for pre-rendered sci-fi image generation. The game does not use AI.
This game uses AI-generated assets during Early Access only. We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access. None of this content is generated at runtime — it is all pre-generated and static. For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content. Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。 我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
Our studio logo was generated by AI.
I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community.
The menu song was made by generative AI.
I use chat gpt to help make graphical assets that i then post edit into artwork.
Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules
Campfire's cozy characters are powered by AI and respond to player's text input dynamically.
Use Buildbox 4's AI Assistant to create your own game! The AI Assistant can help design your world, select and place assets, and even write code to bring your ideas to life!
Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay.
ai used to aid in generating store text and in-game code
AI was used in creating the sky box and an the index card.
AI was used to make the Loadingscreens as well as the cover image of the game.
Some images on the store page and within the game include AI-generated and modified images.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
Midjourney created the game backgrounds, the mouse and all of the vegetables.
Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
Game logo and clan images generated by AI
Generative AI was used to help generate some of the backgrounds and artwork in this game.
Some of the background images you can unlock through achievements are AI-generated.
AI used in the generation of some town images, portraits, and icons.
Steam Art assets include an AI generated image.
The paintings on the walls are mostly generated by AI
Generative AI has been used to pre-render some of the game assets.
Use of AI for title screen background, some in-game voice acting, and game icon.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Galactic Striker Store/marketing art | Dear Galactic Striker Players,
Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets.
Store Assets:
Header Capsule
Main Capsule
Library Assets:
Library Header
These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates.
To inform:
Header Capsule: Customized using Canva templates and manually by our design team.
Main Capsule: Customized using Canva templates and manually by our design team.
Library Title: Customized using Canva templates and manually by our design team.
We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use.
Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us.
Regards,
Serhan SARAC
serhansarac1980@yahoo.com | Serhan Sarac | - | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
Love 15 Store/marketing codeart | Promotional materials and also all of the code | Kelly Dornhaus | 13 | Mar 18, 2026 | |
Front Edge In-game content textaudio | We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events. | Cats Who Play | - | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Coin Eruption general | Some assets used were obtained from the unity asset store. | Solitarygrounds | 34 | Mar 18, 2026 | |
Flag Clicker Unclear code | Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team. | Flag Clicker Interactive | 539 | Mar 18, 2026 | |
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Moon 2999 art | AI was only used for pre-rendered sci-fi image generation. The game does not use AI. | Moon 2999 | - | Mar 18, 2026 | |
Soul Brave In-game content artaudio | This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version. | Lothus Games | 44 | Mar 18, 2026 | |
机械恋心 In-game content textartaudio | 我们使用AI生成了一部分剧本描写、美术素材、音乐素材和音效。
我们将不断推进AI在艺术创作中的实际应用。想要交流这方面的最新进展,欢迎联系我们。 | Lunatic Works | 91 | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Contingency Plan Dev only art | Our studio logo was generated by AI. | Big Gaming | - | Mar 18, 2026 | |
Let's Learn X̱aad Kíl Dev only art | I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community. | Da Ka Xeen | - | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Workshop Works In-game content art | I use chat gpt to help make graphical assets that i then post edit into artwork. | Kenneth Barnett | - | Mar 18, 2026 | |
Undo The Jam Damage Store/marketing art | Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules | UndoTheJamDamage | 13 | Mar 18, 2026 | |
Campfire: Cozy AI Villagers Live AI text | Campfire's cozy characters are powered by AI and respond to player's text input dynamically. | Campfire | - | Mar 18, 2026 | |
Buildbox 4 Unclear artcode | Use Buildbox 4's AI Assistant to create your own game! The AI Assistant can help design your world, select and place assets, and even write code to bring your ideas to life! | App Onboard Inc. | - | Mar 18, 2026 | |
For the Glory of Gods TCG Live AI art | Generative AI is used for some of the card artwork in our game. And we use pre-coded, calculative AI for our AI opponent in some aspects of gameplay. | TattooedApps | - | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Day of Atonement In-game content art | AI was used in creating the sky box and an the index card. | Similitude | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Icarus: Guild War In-game content art | Some images on the store page and within the game include AI-generated and modified images. | Miracle Technology Co., Ltd. | - | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
Mouse Killer In-game content art | Midjourney created the game backgrounds, the mouse and all of the vegetables. | Hot Pizza Games | 10 | Mar 18, 2026 | |
World of Warships: Legends In-game content artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 494 | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
电竞教父:传奇将至 In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 622 | Mar 18, 2026 | |
Fantasmigon In-game content art | We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation | Vladimir Mishchenko | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
Beneath The Cherry Blossom Tree In-game content art | Generative AI was used to help generate some of the backgrounds and artwork in this game. | Single Blossom Games | - | Mar 18, 2026 | |
Brickorium In-game content art | Some of the background images you can unlock through achievements are AI-generated. | Brickorium | 11 | Mar 18, 2026 | |
Conquerors of Fate In-game content art | AI used in the generation of some town images, portraits, and icons. | BigArt Games | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Project: G-216 In-game content art | The paintings on the walls are mostly generated by AI | Miautier | - | Mar 18, 2026 | |
Shoot or Die In-game content art | Generative AI has been used to pre-render some of the game assets. | Loen Interactive | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 |