使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
- Creator
- AimesSoft
- Reviews
- -
- Added
- Mar 18, 2026
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使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
AIGen used to generate all of the post images and music seen in the game
Some Graphics, icons or design
The graphic section of this video game is based on the editing of material generated using generative AI.
Voices
We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work. Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI-generated art object
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
Logo and menu image partially made with ai software with few changes
The voice of the promotion video, the game description, and the translation are done by ai.
Only the game main interface background is generated by AI
The in-game voice is generated using AI and is not recorded by a real person.
AI used to generate and edit community images, marketing and Concept Arts.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
All gameplay design, level creation, and art direction are human-crafted. Select background music tracks and UI textures in the current build were created with AI assistance. Original bespoke compositions are being produced for final release.
"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."
Ai has been used for store images and logo on steam.
Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI. Text translations (in-game menus, store page descriptions) were done using AI. The temporary capsule image art on the store page is also AI generated. AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days.
AI-generated artifacts
AI-generated artifacts
In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free.
Some 2D assets are made with AI.
AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.
The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo.
The game features an AI-generated audio soundtrack.
Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes.
We did try gen-IA to create early place holders of the characters (environments and meals are 100% human made). We realized that it sucks and unsurprizingly it can't compare to what human artists can do. What you currently see in the game has already been cleaned up, but in order to make sure there is no trace of gen-IA left, we are in the process of remaking all the characters from scratch.
Portions of the cover image and opening game screens are AI generated.
1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items.
In-game customization elements (backgrounds) are generated by Bing Image Generator. This may be changed later.
Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable. AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool. NO GRAPHICAL ASSETS in the game have been AI generated!
Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity. In-game only a few basic UI icons, as well as some images and textures, are AI-Generated. Most Music and Songs are AI-Generated, this includes the music in the Trailer.
Some supporter assets feature AI-generated images.
AI was used to generate a base concept for store capsule art, which was modified and filtered.
Some Graphics, icons or design
This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.
AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons
I use AI to correct my English grammar.
This game contains artwork that was created with the help of AI tools and then edited to match the game’s style.
AI has been used to help develop the game's cover art.
Background images, one character illustration, and background music were created using AI.
Use Dall-E for icons and pictures
Artificial Intelligence has been used for the generation of Art Assets in this game
We are using LLM (Large Language Model) powered text translation tools both within the game and store page.
We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team.
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
ai was used to generate some texts inside the game
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
空之歌:每当磁针再次振动,我便在此等待 Dev only art | 使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。 | AimesSoft | - | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
La Residencia del Doctor Gallagher In-game content art | The graphic section of this video game is based on the editing of material generated using generative AI. | Don Atila Estudio | - | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
Staged In-game content audiotext | We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work.
Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression. | Project Sunset | - | Mar 18, 2026 | |
WonderLang Korean Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
100 Closes In-game content audio | The in-game voice is generated using AI and is not recorded by a real person. | /newgame | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Finger Soccer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pixel Fortress: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Foodgitives In-game content audioart | All gameplay design, level creation, and art direction are human-crafted. Select background music tracks and UI textures in the current build were created with AI assistance. Original bespoke compositions are being produced for final release. | Solo Man Games | - | Mar 18, 2026 | |
Veggie Brawl: Battle for the Garden Store/marketing art | "We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards." | Not_Yortix | - | Mar 18, 2026 | |
740 Racing Store/marketing art | Ai has been used for store images and logo on steam. | TwinDev Games | - | Mar 18, 2026 | |
Rage Click In-game content textart | Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI.
Text translations (in-game menus, store page descriptions) were done using AI.
The temporary capsule image art on the store page is also AI generated.
AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days. | Kiyasuihito | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Supermarket Simulator Holidays 2025 In-game content art | In this game, AI is used solely to generate background images and loading screens, ensuring all visuals are original and copyright-free. | COOL DEVS S.R.L. | - | Mar 18, 2026 | |
Kill The Fridge In-game content art | Some 2D assets are made with AI. | Gameocrat | - | Mar 18, 2026 | |
AI Roommate Live AI text | AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game. | Raetae Studios | 20 | Mar 18, 2026 | |
Going for Nuts Store/marketing art | The game logo was generated with AI and then I modified it with a graphics editor to fit the game. There is no AI used in the game environment itself. The whole AI thing only concerns the game logo. | Crazy Mage | - | Mar 18, 2026 | |
Froggy: Jelly Punch In-game content audio | The game features an AI-generated audio soundtrack. | CoJIRpa | - | Mar 18, 2026 | |
Youtubers Life 3 In-game content art | Generative Ai is used to generate the covers of hundreds of in-game titles that change over time and are added as time passes. | UPLAY Online | 454 | Mar 18, 2026 | |
Chef of Sherwood Dev only art | We did try gen-IA to create early place holders of the characters (environments and meals are 100% human made). We realized that it sucks and unsurprizingly it can't compare to what human artists can do. What you currently see in the game has already been cleaned up, but in order to make sure there is no trace of gen-IA left, we are in the process of remaking all the characters from scratch. | Porcelaine Games | - | Mar 18, 2026 | |
Catch That Pizza! Maze Game Store/marketing art | Portions of the cover image and opening game screens are AI generated. | Sundae Electronics LLC | - | Mar 18, 2026 | |
Soda Splash In-game content art | 1. Game icons, including icons for heroes, hero skins, monsters, skills, attributes, and items. | 1day | - | Mar 18, 2026 | |
Stair Tap In-game content art | In-game customization elements (backgrounds) are generated by Bing Image Generator. This may be changed later. | Novinity Games | 17 | Mar 18, 2026 | |
Rhythmic In-game content audiotext | Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable.
AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool.
NO GRAPHICAL ASSETS in the game have been AI generated! | Polar Studios Robin Kammel | - | Mar 18, 2026 | |
Ragdoll Chimps In-game content artaudio | Some of the promotional images and capsules are made with AI Assistance. This does NOT include screenshots. All screenshots are from the game, and do NOT use AI in any capacity.
In-game only a few basic UI icons, as well as some images and textures, are AI-Generated.
Most Music and Songs are AI-Generated, this includes the music in the Trailer. | Amel Games | - | Mar 18, 2026 | |
だる絡み背後霊 Store/marketing art | Some supporter assets feature AI-generated images. | AlleyInn | 79 | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
IcoNick Duster - Planets Defender Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Dere Quartet In-game content artaudiotext | This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not. | TBF | 35 | Mar 18, 2026 | |
Choco Clicker World In-game content art | AI was used to generate the Title Page background, Splash background, Icons for achievements, card Icons and shop Icons | Dream Journey Games | - | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 | |
Gaggi Clicker 2 In-game content art | This game contains artwork that was created with the help of AI tools and then edited to match the game’s style. | xZSGx | - | Mar 18, 2026 | |
Super Golden Odyssey: 3D Platformer World Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Я беременна в 16 In-game content artaudio | Background images, one character illustration, and background music were created using AI. | 1nstudio | 1.6k | Mar 18, 2026 | |
Only Up: Chan Chained Together In-game content art | Use Dall-E for icons and pictures | Darkwave Studios | - | Mar 18, 2026 | |
Unique Ladies In-game content art | Artificial Intelligence has been used for the generation of Art Assets in this game | Ume Softworks | - | Mar 18, 2026 | |
Duck's Hunt In-game content text | We are using LLM (Large Language Model) powered text translation tools both within the game and store page. | Notaduck | - | Mar 18, 2026 | |
Hammam Simulator In-game content art | We used AI to generate some of the game's cover art. All gameplay, characters, and environments were created by our development team. | Dropout Code | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
WonderLang Portuguese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 |