- We've only used AI to generate Capsule Images.
- Creator
- Simulate Studios
- Reviews
- -
- Added
- Mar 18, 2026
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- We've only used AI to generate Capsule Images.
Some of the story backgrounds, character illustrations, and item icons in the game were created using AI.
Backgrounds, logos and narrations are generated using deep learning softwares.
Only the game title image is generated with AI.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
Uses image generation AI
I used CONVAI to generate an AI character: the Sage, in my app that is able to have real-time dialogue. The player can interact with it by entering text. The AI will only explain more background story to the player, and guide the player towards the ending of the storyline.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
AI was used to help create in-game brands and also the main logo image
AI-generated content is used for translation and some images.
Promotional image generated by discord
During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code
For icons, sprites and images.
Using IA for some imagens only, not all things, using bing IA
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
Inventory icons and Steam capsule images.
Using AI to generate visual posters and visual elements used for marketing purposes
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
AI pictures are used for: Game icon, game splash, editor splash. Voices are also A.I. That is all
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
Background Image
We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references.
AI image and sound generation has been used during development
The specific images appearing in the game were created by a generative AI.
AI was used to generate images.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
The in-game illustrations were created using AI.
As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
Some of the graphics were created with DALL-E and then edited afterwards.
To generate some sprites/images/icons.
Dear Galactic Striker Players, Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets. Store Assets: Header Capsule Main Capsule Library Assets: Library Header These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates. To inform: Header Capsule: Customized using Canva templates and manually by our design team. Main Capsule: Customized using Canva templates and manually by our design team. Library Title: Customized using Canva templates and manually by our design team. We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use. Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us. Regards, Serhan SARAC serhansarac1980@yahoo.com
Some character images and portraits were generated using AI
I drew several pictures using AI.
Some of the in-game images were generated by AI
Promotional materials and also all of the code
Used for creating the game banner
Used for creating the game banner
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
This game uses some illustrations created by image generation AI for backgrounds and items.
AI tools were used to generate translations for in-game text and store page content.
游戏背景有少部分使用ai来完成绘图
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
AI art was used for the capsule image
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some 2d icons were generated, as well as the menu background.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shooting Range Simulator Store/marketing art | - We've only used AI to generate Capsule Images. | Simulate Studios | - | Mar 18, 2026 | |
My Esports Club In-game content art | Some of the story backgrounds, character illustrations, and item icons in the game were created using AI. | Celestial Studio | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 | |
Glow up 1 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
Nihiland Live AI text | I used CONVAI to generate an AI character: the Sage, in my app that is able to have real-time dialogue. The player can interact with it by entering text. The AI will only explain more background story to the player, and guide the player towards the ending of the storyline. | Cassandra Wang | - | Mar 18, 2026 | |
Fortress Fury Dev only | We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team. | Kervado | 110 | Mar 18, 2026 | |
Pub Sim In-game content art | AI was used to help create in-game brands and also the main logo image | 1st impact games | 112 | Mar 18, 2026 | |
Whisper Forest In-game content arttext | AI-generated content is used for translation and some images. | Actor | 22 | Mar 18, 2026 | |
Survivor Redemption Store/marketing art | Promotional image generated by discord | Lao Liang | - | Mar 18, 2026 | |
Hellfire Rampage VR In-game content artaudiocode | During development AI was used for :
- Images for 3D texturing
- SFX generation
- Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
Thebes In-game content art | For icons, sprites and images. | AdamantiumFist | - | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Teamfight Manager 2 In-game content arttextcode | We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review. | Team Samoyed | 666 | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
The way you died In-game content artaudio | AI pictures are used for: Game icon, game splash, editor splash.
Voices are also A.I.
That is all | Cosy Entertainment | - | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
How We Die Unclear | Background Image | Doublsb Soft | 15 | Mar 18, 2026 | |
Survivor Company Store/marketing art | We created some pictures for Marketing and a references for our artists come up with ideas, when the game released there will be no direct AI created images. There will be only 2D drawings of our Artists baed on AI generated references. | Steelion Studios Bilişim ve Teknoloji Üretim Pazarlama LTD. ŞTİ | - | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
Loser Simulator Unclear art | AI was used to generate images. | Frosted Wings Studio | 88 | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Alchemy Academy In-game content textart | As a solo developer, I rely on AI tools to make my game a reality. I use ChatGPT to translate my game's text from my native language to English, ensuring it's accessible to everyone. For visuals, I turn to MidJourney to create stunning backgrounds and other artwork. These tools are essential for me, making it possible to develop my game on my own. | Hokkori Games | - | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Fantasy Clicker In-game content art | To generate some sprites/images/icons. | Holy Games Studio | 34 | Mar 18, 2026 | |
Galactic Striker Store/marketing art | Dear Galactic Striker Players,
Based on some feedback we received about our game, we would like to inform you about the process of creating our store and library assets.
Store Assets:
Header Capsule
Main Capsule
Library Assets:
Library Header
These assets were created using the graphic design platform called Canva. Canva offers a variety of design templates and tools to create professional graphics. However, these assets are not created completely automatically, but are manually designed by our design team using Canva's tools and templates.
To inform:
Header Capsule: Customized using Canva templates and manually by our design team.
Main Capsule: Customized using Canva templates and manually by our design team.
Library Title: Customized using Canva templates and manually by our design team.
We have fully complied with Canva's licensing agreements and verified that these assets are suitable for commercial use.
Thank you for your understanding and support. We are constantly working to improve Galactic Striker even further and we are very happy that you play our game. If you have any questions or feedback, please feel free to contact us.
Regards,
Serhan SARAC
serhansarac1980@yahoo.com | Serhan Sarac | - | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
荒古战纪 Dev only art | I drew several pictures using AI. | FODK Studio | - | Mar 18, 2026 | |
Football Referee Simulator In-game content art | Some of the in-game images were generated by AI | Vladimir Pliashkun | 454 | Mar 18, 2026 | |
Love 15 Store/marketing codeart | Promotional materials and also all of the code | Kelly Dornhaus | 13 | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 181 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 | |
逐鹿问鼎:君王成长计划/Strive for power:King Growth Program In-game content art | During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game. | Flatfish Games | 80 | Mar 18, 2026 | |
God Crafter Store/marketing art | AI art was used for the capsule image | Community Game | - | Mar 18, 2026 | |
The Mythical City 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 15 | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Just Skill Shooter 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 17 | Mar 18, 2026 | |
Falco Totem Destroyer Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 |