AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
- Creator
- fiftyfive development OHG
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,450 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization.
I am utilizing AI technology exclusively for generating voice acting for the characters within my game.
Game assets
Game assets
We are using AI generated images for our store page materials.
We use AI to create the images in the game
All cases have been created with IA.
the images to showcase game in steam are generated from AI
Story Pictures are createt with AI.
My shop page background image and cover are generated by artificial intelligence materials.
We used ai generated contents just for capsule images.
The visuals I used in the game were created by artificial intelligence. Source: openart.ai
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
AI is used to generate some of the images for game and marketing.
Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer.
I used midjourney.
Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue.
Made Logo, MainMenu image by Stable Diffusion AI.
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
In our database we have AI-generated images that the entity can select to show you.
just used the AI voice for 3 minute in intro video of the game
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
Some of the visual assets both in the game and in the promotional materials were created with AI's help.
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
I use AI on daily basis to speed up my workflow, create assets and research new information.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI only was used to create the achievement images
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
- Gravewatch contains a small number of textures that were either enhanced or generated using AI tools.
NPC responses are generated in real-time by Chat GPT. The game is connected to the AI model and generates customized prompts based on player text inputs.
主要是UI和图片素材。
The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI.
Some backgrounds and illustrations include content created using image-generating AI.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
This game used AI for translation.
Loader image, image present in the main menu and 7 puzzle images are generated with generative AI.
The Imagery in the store page was generated by DALL-E.
Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist.
The AI generates responses to the player's interrogations.
Some pictures are generated by ai
Some of the game art was pre-rendered using AI.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
Some images in this game were generated by artificial intelligence.
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
Dialogues Descriptions Icons
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
Presidential Rise In-game content arttext | Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization. | Ilusif Studio | - | Mar 18, 2026 | |
Robbie 2 In-game content audio | I am utilizing AI technology exclusively for generating voice acting for the characters within my game. | Alfamonk | - | Mar 18, 2026 | |
Elven Rivers 4: Raging Waves Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 4: Call of the Ancestors Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Economy World In-game content art | We use AI to create the images in the game | GameCode | - | Mar 18, 2026 | |
Medical Diagnostic Simulator In-game content art | All cases have been created with IA. | Arktos Cat | 13 | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
The Fallen Kingdoms In-game content art | The visuals I used in the game were created by artificial intelligence. Source: openart.ai | Bugra Ozden | - | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
Selfish Heroes In-game content audiotext | Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer. | Olex Lozitskiy | - | Mar 18, 2026 | |
Catale Unclear | I used midjourney. | FancyCube | - | Mar 18, 2026 | |
The Aquarians In-game content arttext | Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue. | Logan Head | 15 | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
Jesus Christ Simulator In-game content art | The game's menu screen is AI-Generated, because unfortunately I am not a digital artist.
Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :( | MenoraSan | 164 | Mar 18, 2026 | |
Pickle Party Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | Mar 18, 2026 | |
Ghost Talker Unclear art | In our database we have AI-generated images that the entity can select to show you. | Doky | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
Shareholders In-game content art | Some of the visual assets both in the game and in the promotional materials were created with AI's help. | Shareholders Dev Team | - | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
RippleFX Dev only art | I use AI on daily basis to speed up my workflow, create assets and research new information. | TIvy | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 | |
Mr Football In-game content art | Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/ | Tickle Monster | - | Mar 18, 2026 | |
Gravewatch In-game content art | - Gravewatch contains a small number of textures that were either enhanced or generated using AI tools. | FearForge Studios | - | Mar 18, 2026 | |
CLUAIDO Live AI text | NPC responses are generated in real-time by Chat GPT.
The game is connected to the AI model and generates customized prompts based on player text inputs. | Gamer Tool Studio | - | Mar 18, 2026 | |
低成本AI武侠模拟器 In-game content art | 主要是UI和图片素材。 | 林子大了工作室 | - | Mar 18, 2026 | |
Night Town In-game content audio | The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI. | PlusHP | - | Mar 18, 2026 | |
なげるーみあ! In-game content art | Some backgrounds and illustrations include content created using image-generating AI. | Tosa Laboratory | 18 | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 363 | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Roaches: The Birthday Party In-game content art | Loader image, image present in the main menu and 7 puzzle images are generated with generative AI. | Essa Mobi | - | Mar 18, 2026 | |
Ball Blitz! Store/marketing art | The Imagery in the store page was generated by DALL-E. | Leonardo de Andrade | - | Mar 18, 2026 | |
War Of The Titans In-game content art | Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist. | Spinal Productions LLC | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
Zombieland: Survivors Unclear art | Some pictures are generated by ai | Slipper club | - | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 | |
Postrok In-game content textart | Dialogues
Descriptions
Icons | kjalarr.dev | - | Mar 18, 2026 |