26,527 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Pocket PastureSteam
Disclosure

As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.

Creator
OxygenStudio
Reviews
-
Added
Oct 6, 2026
Marco!Steam
Disclosure

**A Note on AI Use in MARCO** MARCO is an independently developed game, created by a solo developer. Its original concept, characters, gameplay, and overall creative direction are my own work. During development, I used AI-assisted tools to help create certain visual assets, including 3D models, props, textures, concept art, and some promotional imagery. These tools were used alongside my own artwork, designs, and creative decisions. Assets were reviewed, selected, and refined to fit the style and vision of MARCO. No AI-generated content is produced during gameplay. MARCO is a game I've wanted to make for years. As a solo developer working with limited time and resources, AI-assisted tools helped me bring that idea to life in ways that otherwise would have been difficult to achieve on my own. I believe in being open about how the game was made, and I hope MARCO can be enjoyed for what I've set out to create: a fun, chaotic game to play with friends.

Creator
Noel Ray
Reviews
-
Added
Oct 6, 2026
HeapsSteam
Disclosure

Software engineering is primarily by hand in C# and python, with local SLM's, run via Ollama, and occasional cloud-based LLM's used to research knowledge deficits and prototype code snippets for specific systems that map to those deficits. Any AI-generated code was reviewed line-by-line, hand-integrated and heavily modified. The application requires local file access to files selected by the player from a standard operating system folder browser with permissions. It scans the user's system via the psutil and gputil standard python packages to ascertain the specifications of the user's system to select a model that will match their system's performance profile. Pinocchio and Hunyuan were used to generate 3D models of mushrooms from 19th century public domain botanical illustrations, and the integrated SLM model is used to generate text labels and summaries at runtime. The application has absolutely no chat interface. An SLM is integrated locally as a black-box system with robust system prompts to generate structured output in the form of JSON based on the player's file inputs. The JSON is consumed by the game to generate maps and levels. Additional Specifications & Technical Notes: - A localhost python server is back-compiled to a C executable and deployed with the main executable and invoked from its application domain to host the local model. - The local model is downloaded from the Internet via Ollama. - The end-user needs to have the Ollama client installed to run the model locally. - The python server has robust internal system prompts to prevent violation of the Terms of Service on the Steam and Itch platforms regarding disallowed content. - The python server is run from the main executable's application domain, in the same directory structure. - The python server and main executable communicate via a local socket connection via IANA-approved port numbers according to RFC 6335. Ports are tested and iterated to ensure that they are available on the local system. If an IANA-approved port listed in RFC 6335 is not available, the application will not run. Heaps adheres to the ARTS standard for AI labeling. A full accounting of our use of AI in this game can be found at: droidknot.com/ARTS/Heaps_SIS_082726.pdf

Creator
Droidknot LLC
Reviews
-
Added
Oct 6, 2026
动物庄园 Animal FarmSteam
Disclosure

Generative AI tools were used during development to create some in-game artwork and sound effects, as well as some store and promotional visual assets. Generative AI also assisted with drafting store descriptions and translating them into English. This content is pre-generated. The game does not generate AI content or connect to external generative AI services during gameplay.

Creator
田也
Reviews
-
Added
Oct 6, 2026
PackloreSteam
Disclosure

Generative AI was used as a supporting tool for some marketing assets, visual references for the game’s art, and parts of code development.

Creator
Infinity aspect
Reviews
-
Added
Oct 6, 2026
Broken PawnSteam
Disclosure

AI tools were used to generate base 2D images and concepts for character masks. These assets were then manually edited, polished, color-corrected, and integrated into the game by the developer.

Creator
Morok Archive
Reviews
-
Added
Oct 6, 2026
特災 怪獣対策局Steam
Disclosure

Generative AI was used to assist with the creation of the game logo and some promotional assets for the Steam store. The generated materials were selected, edited, and further processed by the developer before use. Generative AI was also used during development to assist with programming and debugging. No generative AI is used to generate content during gameplay.

Creator
Japanese Bobtail Games
Reviews
-
Added
Oct 6, 2026
RE:COPYSteam
Disclosure

Generative AI tools were used during development to assist with code, text and localization, audio, and some visual assets.

Creator
masasgames
Reviews
-
Added
Oct 6, 2026
Words In PlaceSteam
Disclosure

Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).

Creator
lil kooky
Reviews
-
Added
Oct 6, 2026
Paint World 98Steam
Disclosure

This game incorporates AI assistance in its development. The overall vision and execution remain that of the developer. All language translations were done using Claude. If there are any mistranslations, please contact me to fix them!

Creator
MiThiKaL Productions
Reviews
-
Added
Oct 6, 2026
CatacrawlSteam
Disclosure

Pre-generated content only, nothing is generated while the game runs. Most of the pixel art for monsters, bosses, world objects (shrines, totems, traps, items), boon card art and the three hero cats was generated with PixelLab (an AI pixel-art tool) from text prompts and from our own hand-drawn references, then hand-corrected, quantized to the game's palette and animated frame by frame. The music and all sound effects are synthesized procedurally in our own code (no AI). Purchased asset packs (tiles, UI) are hand-drawn by their artists. No AI-generated text, voices or story.

Creator
eedee
Reviews
-
Added
Oct 6, 2026
WarwakeSteam
Disclosure

Generative AI was used during development to help create a limited number of assets, such as some 2D art, textures. All AI-assisted content was reviewed and edited by our team.

Creator
237 Studio
Reviews
-
Added
Oct 6, 2026
TTRPGSteam
Disclosure

"Generative AI was used to create the game's cover art and the free scenario assets (such as character images). We plan to replace these art resources as soon as possible."

Creator
PUGO
Reviews
-
Added
Oct 6, 2026
White ChristmasSteam
Disclosure

AI-assisted coding and editor automation tools were used during development for workflow efficiency. Most of the art was hand-made by me. The remaining art generated by AI tools like icons or textures will be swapped to human-made art in the near future. AI translation tools were used to create localization drafts, that are being reviewed by speakers of the language.

Creator
Jele Studios
Reviews
-
Added
Oct 6, 2026
Skeleton Crew: Castle HeistSteam
Disclosure

Generative AI tools were used during development to assist with the creation and editing of some text content and graphical materials used in the game and its related assets.

Creator
Courtney Keyes Studios
Reviews
-
Added
Oct 6, 2026
Brute Tusk : FeralSteam
Disclosure

Pre-generated AI content: Some promotional artwork used on the Steam store page was created with generative AI and subsequently edited by the developer

Creator
Piri Piri Games
Reviews
-
Added
Oct 6, 2026
Bearing 2889Steam
Disclosure

The localization was generated with the help of AI, and artwork was based on game content but polished with AI.

Creator
Keycap Games LLC
Reviews
-
Added
Oct 6, 2026
Semblature: A Deduction GameSteam
Disclosure

Some of what you see and hear in Semblature was made with AI tools. Nothing is generated while you play. There is no model in the game, nothing is created at runtime, and the game never sends anything you do to an AI service. Art: No AI-generated imagery currently ships. All in-game art is drawn procedurally by the game's own code, and the store assets (capsules, library art, icons) are the same. No diffusion imagery is used in any of them. An AI image pipeline exists in development; if generated art ships in a future build, this section will be updated before release with the tools and process. Music: No music has shipped in a build yet. If AI-generated music ships, this answer will be updated with the tool and process before release. Puzzles: A puzzle's shape, what it teaches, and where it falls on the difficulty curve was designed with an AI coding assistant under my direction. The puzzles you play are produced from that design by a deterministic program, and a solver proves it has exactly one solution. The teaching cards and rule text were drafted the same way and edited by me. Store copy is drafted with an AI writing assistant and edited by me.

Creator
Perpolita
Reviews
-
Added
Oct 6, 2026
ConjurariunSteam
Disclosure

AI-Generated Content Disclosure – CONJURARIUN CONJURARIUN uses AI-generated content in certain elements of the game. AI-generated images were used for some visual assets, including artwork featured in the game. Additionally, AI-generated music was used in the main menu. All AI-generated content was reviewed, selected, and integrated by the development team as part of the game's creative process. The gameplay, programming, mechanics, and overall game development were created and implemented by the developer.

Creator
Leonardo Ferreira da silva
Reviews
-
Added
Oct 6, 2026
十三州·汉刃Steam
Disclosure

Generative AI assisted the creation of some card and character illustrations, environments, CG artwork, UI and marketing art, music and sound effects, written text and localization, and Mandarin and English voices for characters, tutorials, announcements and bond stories, including narration. These assets are pre-generated, selected, edited and integrated during development. The game does not generate content at runtime or connect to external generative AI services. AI opponents use local game rules and strategy code.

Creator
十三州制作组
Reviews
-
Added
Oct 6, 2026
Friends ParkSteam
Disclosure

Some visual assets were created with the help of generative AI and then edited by the developer. A few sprite animations (doors opening, the ghost, the dynamite fuse and explosion, the turret turning) were generated with PixelLab from our own hand-made sprites, and some store artwork was made with AI image tools. Parts of the in-game text were written with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play.

Creator
Igoroja
Reviews
-
Added
Oct 6, 2026
あれ探し図鑑~猫編~Steam
Disclosure

This game utilizes AI technology for some of its translations and content creation. While we make every effort to review and refine the content, some translations or expressions may contain inaccuracies or unnatural wording. If you notice any issues or have any feedback, we will work to address and improve them through future updates. Thank you for your understanding.

Creator
BEYOND INTERACTIVE, INC.
Reviews
-
Added
Oct 6, 2026
Bible Putt PuttSteam
Disclosure

Generative AI was used as a tool during production. AI assisted with portions of the game's script writing, some of the original music (vocal music only), voice production, and some images used in the game and store materials. All AI-generated content was reviewed, edited, integrated, and approved by the developer before inclusion in the final product.

Creator
bfreshwest
Reviews
-
Added
Oct 6, 2026
Void BeserkSteam
Disclosure

Regarding programming, this game was partially coded and translated using AI; however, AI is used only for marketing art. The game's international artwork is hand-drawn and vectorized based on unofficial rock band logos.

Creator
Okiam666
Reviews
-
Added
Oct 6, 2026
Faintlight Traveler : WhisperSteam
Disclosure

We use generative AI to assist in creating art images, adding more details to our work and speeding up the production process. AI-generated images are primarily used for backgrounds and certain CG details.

Creator
FOXZ
Reviews
-
Added
Oct 6, 2026
Reactor 13Steam
Disclosure

The English, Finnish and German texts on the store page and in the game are written by our team; all other languages are translated with AI.

Creator
Vaaran Game Studio
Reviews
-
Added
Oct 5, 2026
Witch’s Tidy-UpSteam
Disclosure

This game contains pre-generated AI content. Some collectible item models and several furniture and decor props were created with AI image-to-3D and text-to-3D generation, then optimized and placed by the developer. Some surface textures and decorative images were AI-generated. The store capsule and library artwork, logo and icons were created with AI image generation using the game's own screenshots as reference. In-game and store text, including translations, was drafted with AI assistance and edited by the developer. Gameplay screenshots are real in-game captures without AI editing. The game does not generate AI content or connect to AI services while running.

Creator
Doodle Nest
Reviews
-
Added
Oct 5, 2026
OverlapSteam
Disclosure

Generative AI tools were used to assist with code development. All art, music, and design are human-made.

Creator
MilesThePiles
Reviews
-
Added
Oct 5, 2026
AnviliaSteam
Disclosure

Generative AI was used to assist with localization and to create some sprites included in this demo. We plan to replace these icons with original artwork for the full release.

Creator
Twofold Loop
Reviews
-
Added
Oct 5, 2026
DROWSESteam
Disclosure

Artificial intelligence was used to generate our Steam achievement icons and some of our localizations. We're a small independent team of two self-taught developers. If you'd like to help us replace this content on a voluntary basis, please contact us on Discord or email us at contact@milkycocogames.com.

Creator
MILKY COCO GAMES
Reviews
-
Added
Oct 5, 2026
RattyJunkIdleSteam
Disclosure

Generative AI tools were used during development to create some pre-generated 2D artwork, including item icons, characters and environments, as well as store and marketing materials, including the cinematic teaser. These assets were selected, prepared and integrated by the development team. The game does not generate content using AI during gameplay or connect to external AI services.

Creator
Jujiu Studio
Reviews
-
Added
Oct 5, 2026
Junk RushSteam
Disclosure

We don’t particularly like using AI. Unfortunately, we are a small indie studio made of programmers and designers who are currently somewhere between “making a game” and “having existential crises”. So, for now, we use AI to help us with some parts of our daily work and to bring some of our music, ideas, and inspirations to life. But don’t worry, we haven’t handed over the steering wheel to the robots just yet. Our project, its identity, and its originality are still created and directed by us. AI is simply one of the tools helping us survive the development process while our budget is busy pretending it doesn’t exist. As soon as we have the resources to replace AI with our own human made work, we absolutely intend to do so. Until then, we’re just a bunch of indie developers trying to make something cool before our refrigerators become purely decorative objects.

Creator
Mobdog Studios
Reviews
-
Added
Oct 5, 2026
Hypernet ExplorerSteam
Disclosure

This game does NOT use generative AI for images, 2D art, textures, music, or sound effects. Generative AI and AI tools are used exclusively in the following areas: - Development Code: AI coding assistants were used as productivity tools to assist in writing and maintaining the game's codebase. - Visuals and 3D Models: All 3D models in the game are procedural. AI was not used to produce 3D meshes or textures directly; it was only used to assist in writing the code that at runtime procedurally generates and combines these models. - In-Game Text and Dialogues: AI tools were used to help build the database of string banks and templates used by the NPC dialogue and description systems. These texts serve as temporary placeholders and will be rewritten by hand. - Optional Local GGUF Model: The game includes support for an offline, local GGUF language model for dynamic text generation. This feature is entirely optional: when the model is absent or disabled, the game runs standard procedural logic using the built-in string banks.

Creator
Nocoldiz
Reviews
-
Added
Oct 5, 2026
BreakSteam
Disclosure

Generative AI was used only for the Steam Capsule art.

Creator
Tuesday Game Studios
Reviews
-
Added
Oct 5, 2026
AudioglideSteam
Disclosure

AI tools were used to assist with programming and generate a small number of textures and menu illustrations. These visual assets were adjusted by hand before being included in the game.

Creator
Ospekki
Reviews
-
Added
Oct 5, 2026
26,527 results
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