Our team uses generative AI to develop some in-game 2D assets.
- Creator
- Adarna Entertainment LLC
- Reviews
- -
- Added
- Mar 18, 2026
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Our team uses generative AI to develop some in-game 2D assets.
Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created.
Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself.
Only code
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
Adobe Photoshop and other AI-powered image generation tools were used during the development of this game.
AI helps with writing simple scripts, voice acting, and music composition
Generative AI was used for a few non-gameplay elements: marketing materials excluding screenshots, the game logo and its in-game implementation, a noise map for shaders, and some post processing textures specifically to aid in the creation of the CRTV effect. All other visible assets, music, and sounds were made by hand.
Planets, 2D ships, wireframe models and cut-scenes images were created with generative AI
Some AI is used in materials
Due to limitations in personal skills and development experience, this project used AI technology to generate some content during development, including multilingual localization texts (excluding Chinese) and game background music.
Background images and some icons were generated using AI tools. Portions of the music were generated using the AI music tool Suno.
Some images in the game were created using AI.
Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay.
code and text generation and pre-generated content
・Detailed character settings and proposals for proper nouns ・Localisation text ・Algorithm design assistance
The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time.
Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) have been created using generative AI.
Generative AI tools were used to assist with art assets, text, and localization during development.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
AI is used to upscale or clean some in-game textures.
This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer.
The human character in the capsule image was generated with AI.
Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version.
Pre-generated content: - Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency. - Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base. Live-generated content: - None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time.
The title image was created with AI. The music was created with AI. AI-generated Steam library images. AI-translated language localization.
AI was used to translate in-game text and store page content from Japanese into English.
The game itself does not include AI content. But the pictures for the store page were made with help from AI.
This game features AI-generated content, including AI-developed materials such as imagery and audio.
This game uses AI for generating artwork
I used AI to help with the game's translations
all the pictures are generated by artificial intelligence.
Generative AI tools were used only as an assistive development workflow for pre-generated store/marketing text, localization drafts, and supporting 2D visual asset iteration. All content is reviewed, edited, and approved by the developer before being included. Maldhalla does not generate AI content during gameplay and does not connect to an external AI service for players.
Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul.
Some in-game UI icons were created using generative AI tools.
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
This game uses generative AI to assist in creating some 3D models and 2D assets included in the game.
Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
AI-translated
AI used to solve a few missing art assets.
Some images were generated using artificial intelligence.
AI used for debugging.
Sound created by KI
The game's capsule image used artificial intelligence.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This game uses AI-generated content in the following areas: Art Assets: Most textures were AI-generated and manually edited before being used in the game. Music: Background music was AI-generated. Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
Some background music tracks were created with the assistance of AI tools.
Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are unique to this project. The assets do not replicate or reuse content from any existing games or copyrighted works.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Skyblitz In-game content art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
Orbital Peril In-game content art | Artificial Intelligence was only used to create the store page icons and the in game welcome screen. All gameplay code, mechanics, artwork, and sound was naturally created. | ZaxtorGameS | - | Mar 18, 2026 | |
Marceline Richenwinnier - Old Story Store/marketing art | Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself. | Gece Interactive | - | Mar 18, 2026 | |
Crossline Dev only code | Only code | Mor. Game Studio | - | Mar 18, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Alpha Genesis Unclear art | Adobe Photoshop and other AI-powered image generation tools were used during the development of this game. | Estro.Games | - | Mar 18, 2026 | |
Flow In-game content codeaudiotext | AI helps with writing simple scripts, voice acting, and music composition | rushandev1 | - | Mar 18, 2026 | |
Batouttahell! In-game content art | Generative AI was used for a few non-gameplay elements: marketing materials excluding screenshots, the game logo and its in-game implementation, a noise map for shaders, and some post processing textures specifically to aid in the creation of the CRTV effect. All other visible assets, music, and sounds were made by hand. | Ovvl | - | Mar 18, 2026 | |
Unit 97 In-game content art | Planets, 2D ships, wireframe models and cut-scenes images were created with generative AI | Sip | - | Mar 18, 2026 | |
SpaceR Store/marketing | Some AI is used in materials | ATG | - | Mar 18, 2026 | |
Tales of Meow: Survivors In-game content textaudio | Due to limitations in personal skills and development experience, this project used AI technology to generate some content during development, including multilingual localization texts (excluding Chinese) and game background music. | The Lying Cat Games | - | Mar 18, 2026 | |
Vector 2147 In-game content artaudio | Background images and some icons were generated using AI tools.
Portions of the music were generated using the AI music tool Suno. | Gabriel Jordaan | - | Mar 18, 2026 | |
KILLGUN In-game content art | Some images in the game were created using AI. | Hunt Studio | 58 | Mar 18, 2026 | |
Don’t Pop, Duck In-game content textart | Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay. | ENDLmn Studio | - | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
Sorcery of Ruin, Sword, and Red Hood In-game content text | ・Detailed character settings and proposals for proper nouns
・Localisation text
・Algorithm design assistance | AOMI Design Studio | - | Mar 18, 2026 | |
Uranium Wars: Apocalypse! In-game content audio | The use of "AI" in my games is purely sound based as that is more affordable, though it may be replaced out in time. | Giga Raptor | - | Mar 18, 2026 | |
HotFix In-game content textartaudio | Some Steam Store materials have been created using generative AI.
Some in-game assets (descriptions, textures, music) have been created using generative AI. | Triple Point Interactive | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
DoJo Legacy of Zhen In-game content arttext | This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay. | NoCap Studios LLC | - | Mar 18, 2026 | |
Trial Zones In-game content art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Hostile Paths Dev only codeart | This game makes limited use of generative artificial intelligence during development.
Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer. | Alberto Lanata | - | Mar 18, 2026 | |
Aerosurfer Store/marketing art | The human character in the capsule image was generated with AI. | Breach | - | Mar 18, 2026 | |
Babelum In-game content audio | Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version. | Retro Tales | - | Mar 18, 2026 | |
Books of Horror In-game content textartaudio | Pre-generated content:
- Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency.
- Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base.
Live-generated content:
- None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time. | Kuro Kósmico | - | Mar 18, 2026 | |
DeadSlayers In-game content artaudiotext | The title image was created with AI.
The music was created with AI.
AI-generated Steam library images.
AI-translated language localization. | JINI SOFT | - | Mar 18, 2026 | |
お姉さんのいる屋敷 RUIN'S HOUSE In-game content text | AI was used to translate in-game text and store page content from Japanese into English. | HunshiRyu | - | Mar 18, 2026 | |
Aftermath 1944 Store/marketing art | The game itself does not include AI content. But the pictures for the store page were made with help from AI. | Offensive Player | - | Mar 18, 2026 | |
University 33 In-game content artaudio | This game features AI-generated content, including AI-developed materials such as imagery and audio. | Fridel Fox | 17 | Mar 18, 2026 | |
Hypernova In-game content art | This game uses AI for generating artwork | Livius Hoffmann | - | Mar 18, 2026 | |
Wendigo Land : Survive The Legend In-game content text | I used AI to help with the game's translations | Apinat Studios | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ 2 Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
Maldhalla In-game content arttext | Generative AI tools were used only as an assistive development workflow for pre-generated store/marketing text, localization drafts, and supporting 2D visual asset iteration. All content is reviewed, edited, and approved by the developer before being included. Maldhalla does not generate AI content during gameplay and does not connect to an external AI service for players. | eyejoker | - | Mar 18, 2026 | |
Project CyberSky Store/marketing art | Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul. | Xcogames LLC | - | Mar 18, 2026 | |
Summoner Reborn In-game content art | Some in-game UI icons were created using generative AI tools. | vkdnjznd | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
Elyndorh In-game content art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
Air Cadets In-game content art | AI used to solve a few missing art assets. | quantastudio | - | Mar 18, 2026 | |
Lokari Unclear art | Some images were generated using artificial intelligence. | Taha | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Polygon War In-game content artaudiocode | This game uses AI-generated content in the following areas:
Art Assets: Most textures were AI-generated and manually edited before being used in the game.
Music: Background music was AI-generated.
Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer. | 4R | - | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak In-game content audio | Some background music tracks were created with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 | |
Minibles World Adventure Time In-game content art | Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works. | Work In Nature Studio | - | Mar 18, 2026 |