Public Steam disclosure research25,508 disclosures tracked
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We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists
This game uses generative artificial intelligence during development to assist in the creation of some visual assets.
All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Use of Generative AI
This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience.
"The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme.
Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style.
Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods.
Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material.
-Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime.
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping.
AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release.
No generative AI content is intended to appear in the final shipped game.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation.
Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments.
We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All AI-generated images are strictly used only as a base and are manually retouched and polished by human artists
This game uses generative artificial intelligence during development to assist in the creation of some visual assets.
All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Use of Generative AI
This Demo was developed by a solo developer using generative artificial intelligence as a primary development tool. AI was used to generate visual assets (images) and to generate the game’s source code. All AI-generated code and assets were reviewed, tested, and integrated by the developer to ensure proper functionality, stability, and alignment with the intended gameplay experience.
"The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme.
Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style.
Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods.
Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material.
-Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime.
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping.
AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release.
No generative AI content is intended to appear in the final shipped game.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation.
Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments.