AI-generated art objects
- Creator
- Geekon
- Reviews
- -
- Added
- Mar 18, 2026
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AI-generated art objects
The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application.
AI was used to create the game's main screen and results screen.
In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence. The original style is drawn by a person.
We used AI to create some of the portable wall decorations in the game.
This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included.
Some art content is made by AI.
Pre-rendered sprites.
Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights.
- Some puzzle pictures may use AI art generation - Capsules images and Library assets AI generated
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
We used the neural network for some images
album art for some songs and other random textures
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
The illustrations for the game were created in Stable Diffusion using the RealcartoonAnime model https://civitai.com/models/96629/realcartoon-anime
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
AI was used to assist in writing scripts for the game logic.
A couple of background images throughout the game.
I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game.
pre-rendered images
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
Generative AI was used to produce the images for levels in the game.
This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI.
AI support was provided for our game's poster and capsule designs.
Some store assets have been AI generated
* The background scene of the in-door shooting range is AI generated * Some of the widgets use pre-rendered graphics * Some voice overs for widgets use pre-rendered AI files
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity).
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
Аrt assets generated by artificial intelligence
In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge. As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page. If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated.
We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials.
AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT.
AI used for some of the translations.
For creating pre-rendered assets for the game such as menu elements, icons and locations
We used some AI-tools to help develop the game.
During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI.
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
Some visual drawings and video titles were made using artificial intelligence.
Some of the images in the game are created with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TIME JOURNEY In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Jumping Orb In-game content audioart | The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes. | id811443 | - | Mar 18, 2026 | |
Flag & Country In-game content art | Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey. | Astro Game Studio | 10 | Mar 18, 2026 | |
Ghost Teen Escape from Limbo In-game content art | An AI tool has been used to create background sketches of the main character. Aesthetic modifications have been made to remove artifacts generated by this application. | Derik D.F | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
My Adventure Book In-game content art | In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence.
The original style is drawn by a person. | Kaser Studio | 28 | Mar 18, 2026 | |
Exotica 2: Pet Shop Simulator In-game content art | We used AI to create some of the portable wall decorations in the game. | Konrul Game | 510 | Mar 18, 2026 | |
Sneaky Snacks - Hidden Object Game In-game content art | This game includes pre-rendered AI images that have been used as references and modified by the developer and artists that work with AI. There is NO live generated AI content included. | Renegade Games | - | Mar 18, 2026 | |
Divnozemye Unclear art | Some art content is made by AI. | Fleon games | - | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
Holiday Motel Simulator In-game content art | Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights. | Red Phoenix Interactive | 48 | Mar 18, 2026 | |
Welcome to Ukraine In-game content art | - Some puzzle pictures may use AI art generation
- Capsules images and Library assets AI generated | Graphium Studio | 26 | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Blacklist Mafia Unclear art | We used the neural network for some images | VICTORIA Games | 62 | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Быки и коровы: Дикий Запад In-game content art | The illustrations for the game were created in Stable Diffusion using the RealcartoonAnime model
https://civitai.com/models/96629/realcartoon-anime | Total | 27 | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
Exosky Dev only code | AI was used to assist in writing scripts for the game logic. | Elevons, LLC | - | Mar 18, 2026 | |
EcoGenesis In-game content art | A couple of background images throughout the game. | Exit 1 Studios | - | Mar 18, 2026 | |
FourKnightVariant Unclear art | I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game. | WhimSoul Games | - | Mar 18, 2026 | |
Being John In-game content art | pre-rendered images | Procrast Games | - | Mar 18, 2026 | |
Mutant Boxing League VR In-game content art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game. | Filmic Studios | 33 | Mar 18, 2026 | |
Deconstruction Simulator: Prologue In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.2k | Mar 18, 2026 | |
Color Hunt - Jigsaw Block Puzzle In-game content art | Generative AI was used to produce the images for levels in the game. | Petty Vindictive Games Inc. | 18 | Mar 18, 2026 | |
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
Universe Millionaire: The New Era of Energy In-game content art | Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI. | X2MT INTERACTIVE ENTERTAINMENT HK LIMITED | 14 | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 | |
Island Party Chaos Store/marketing art | Some store assets have been AI generated | Chaos Crew | 20 | Mar 18, 2026 | |
Aim Down Screen In-game content artaudio | * The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files | John Grden | 17 | Mar 18, 2026 | |
Tel-AI-phone Live AI arttext | Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users. | Jacob Strong | - | Mar 18, 2026 | |
Iconia Defenders In-game content text | AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity). | Anawim Studios | 12 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
REAL ESTATE Simulator In-game content artaudio | In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing | Geekon | 164 | Mar 18, 2026 | |
Blast Hopper In-game content art | The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging. | Heartscape Games | 11 | Mar 18, 2026 | |
Help Santa In Christmas Xmas Game Store/marketing art | All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge.
As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page.
If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated. | Hell(e) | - | Mar 18, 2026 | |
Divine Journey: The Life of Jesus In-game content artaudio | We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials. | BRAVEGIANT LTD | 10 | Mar 18, 2026 | |
Nulandia Live AI arttext | AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT. | Impulse Communications, Inc. | - | Mar 18, 2026 | |
Kubikon 3D In-game content text | AI used for some of the translations. | KUBI Games | 12 | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
Squares Proximity Dev only code | During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI. | Bhanu Upadhyayula | - | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
AstroPanic In-game content art | Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence. | Celestial Alpaca Studios | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Build For Sale Simulator Store/marketing art | Some visual drawings and video titles were made using artificial intelligence. | Paragon Game Studio | 22 | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 |