Stable diffusion 2.1 was used as part of the card art creation process.
- Creator
- Caleb Gannon
- Reviews
- -
- Added
- Mar 18, 2026
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Stable diffusion 2.1 was used as part of the card art creation process.
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it
In our game, new designs can be made using pre-prepared AI visuals.
We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play.
The background music (BGM) in the game is generated by AI.
Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon. The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team. Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license.
Some backgrounds and decorative images were made with generative AI.
Some Artwork
我使用sunoAI来制作我游戏的音乐
We used ai generated contents just for capsule images.
We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements.
We utilize AI technology to create fashion picture and store asset images.
some pictures
Voiceovers
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Some images are created using AI.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
AI used for game artwork
We use AI to create the images in the game
the images to showcase game in steam are generated from AI
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
Loader image, image present in the main menu and 7 puzzle images are generated with generative AI.
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
Use AI generated art assets.
it's helped me in the description
For our game, we've generated the following content using pre-production AI tools: 1.Hero illustrations for the gacha interface. 2.Hero icons. Background music for the game.
Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay.
I used AI to generate images for all the words in the game. We personally reviewed every single image used.
Capsule images Ingame graphics Ingame texts
The static skybox HDRI for the first map is generated with Blockade Labs.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
AI It was used to generate most of the voices for the game and for some of the images visible in the game
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
Use AI technology to make the generated audio more realistic
Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI.
The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI
Using stable diffusion, a part of NPC portrait images are generated by AI.
Musics have been generated by Suno AI
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
AI in Truck Manager has been used for image creation for some splash arts and characters.
Game contains some AI generated artwork for the background & avatars.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
Some visuals in the game and on the store page were created using artificial intelligence.
Use AI for some background image. modified by human.
As the name suggests, most of our visuals are AI generated. In the name of beauty we embrace the AI revolution!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Algomancy Store/marketing art | Stable diffusion 2.1 was used as part of the card art creation process. | Caleb Gannon | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 | |
Terra Dentium In-game content art | Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it | [SuperType] | - | Mar 18, 2026 | |
Ad Agency Simulator: Prologue In-game content art | In our game, new designs can be made using pre-prepared AI visuals. | DoDo Game | 48 | Mar 18, 2026 | |
Prologue: Go Wayback! Live AI art | We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play. | PLAYERUNKNOWN Productions | 537 | Mar 18, 2026 | |
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Cards of Eternity: The Wheel of Time In-game content art | Our game uses AI in a limited, supportive capacity. Specifically, AI occasionally assists in generating generic background elements or provides base inspiration through photobashing, which our artists then extensively modify. All AI-generated content is subject to significant human alteration to meet our artistic standards, ensure alignment with our creative vision, and faithfully represent the Wheel of Time canon.
The primary game assets, including nearly all in-game elements, are fully developed in 3D using traditional modeling techniques. AI, at present, does not meet our quality standards for these core assets. Instead, AI serves as a creative tool for pre-rendered 2D art pieces, which are heavily customized by our team.
Our game does not use AI for any live generation or dynamic content during gameplay. All portrayals of familiar characters, places, and items from The Wheel of Time books are created by Aether Games under full authorization and license. | Aether Games Inc. | 127 | Mar 18, 2026 | |
Family Bible Quest In-game content art | Some backgrounds and decorative images were made with generative AI. | Xenofusion Studios | 28 | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Tidal Nexus Online In-game content art | We used generative AI tools to create base 3D meshes for some of the NPCs and initial compositions for achievement icons. These assets were not used 'as-is'; our team manually performed UV unwrapping, created custom texture masks, and modified the materials to ensure they work with our custom-made in-game shaders. This manual rework allows the assets to match our game’s unique visual style, performance standards, and lighting requirements. | Riptide Interactive | 300 | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
Sword Phantom Unclear art | some pictures | XyGame | - | Mar 18, 2026 | |
Clap Clap Unclear audio | Voiceovers | Raycastly | 2.9k | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
CrimeBloc Unclear art | Some images are created using AI. | Conflict Studios Ltd | 16 | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
Crime Simulator: Playgrounds In-game content art | AI used for game artwork | Ultimate Games S.A. | 245 | Mar 18, 2026 | |
Economy World In-game content art | We use AI to create the images in the game | GameCode | - | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
The Aquarians In-game content arttext | Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue. | Logan Head | 15 | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Mr Football In-game content art | Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/ | Tickle Monster | - | Mar 18, 2026 | |
Roaches: The Birthday Party In-game content art | Loader image, image present in the main menu and 7 puzzle images are generated with generative AI. | Essa Mobi | - | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 | |
Myth Matrix In-game content art | Use AI generated art assets. | Sun Pengfei | 19 | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Little World In-game content artaudio | For our game, we've generated the following content using pre-production AI tools:
1.Hero illustrations for the gacha interface.
2.Hero icons.
Background music for the game. | Mitadream | - | Mar 18, 2026 | |
Peter's Journey In-game content art | Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay. | Dreamer Studio | 42 | Mar 18, 2026 | |
Super Hangman In-game content art | I used AI to generate images for all the words in the game. We personally reviewed every single image used. | Banuza™ | 15 | Mar 18, 2026 | |
Rebel!: Prologue In-game content arttext | Capsule images
Ingame graphics
Ingame texts | The Ministry of Propaganda | - | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Kingdom Of Peace In-game content audioart | AI It was used to generate most of the voices for the game and for some of the images visible in the game | Prosuntal Games Studio | 25 | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 | |
Voice Generator Unclear audio | Use AI technology to make the generated audio more realistic | BODHI AI | - | Mar 18, 2026 | |
Gym Manager: Prologue In-game content art | Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI. | Han GAMES | 231 | Mar 18, 2026 | |
史莱姆大作战 In-game content art | The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI | 幽龙游戏 | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Truck Manager Store/marketing art | AI in Truck Manager has been used for image creation for some splash arts and characters. | Trophy Games | - | Mar 18, 2026 | |
Hidden Among Thieves In-game content art | Game contains some AI generated artwork for the background & avatars. | Justin Sallo | - | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
VR 3D Image Viewer Store/marketing art | Use AI for some background image. modified by human. | Kas1o | 11 | Mar 18, 2026 | |
AI-VJ Store/marketing art | As the name suggests, most of our visuals are AI generated.
In the name of beauty we embrace the AI revolution! | Intuition Technology | 57 | Mar 18, 2026 |