This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
- Creator
- Lovheim Studios
- Reviews
- 76
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
AI used for some of the 2D graphics.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
for the character illustration.
The soundtrack consists of AI-generated music.
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
We use AI to generate pre-rendered voice acting for our game, creating all character voices.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Most of the pictures for the puzzles are AI-generated images.
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
Localization of some languages!
Artificial intelligence was used very simply in creating the game logo only
AI was used to help create in-game brands and also the main logo image
AI pictures are used for: Game icon, game splash, editor splash. Voices are also A.I. That is all
Background Image
AI image and sound generation has been used during development
The specific images appearing in the game were created by a generative AI.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events.
AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
Artificial intelligence has been utilized in preparing store assets
Placeholder art for a menu background and during tutorial introduction
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
AI has been used to generate steam store page visuals only.
The AI allows players to talk to the paddock figures, which extends the gameplay features. The main conversation basis is the racing discussion.
AI only for the game cover and Logo
The only use for AI in our project are the Banners.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
A few textures and the achievement icons were generated using AI.
For artworks, that haven't been put yet.
Some Paintings.
I used a loading screen article photo Pixabay copyrightless photo.
The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics.
AI is used for the character's voices.
We used AI to Create Models Texture.
ai used to aid in generating store text and in-game code
・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation. ・Localization of English
AI was used in creating the sky box and an the index card.
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use.
Store page images were prepared with the help of AI
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
text to speech voices
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Welding Simulator In-game content art | AI used for some of the 2D graphics. | DM Soft | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Wild Encounters - Cedar Woods Campground In-game content audio | We use AI to generate pre-rendered voice acting for our game, creating all character voices. | Celeritas Games | - | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Scifi Racing Team In-game content artaudio | Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
7th Floor In-game content text | Localization of some languages! | Vörös Gergely | 42 | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
Pub Sim In-game content art | AI was used to help create in-game brands and also the main logo image | 1st impact games | 112 | Mar 18, 2026 | |
The way you died In-game content artaudio | AI pictures are used for: Game icon, game splash, editor splash.
Voices are also A.I.
That is all | Cosy Entertainment | - | Mar 18, 2026 | |
How We Die Unclear | Background Image | Doublsb Soft | 15 | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
10秒ルール In-game content art | The specific images appearing in the game were created by a generative AI. | のさん/nosan | - | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
Skeletos Sword Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforfarm | 17 | Mar 18, 2026 | |
Front Edge In-game content textaudio | We use AI to localize the game into various languages (translation of texts) and generate voiceovers for some game events. | Cats Who Play | - | Mar 18, 2026 | |
もういいかい? In-game content art | AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations. | URUTA KOBITO GAMES | 37 | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Formula Circus Live AI text | The AI allows players to talk to the paddock figures, which extends the gameplay features.
The main conversation basis is the racing discussion. | Gecki | - | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Unclogged In-game content art | A few textures and the achievement icons were generated using AI. | Brody | 16 | Mar 18, 2026 | |
Vertig8 Unclear art | For artworks, that haven't been put yet. | Pikzul | - | Mar 18, 2026 | |
The Worries of Santa Clauses Unclear | Some Paintings. | riinwin | 27 | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
HackHub - Ultimate Hacker Simulator In-game content audiotextart | The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics. | HotBunny | 884 | Mar 18, 2026 | |
The Bell of Time In-game content audio | AI is used for the character's voices. | Gloxa Games | - | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
M.E.M.O In-game content arttext | ・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation.
・Localization of English | TeamVeister | - | Mar 18, 2026 | |
Day of Atonement In-game content art | AI was used in creating the sky box and an the index card. | Similitude | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
WarOfGods 2 arttext | Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use. | Mensa World | 13 | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
ARISING Unclear audio | text to speech voices | Cold Capacitor | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 |