AI only was used to create the achievement images
- Creator
- Striped Panda Studios
- Reviews
- 4.5k
- Added
- Mar 18, 2026
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AI only was used to create the achievement images
主要是UI和图片素材。
This game used AI for translation.
The AI generates responses to the player's interrogations.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer. The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Some user interface images (fuel bar) have been created with the help of AI tools. Map image has been edited with the help of AI tools. Some concept art and inspirational material for the game was created with the help of AI tools.
Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
Using AI to generate speech and partial images
The static skybox HDRI for the first map is generated with Blockade Labs.
We used AI to help beautify the text content.
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
AI to generate ideas for monsters, characters designs and mechanics of the game.
The music in the game was made with artificial intelligence.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
AI was used to generate 3 scripts.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
Some visuals in the game and on the store page were created using artificial intelligence.
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
AI was used on main menu and AI generated voices for most characters.
AI was used to create some of the images and 3d models.
This game store page is AI content, and the copyright belongs to the developer
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
The AI is only used for generating store promotional images
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
I use Google Translate to translate from Japanese to English.
Generative AI is used to create logo and banner images.
The names of the characters in the game are AI-generated
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
AI generated artwork
The item icons used in the game were generated by artificial intelligence.
AI was utilized in creating some of the skill icons and capsule images.
It was used for the games main background image, and that is all.
Head Image generation only. Head & Achievement Images
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
Some of the images depicting fictional characters are generated by AI.
Used for marketing assets only
we use Ai for baner or our game
We leveraged AI to generate pre-rendered content for our game such as concept art and background images.
We use text-to-speech AI to build our voice lines in game.
Use of AI-generated images to assist with marketing materials and textures.
AI is used for the store page art assets.
Part of the code was created using Unity Muse.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
The game includes pre-rendered character portraits visible in cutscenes.
AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus.
AI-generated art objects
SI is used to generate character voices in dialogues.
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
低成本AI武侠模拟器 In-game content art | 主要是UI和图片素材。 | 林子大了工作室 | - | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
AI公寓:虚拟证言 Live AI text | The AI generates responses to the player's interrogations. | IntelliPlay | 16 | Mar 18, 2026 | |
Glory Defence Store/marketing art | Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements. | Waytrel Studio | - | Mar 18, 2026 | |
Mirage: A Biplane Adventure In-game content art | Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools. | Blitzwood | - | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
Daily Threat : The Storm Unclear audioart | Using AI to generate speech and partial images | shafusha | - | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Lutarus Dev only art | AI to generate ideas for monsters, characters designs and mechanics of the game. | El Wen Chalax | - | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Enforcers Revolt In-game content audio | AI was used on main menu and AI generated voices for most characters. | Dino Quintal | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
The Zombie Wave general | This game store page is AI content, and the copyright belongs to the developer | Snow Flake | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
P4ST3L text | I use Google Translate to translate from Japanese to English. | UsaginO | 13 | Mar 18, 2026 | |
Wolves in Sheep's Clothing Store/marketing art | Generative AI is used to create logo and banner images. | TYC Games | - | Mar 18, 2026 | |
Fumble Fiesta In-game content text | The names of the characters in the game are AI-generated | MANU Video Game Maker | 12 | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
ArkCraft: The Rebirth of the World Unclear art | AI generated artwork | ZD Yazilim | 163 | Mar 18, 2026 | |
Shamania In-game content art | The item icons used in the game were generated by artificial intelligence. | Totem Keepers Games | 144 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
Second Coat Store/marketing art | Used for marketing assets only | NZ Game Studio | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
Top Percent In-game content art | We leveraged AI to generate pre-rendered content for our game such as concept art and background images. | Cereverse Games | - | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
KILLDOZER SIMULATOR In-game content art | Use of AI-generated images to assist with marketing materials and textures. | wildgoose | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
Millennium Arcade In-game content artaudio | AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus. | CM | - | Mar 18, 2026 | |
The Witch's Redemption In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 |