We used some assets and development directory
- Creator
- iag
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,450 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used some assets and development directory
The game includes pre-rendered character portraits visible in cutscenes.
AI-generated art
AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus.
AI-generated art objects
AI-generated art
We use Ai for baner in our game
SI is used to generate character voices in dialogues.
AI-generated art
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
AI-generated art objects
AI-generated art objects
ai-generated art objects
to create art objects
Generative artificial intelligence was used to make the logo on the store page.
The AI generates responses to the player's interrogations.
The description on the store page was created with the help of chatgpt
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
Some game images for the store were generated by artificial intelligence
Translation of texts
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
AI assistance used to craft some concept imagery.
Some photographs and paintings have been generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Ai generated music
Artificial intelligence is used to generate images (sprites) and music (game soundtrack).
The image is generated using AI.
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
Artificial Intelligence Supported Smart Code Generator Password Generator and Recorder
We used AI to create the musics of the game.
Artificial intelligence was used in generation of the game backgrounds
The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices.
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
The menu page consists of images made with ai
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
Some of the province icon pictures in-game generated or adjusted with AI tools.
The Music is Generated, everything else is not.
Some Icons from items are IA generated, mostly used as placeholders
We used AI to generate a small number of icons and scene materials.
The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards.
キャラクタの立ち絵、
art assets generated by artificial intelligence.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
The pictures for store page are generated by AI.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Calendar Notess Unclear | We used some assets and development directory | iag | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
Survival Boat Simulator - Lost at Sea Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Millennium Arcade In-game content artaudio | AI is used only to create visual concept art for the future game updates mentioned on the storepage and for voiceover work of trailers and menus. | CM | - | Mar 18, 2026 | |
The Witch's Redemption In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
FURNITURE FLIPPER Simulator 2023: Revive, restoration & creative crafting Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Mom Simulator 2023 Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 | |
TIME JOURNEY In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
The Last FARMER Unclear art | AI-generated art objects | Geekon | 268 | Mar 18, 2026 | |
CYBER INTERNET CLUB SIMULATOR In-game content art | ai-generated art objects | EchoVerse Core | 33 | Mar 18, 2026 | |
SHARK SIEGE - TOGETHER SURVIVAL Unclear art | to create art objects | EchoVerse Core | 24 | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Booty Barrage Store/marketing text | The description on the store page was created with the help of chatgpt | Quinfinity Creations | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Monster Shooter Store/marketing art | Some game images for the store were generated by artificial intelligence | Hope Games | - | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
強運傭兵と宝石の姫騎士 - Fortunate Duo - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Galaxy Dreamer In-game content artaudio | Artificial intelligence is used to generate images (sprites) and music (game soundtrack). | Annet Valentive | - | Mar 18, 2026 | |
與妹有約 Unclear art | The image is generated using AI. | Carnival Pepper | 28 | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
Paradox Hr Dev only code | Artificial Intelligence Supported Smart Code Generator Password Generator and Recorder | UPTADENET | - | Mar 18, 2026 | |
Stairway to Tavern In-game content audio | We used AI to create the musics of the game. | Ashina Studios | - | Mar 18, 2026 | |
Buckshot Arena In-game content art | Artificial intelligence was used in generation of the game backgrounds | Cursed Creatives | - | Mar 18, 2026 | |
AIPet Live AI textaudio | The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices. | Shenzhen Jingsheng Toys Co., Ltd | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
ZenFire In-game content art | The menu page consists of images made with ai | Z4 Nightfall | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 | |
Turkish Throne In-game content art | Some of the province icon pictures in-game generated or adjusted with AI tools. | Kurultaic | 353 | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
Project Forgemaster In-game content art | Some Icons from items are IA generated, mostly used as placeholders | denismvp | - | Mar 18, 2026 | |
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
Statecraft: Corrupted Democracy In-game content artaudio | The majority of the game's pixel art assets (approx. 80%) are hand-drawn. Generative AI tools were used to assist in creating certain background elements, icons, and character variations. Specifically, all illustrative images used for in-game 'events' and case files are AI-generated. Additionally, approximately 90% of the game's music tracks were generated using AI tools. All AI-generated assets, including the music, have been manually reviewed, retouched, and edited by the developer to ensure they fit the game's consistent artistic style and quality standards. | Engincan Çiçek | 30 | Mar 18, 2026 | |
どうしてこんなに妹がふえるの?! Unclear art | キャラクタの立ち絵、 | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
Pudding Juice (น้ำผลไม้พุดดิ้ง) In-game content art | art assets generated by artificial intelligence. | OKCITY | - | Mar 18, 2026 | |
Rugby League Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 15 | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
Jumping Orb In-game content audioart | The AI has been instrumental in my game for various purposes, including background music, texture generation, and assisting with design themes. | id811443 | - | Mar 18, 2026 |