I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting
- Creator
- HID Studio
- Reviews
- 10
- Added
- Mar 18, 2026
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I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
Promo materials.
AI generated images and voices for game trailers
Some of the pictures in game store page is produced by AI.
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
Store page art
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
Portrait de personnages Portraits of people
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process.
The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images.
AI was used for the following: Character art. Some miscellaneous art like dungeon tiles, and items. Assist with coding.
AI was used to generate the images for the steam store pages.
Generative AI was used to create images, music and sound effects for the game.
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text. We do NOT use AI generated content in any other aspect of game production.
The game above is using Openai to inform you that it has been used for photos and images of the game
AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding.
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
Used AI to generate some portraits. Use Magic studio.
The game contains pre-generated AI art assets.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
AI is used for unit voice lines.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
AI is used to translate text where google translate fails us only.
Some icons are modified generated AI images. The rest of the content is made by people.
We used AI assistance to design some characters
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly.
Some Artwork
Voices AI
During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards.
AI generated content for unit portrait images
the background was by artificial intelligence
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
Use to generate background
We use AI to generate posters and promotional images, etc
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year.
The resource icons and some background textures for UI are AI generated images.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
To deepen the world building, I use pre-generated AI images in In-Game files section.
AI image was use as the forest background in all graphic asset images.
Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nyxerion In-game content art | I'm using AI to generate some artwork for loading screen or menu background, i didn't want them to be empty so i used AI to make it more interesting | HID Studio | 10 | Mar 18, 2026 | |
Minidinos In-game content art | Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template. | Gordan Glavaš | - | Mar 18, 2026 | |
Military Defense Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
我的修仙世界My Xiuxian World In-game content audio | The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws. | CUI PU XING | - | Mar 18, 2026 | |
Relictor In-game content art | In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game. | AIMTeam | - | Mar 18, 2026 | |
Defenders Dynasty In-game content art | Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style. | Hyper Cloud Games | - | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
FLAAK TD Unclear art | Portrait de personnages
Portraits of people | Oedipe Games | - | Mar 18, 2026 | |
Unpeaceful In-game content arttext | A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI. | Experience10Games | - | Mar 18, 2026 | |
Systemic War In-game content art | Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process. | Play of Battle SA | - | Mar 18, 2026 | |
WarOS In-game content art | The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images. | The7 Studio | 27 | Mar 18, 2026 | |
Arinoa: Conquest In-game content artcode | AI was used for the following:
Character art.
Some miscellaneous art like dungeon tiles, and items.
Assist with coding. | Alternate | - | Mar 18, 2026 | |
Hunted Hunter Store/marketing art | AI was used to generate the images for the steam store pages. | Athmos Studio | - | Mar 18, 2026 | |
Machinefall In-game content artaudio | Generative AI was used to create images, music and sound effects for the game. | by Jan Zizka | 98 | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
Bread & Bravery In-game content text | For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production. | Ennoble Studios | - | Mar 18, 2026 | |
Shiba Knight Store/marketing art | The game above is using Openai to inform you that it has been used for photos and images of the game | New Game World | - | Mar 18, 2026 | |
Incarnus Warfare In-game content audioartcode | AI generated content is used for voice audio, generation of concept art for inspiration, and GitHub Copilot AI assistant is used to aid with gameplay coding. | Ludvik Koutny | - | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Breeze of Ashes In-game content text | AI is used to translate text where google translate fails us only. | Chocolate Ship Games | - | Mar 18, 2026 | |
Necuratu In-game content art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Field & Sky Store/marketing art | The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly. | Orbitami Entertainment | - | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
A Fistful Of Yankees Unclear audio | Voices AI | Pulsar Creation | 10 | Mar 18, 2026 | |
Deadzone Blackout In-game content audioart | During the development process, we may use procedural and AI-based tools to assist in content creation. In all of these cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, badges, and calling cards. | Hutstudious Company Irc | 15 | Mar 18, 2026 | |
Homestead Online In-game content art | AI generated content for unit portrait images | Evil Software | - | Mar 18, 2026 | |
Guerra de Insetos TW PREMIUM In-game content art | the background was by artificial intelligence | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
Ulia Chronicles In-game content text | I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created. | NioStudio | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
修真九要 In-game content art | Due to limited development costs, in this game, we use AI to generate the map background and 2D buildings on the large map when building the map. We will replace all hand drawn materials within the official version in one year. | 剑仙工作室 | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
Bitesize Heroes: Forest Defender In-game content art | AI image was use as the forest background in all graphic asset images. | JEGS Studio | - | Mar 18, 2026 | |
Terrors of War In-game content audioart | Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build. | Hetki | - | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 |