AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Action RTS
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
廃墟の盾と虚空の槍 ~Unity Sanctuary. art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
女武者 art | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
三国志奇谋 arttext | AI was used to assist with game art and translating text into multiple languages. | 王名昌 | - | May 23, 2026 | |
马拉松:荣耀之跑Marathon:Glory Run(V1.0) general | This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assis... | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
Immortal Sect Defend art | Some promotional images and video materials for this game were created with the assistance of generative AI. All content... | Immortal | - | May 23, 2026 | |
BULLET GIRL:ZOMBIE DEFENSE art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | May 23, 2026 | |
水晶塔防 audio | Generate music using sunoAI | 铱恢鸢 | - | May 23, 2026 | |
Sword & Banner audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
Silicon Souls art | A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the ov... | Power Struggle Games | - | May 23, 2026 | |
Our Last Stand art | Used to help create artwork | Maurice | - | May 23, 2026 | |
Midnight Hauntings art | Cover Screen and Logo. | Pedrohenrimp | - | May 23, 2026 | |
Hive Striker: Dissonance art | AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated conten... | Ocelot Forge | - | May 23, 2026 | |
Stellar Smash audioart | This game used Text to Speech programs to generate dialogues. This game used Image generation programs to illustrate sto... | Andrei Marius Cristian | - | May 23, 2026 | |
Bring Me More! art | Some sprites have been created with the use of image generation models | Dancing Cucumber Studio | - | May 23, 2026 | |
Shake artcodeaudio | This game uses AI in the following areas: - 3D models - Textures - Source code - BGM | Team Shake | - | May 23, 2026 | |
FreeStyle Football 2 art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These ass... | WOORE | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full g... | Devanda Labs | - | May 23, 2026 | |
Marshals of War: Orcblood art | Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Ge... | Sylvest Studios | - | May 23, 2026 | |
Iron Stars code | This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have si... | LonelyCorp | - | May 23, 2026 | |
Iron Pact codeart | Used during development for support on game code dev and some marketting assets | AlexMog | - | May 23, 2026 | |
Starfend art | This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in... | Ranieri Silva | 10 | May 23, 2026 | |
Coloniser audioart | AI was used assist in the creation of certain sound and visual elements. | Cantos Games | - | May 23, 2026 | |
Legacy of Allard art | Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools durin... | Fernit Studios | - | May 23, 2026 | |
Eternal Mist textart | We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not u... | Rionix | - | May 23, 2026 | |
Tower Defense Ultimate: Crashfall Protocol art | A single static menu background image was created using generative AI during development. No live-generated AI is used i... | Thonus Digital | - | Mar 18, 2026 | |
Celestial Defense general | AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to p... | GoUnconditionalGames | - | Mar 18, 2026 | |
Comet Busters audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tool... | Jason Hall | - | Mar 18, 2026 | |
Total Blade: Mythology art | 3d modeling for game, image for store page. | Moondolino | - | Mar 18, 2026 | |
Divine Orbit art | Pre-Generated Content: Generative AI tools were used to assist in the creation of 2D promotional artwork for the Steam s... | Jason Bann | - | Mar 18, 2026 | |
Shatterswarm audioart | This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some s... | Iron Fin Games | - | Mar 18, 2026 | |
Hero Survival audioarttext | This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character mode... | Surcabit | - | Mar 18, 2026 | |
Elyndorh art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep general | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has b... | Chasing Magic Studios | - | Mar 18, 2026 | |
War Commander art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our ow... | KIXEYE | - | Mar 18, 2026 | |
Classic Tower Defense 2 arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting... | Blacksmith Forge | 12 | Mar 18, 2026 | |
They Are Thousands art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | 14 | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Be Queen Bee artaudio | The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image... | Three Blanket Studio | 117 | Mar 18, 2026 | |
Deadrock Salvation art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools b... | Ghost Machine | 37 | Mar 18, 2026 | |
GIFT UP - FARM art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
UnderDark: Defense codetext | Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additional... | FreeDust | - | Mar 18, 2026 | |
We Are The Wall audiotextcode | We use AI to generate the music you hear in the trailer(s), and have used it to refine our descriptions of the game as y... | NorthWall Studio | - | Mar 18, 2026 | |
Random Realms Hero Under Siege art | AI tools were used to generate content for both the game and its store presence. Specifically, AI was used to create mar... | KizerGraphics | - | Mar 18, 2026 | |
Molekraft artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerat... | Benjamin B | - | Mar 18, 2026 | |
Command.Override text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elemen... | Unknown Shadow Games | - | Mar 18, 2026 |
181 results
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