AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Action RTS
TitleDisclosureCreatorSrcReviewsAdded
Kritzel Krieg
In-game content
art
This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay.
Heftrand Games
-Jul 13, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
封神演义沙盘模拟器
Store/marketing
art
The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay.
风驰电掣的土豆
-Jul 4, 2026
Miner Survivor
In-game content
art
Some visual assets used in this game were created or assisted using generative AI during development and have been reviewed and edited by the developer before being included in the final game. The game does not use generative AI during gameplay and does not generate content in real time.
cksiow
-Jul 2, 2026
STEEL PHANTOMS
In-game content
textart
This game utilizes generative artificial intelligence tools in its development to assist our small team. Specifically, AI was used to help localize our Steam store listing text into multiple languages to reach a broader audience. Additionally, AI tools were used to help refine and format certain store promotional images and icons, which are strictly based on and adapted from our original, human-created hand-drawn concept art. No live-generated AI content is used during active gameplay.
ZAMJARAH STUDIO
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
Imperium Warbands
Some marketing and store page artwork (capsule images, avatars and banners) were created with the assistance of generative AI tools. Some audio assets were also generated or assisted with AI tools. All AI-generated assets are reviewed and edited by the developer to ensure quality and consistency with the game's identity.
Jhulyan Studio
-Jun 16, 2026
群雄战歌:妖火纪元
In-game content
artaudiotext
AI is only used for generating part of art and audio resources, as well as multilingual translation.
LI BO
-Jun 16, 2026
Pillar Of War
In-game content
art
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.
Wolf Ferrell
-Jun 15, 2026
RED BEES
In-game content
artaudio
The work performed by artificial intelligence (AI) in creating the game concerns only the music and images, including store page and library images. AI was used to create all the music in the game; you can listen to some of it in the videos on the store page. The videos use the game's music. AI was also used as an image generator during the game's development. The resulting images were used for the background scenery and to create textures and geometric shapes (the 3D shape is obtained from the image). Almost all of the game's textures were created from AI generated images. The three dimensional geometric models were created using a group of traditional software; these software used AI generated images as their "source data". In practice, many 3D objects you see in the game, such as all the bees and all the flowers, are a three dimensional reconstruction of objects drawn over multiple images by AI. The AI used is that provided by the major industries in the field. All 3D modeling software is the intellectual property of the game's author.
Vox Mare
-Jun 13, 2026
Slay The Beat
In-game content
audio
The music in game was generated using AI.
Ihor Syvanenko
-Jun 12, 2026
Catapulture
Store/marketing
art
Some image editing for the steam page assets
Purple Heads Games
-Jun 11, 2026
Knights vs Aliens
In-game content
art
AI was used for graphics not included in the original 2009 release, such as achievement icons and store page banners.
Prophetic Sky, Inc
-Jun 10, 2026
Break The Run
In-game content
art
キャラ画像 エフェクト 背景 UI素材
Wingless
-Jun 9, 2026
Wool at the Gates
In-game content
text
Non-English localizations are AI-assisted and reviewed by our team for quality. Simplified Chinese was additionally reviewed by a native speaker. We welcome community feedback to help improve translations over time.
Okay Creature
77Jun 8, 2026
Rescue Dogs vs Aliens Tower Defense
In-game content
art
We used AI for many of the map assets and graphics heavily modified by humans.
GoatCodeLLC
-Jun 6, 2026
Annexation
In-game content
audio
The announcer in the demo is using text-to-speech (TTS). This is temporary and will be replaced with human voice acting in the full release.
Hotkey Clicker
-Jun 4, 2026
Girls vs Goblins
In-game content
arttextcode
The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game.
Maiden Realm
-Jun 3, 2026
廃墟の盾と虚空の槍 ~Unity Sanctuary.
In-game content
art
We use generative AI for weapon icons and card illustrations.
音玻璃の會
-May 23, 2026
女武者
In-game content
artaudiocodetext
All in-game assets are AI-generated and then undergo secondary processing.
MYSTERY CROWN
-May 23, 2026
Clankerfront
In-game content
art
Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services while running.
Lizz Studio
-May 23, 2026
三国志奇谋
In-game content
arttext
AI was used to assist with game art and translating text into multiple languages.
王名昌
-May 23, 2026
马拉松:荣耀之跑Marathon:Glory Run(V1.0)
Unclear
This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assist in game functionality implementation, creative refinement, and saving human time through algorithms.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
Revenge & Defend
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.
Demirel Sia
-May 23, 2026
Immortal Sect Defend
Store/marketing
art
Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors.
Immortal
-May 23, 2026
BULLET GIRL:ZOMBIE DEFENSE
In-game content
art
Some of the game's art assets were created with the assistance of generative AI tools.
Sojourner. Game
-May 23, 2026
水晶塔防
Unclear
audio
Generate music using sunoAI
铱恢鸢
-May 23, 2026
THE AEON FALL
In-game content
art
We use Generative AI technology in some assets to assist with texture creation and initial modeling drafts. Crucially, all AI-generated content in this game is generated based on the development team's own primary/original work, followed by rigorous review and editing. All final artistic work and decisions are strictly managed within the team to ensure originality and quality.
Dalla Games Inc.
-May 23, 2026
Sword & Banner
In-game content
audio
Voices are currently AI generated.
Bitrot Games
-May 23, 2026
Silicon Souls
In-game content
art
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
Power Struggle Games
-May 23, 2026
Our Last Stand
Unclear
art
Used to help create artwork
Maurice
-May 23, 2026
Midnight Hauntings
Store/marketing
art
Cover Screen and Logo.
Pedrohenrimp
-May 23, 2026
Hive Striker: Dissonance
In-game content
art
AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated content was manually reviewed, refined, and integrated by the development team. No AI generates content at runtime during gameplay.
Ocelot Forge
-May 23, 2026
Stellar Smash
In-game content
textart
This game used Text to Speech programs to generate dialogues. This game used Image generation programs to illustrate stories.
Andrei Marius Cristian
-May 23, 2026
Bring Me More!
In-game content
art
Some sprites have been created with the use of image generation models
Dancing Cucumber Studio
-May 23, 2026
Shake
In-game content
artaudiocode
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
Team Shake
-May 23, 2026
FreeStyle Football 2
In-game content
art
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
WOORE
-May 23, 2026
Dealbreaker: Gamblers Arena
Dev only
art
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
Devanda Labs
-May 23, 2026
Marshals of War: Orcblood
In-game content
art
Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development.
Sylvest Studios
-May 23, 2026
Iron Stars
Dev only
code
This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have since been replaced with human made assets
LonelyCorp
-May 23, 2026
Iron Pact
Store/marketing
Used for marketting only
AlexMog
-May 23, 2026
Coloniser
In-game content
artaudio
AI was used assist in the creation of certain sound and visual elements.
Cantos Games
-May 23, 2026
Legacy of Allard
In-game content
art
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
Fernit Studios
-May 23, 2026
Eternal Mist
In-game content
textart
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
Rionix
-May 23, 2026
Tower Defense Ultimate: Crashfall Protocol
In-game content
art
A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay.
Thonus Digital
-Mar 18, 2026
Celestial Defense
Dev only
AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available.
GoUnconditionalGames
-Mar 18, 2026
Comet Busters
In-game content
audioart
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
Jason Hall
-Mar 18, 2026
Total Blade: Mythology
In-game content
artaudio
3d modeling for game, image for store page. icons, SFX,
Moondolino
-Mar 18, 2026
Shatterswarm
In-game content
audioart
This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some sound effects were generated using AI tools. The intro sequence features AI-generated images that were heavily edited and manipulated in Adobe Photoshop as part of the artistic process.
Iron Fin Games
-Mar 18, 2026
195 results
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