25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Project CarSteam
Disclosure

We used AI-assisted tools during development to help create and iterate on internal game code, UI sprites, and some 3D model assets. All AI-assisted outputs were reviewed, edited, and approved by the development team before being included in the game. The game does not allow players to generate AI content during gameplay.

Creator
Quadpixel Games
Reviews
-
Added
Sep 1, 2026
GreedspireSteam
Disclosure

Some of the game's 2D artwork, including character, enemy and boss sprites, item icons, and backgrounds, was created using generative AI tools. All such assets were individually reviewed, selected, polished and integrated by the development team.

Creator
arcanabytes
Reviews
-
Added
Aug 31, 2026
Aldmark Calls for AidSteam
Disclosure

The current build's interface, icons, unit and terrain graphics are AI-generated placeholder art. The map's underlying terrain layout was AI-generated; the map's painted artwork is hand-made in Inkarnate using licensed Inkarnate assets, and this map artwork also appears in the store's capsule images and screenshots. Interface text was AI-written and reviewed by the developer. The game contains no AI-generated music, audio, dialogue or narrative content, and no AI-generated content is created at runtime.

Creator
Studio Miley
Reviews
-
Added
Aug 31, 2026
Saintess AnnoSteam
Disclosure

We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game.

Creator
Triangle Cat Studio
Reviews
-
Added
Aug 31, 2026
Rally PointSteam
Disclosure

Rally Point's visuals and store art are drawn by code from the game's own geometry. No image, audio, or voice generation model was used. That code was written with AI assistance, as were the non-English translations.

Creator
AnotherBuild
Reviews
-
Added
Aug 31, 2026
Rifts of CozmosSteam
Disclosure

As a solo developer I find use of AI to be one of my most prominent and efficient tools ever used. I'm heavily relying on Gemini, Claude and QWEN to create my code snippets and review them. I also manually review their work from time to time. Visual assets creation also rely on AI(NanoBanana2). Some of the assets are my sketches that has been polished to perfection by AI. Some are AI generated and hand-edited after and some, I'll be totally honest here, are fully AI generated, via meticulous prompt engineering and trial and errors. I'm heavily opposed to using AI to create slop or mass produce clones of existing content. But I'm a firm believer that, when curated by talented individual with solid vision, it can achieve great results.

Creator
InvictusSpark
Reviews
-
Added
Aug 31, 2026
Incremental WarsSteam
Disclosure

During the early design process, we used generative AI, and then our graphic artist redraw the in-game graphic elements and animations.

Creator
Artex Games
Reviews
-
Added
Aug 31, 2026
LINE WARLORDSteam
Disclosure

Some pre-rendered artwork — event illustrations, key art, and store capsule images — was created with the assistance of generative AI tools, then selected, edited, and composited by the developer. Localization drafts were produced with AI translation tools and reviewed by the developer. All in-game unit, UI, and map art uses licensed, human-made asset packs. No content is generated by AI at runtime.

Creator
Nestward
Reviews
-
Added
Aug 31, 2026
ALGO ARMSSteam
Disclosure

Generative AI was used as a development tool for this game. An AI assistant helped with programming, game design iteration, and text translation, always under the developer's direction and review. Some 3D models, such as mech parts, are based on assets created with generative AI tools and then adjusted and integrated by the developer. No content is generated by AI during gameplay: enemy behavior is not generative AI, but the same deterministic node-based algorithms that players build themselves.

Creator
Quench Forge
Reviews
-
Added
Aug 29, 2026
Zombie Car: Kaiju KillerSteam
Disclosure

As a solo indie developer, I used Generative AI tools during development to create certain icons and UI graphic elements in order to streamline the visual pipeline and reduce overall development time. All AI-generated assets are pre-generated static images included directly in the game files; no AI content is generated live during gameplay.

Creator
DevOfOne
Reviews
-
Added
Aug 29, 2026
Pyramid WarsSteam
Disclosure

The code, menu, graphics, artwork, effects, localization, sounds and music of Pyramid Wars is vibe coded. The cover image, shop- and library art is AI generated.

Creator
Durian Arcade
Reviews
-
Added
Aug 29, 2026
DiceBeastSteam
Disclosure

This game contains pre-generated images and music created using generative AI. No generative AI is used during gameplay.

Creator
MarchelloDev
Reviews
-
Added
Aug 29, 2026
Road to VerdantSteam
Disclosure

I am a solo developer balancing this project with another job. To make this game a reality, I have used generative AI tools as an assistant during development, as well as to generate various pre-rendered assets: 2D visual elements (such as item icons, textures, and interface art) and the composition of the orchestral soundtrack.

Creator
Verdant Studio
Reviews
-
Added
Aug 28, 2026
Cook to ZeroSteam
Disclosure

Generative AI tools were used to assist with programming and translation/localization during development. All artwork and original dialogue were created by the developer. AI-assisted translations were reviewed and edited by the developer before being included in the game. No generative AI is used during gameplay.

Creator
DOLSTEP
Reviews
-
Added
Aug 28, 2026
Stop Reading the CardsSteam
Disclosure

Generative AI tools were used to assist in the creation of some promotional artwork and marketing assets for the game. Final assets were reviewed and edited by the development team.

Creator
Working As Intended
Reviews
-
Added
Aug 28, 2026
Ascend Idle: ChroniclesSteam
Disclosure

Some of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project.

Creator
GODev Games
Reviews
-
Added
Aug 28, 2026
Heroes Guard: StarforgeSteam
Disclosure

A moonlighting project from a husband and father of two, where late evenings and early mornings were made a little easier by generative AI tooling. The game's art, the pilot voice-over, and the music all started as AI-generated assets that I then reviewed, edited, and shaped into the game. The direction and the decisions are mine; nothing is generated while you play. Always open to constructive feedback.

Creator
Under Byte Studios, LLC
Reviews
-
Added
Aug 28, 2026
Raid Leader SimulatorSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some visual assets, written content, and localization used in the game and related store materials. All AI-assisted content was reviewed and, where necessary, edited by the developer before release. The game does not generate AI content during gameplay and does not rely on external AI services while being played.

Creator
Ren tech.
Reviews
-
Added
Aug 28, 2026
Wager of BannersSteam
Disclosure

Some small props and interface icons in this game began as AI-generated meshes and textures (text-to-3D / image-to-3D), which were then reworked by hand, retopologised, re-scaled, colour-graded and assembled before shipping. All other art comes from licensed asset packs and hand kitbashing. Nothing is generated live: no AI runs during play, and no player input is sent to an AI service.

Creator
Curds & Crowns
Reviews
-
Added
Aug 28, 2026
WarchaicSteam
Disclosure

Generative AI was used to assist in the creation of some visual assets, UI elements, sound effects, and music featured in Warchaic. Software development was handled by our development team, while animations and visual effects (VFX) were either created by our team or sourced from licensed asset packages.

Creator
BIG-E
Reviews
-
Added
Aug 28, 2026
A Vila Sobre o PoçoSteam
Disclosure

We used generative AI tools during development to help create pre-rendered assets: part of the visual art (environments, buildings, characters and interface elements), the music, and store page artwork. All AI-generated content was reviewed, edited and assembled by us. Generative AI is not used at runtime — the game generates no AI content while you play.

Creator
STREAM ON
Reviews
-
Added
Aug 28, 2026
モンむすラッシュSteam
Disclosure

AI-generated content is used in the following areas of this game: - Icons: Some card icon artwork was AI-assisted. - Localization: All translated text was generated using AI. - Game balance: Adjustments were guided by AI-based simulation. - Help / guide / character text: Generated with AI, then edited by the developer. - Story text: AI was used during early drafting, but nearly all of it has been rewritten by the developer.

Creator
あとらそふと
Reviews
-
Added
Aug 28, 2026
Siege of the IsletressSteam
Disclosure

Generative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons.

Creator
Isletress Studios
Reviews
-
Added
Aug 28, 2026
BATTLE: PARTS & POWERSteam
Disclosure

Generative AI was used during development to assist with coding and the creation of pre-generated visual assets. No AI content is generated during gameplay.

Creator
Cartoon Rocket Games
Reviews
-
Added
Aug 26, 2026
Gremio del CazadorSteam
Disclosure

Pre-generated content only. This game does not run any AI at runtime. Visual art: 444 image files were created with generative AI during development — equipment sprites, ability icons, monster sheets, character portraits, building art, terrain and UI textures, the title screen and the game icon. The tool was ChatGPT (OpenAI), web interface, image generation, in sessions between 13 July and 1 August 2026. The author recalls the model as GPT-5.5, but the interface did not record the exact model version, so only the date range is documented. Text: the in-game text — tutorial, mission and event wording, item and interface strings — was drafted with generative AI assistance and then reviewed and edited by the author. Spanish is the original language. Translations: the English, German and Italian versions of the in-game text were produced from the Spanish original with generative AI. Not AI-generated: all remaining art comes from CC0, CC BY 3.0 and CC BY-SA 3.0 sources (Liberated Pixel Cup, 7Soul, Kenney), credited in full on the in-game credits screen. All music and sound effects are CC0 or CC BY. No AI-generated voice or music ships with the game.

Creator
TanaRgz
Reviews
-
Added
Aug 26, 2026
TaskforgeSteam
Disclosure

The pixel art in Taskforge — character and enemy sprites, animation frames, item and UI icons, scenery pieces and the game's emblem — was produced with the help of an AI image generation tool during development. Every generated asset was reviewed, selected, edited and assembled by hand, and ships as a fixed image file. Nothing is generated while you play: the game contains only static assets and never calls an AI service at runtime. Code, game design, balance data and all written text were made by the developer.

Creator
Marcos Araponga
Reviews
-
Added
Aug 26, 2026
Lineup, Dark Lord! : Auto BattlerSteam
Disclosure

Generative AI tools were used during development to assist in creating some pre-generated promotional artwork and 2D art assets. No AI-generated content is created during gameplay.

Creator
SecondQuest
Reviews
-
Added
Aug 26, 2026
ProvincesSteam
Disclosure

Generative AI was used selectively as a development tool to assist with some textures and selected 3D assets. All assets were reviewed, refined where needed, and integrated by the developer. The game does not use live-generated AI content.

Creator
PezhetGames
Reviews
-
Added
Aug 25, 2026
Cat a LoopSteam
Disclosure

Use of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence.

Creator
Kitten Purradise Studios
Reviews
-
Added
Aug 25, 2026
仙门问长生Steam
Disclosure

Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.

Creator
FunPlaceGame
Reviews
-
Added
Aug 25, 2026
Defend the Dragon Palace!Steam
Disclosure

Some 2D art assets (character portraits and a portion of the character sprites) and some in-game text (dialogue lines) were produced with the assistance of generative AI tools. All AI-generated output was manually edited, retouched and adjusted by the developer before being included in the game. No content is generated at runtime; everything ships with the build as pre-generated assets.

Creator
Crystal Cat
Reviews
-
Added
Aug 25, 2026
Battle GambitSteam
Disclosure

Generative AI tools were used during development to assist with creating and refining some 2D artwork, visual assets, and promotional images. All AI-assisted content is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not send player data to generative AI services.

Creator
Ganaini Studio
Reviews
-
Added
Aug 25, 2026
The Black KingSteam
Disclosure

This game’s store page key art, capsules, and marketing images were created with the assistance of generative AI tools. The game experience itself was developed independently.

Creator
Arthur Lee Schneider
Reviews
-
Added
Aug 24, 2026
RunecastSteam
Disclosure

We used Artificial Intelligence tools as an aid during development and in the creation of some game content. All AI-assisted material was personally reviewed and adjusted by our team, who were involved throughout every stage of the creative process.

Creator
Dotsmith
Reviews
-
Added
Aug 24, 2026
墓火酒館Steam
Disclosure

This game contains pre-generated 2D artwork and source code created with ChatGPT during development. All game source code was generated with ChatGPT, then reviewed, tested, debugged, and integrated by the developer. The artwork was generated from original prompts written for Gravefire Tavern, then reviewed, selected, edited, composited, cropped, and integrated by the developer. No generative AI runs during gameplay, and no player input is sent to an AI service.

Creator
SynGameLab
Reviews
-
Added
Aug 24, 2026
无限循环Steam
Disclosure

This game utilized generative AI tools during development to assist with the following aspects: Generation and optimization of certain code snippets; Creation and processing of some sound effects; Machine translation and localization assistance for in-game text and UI strings. Important note: All visual art assets in the game (including characters, environments, props, UI elements, icons, animations, etc.) are exclusively created by human artists and were not generated by any AI tools. All AI-generated content (code, sound, translation) has been manually reviewed, revised, and tested to ensure quality, stylistic consistency, and compliance with applicable regulations. AI is not used for real-time generation of player-facing content; all released content is finalized prior to launch.

Creator
Capybara BBQ Studio
Reviews
-
Added
Aug 24, 2026
We Become LegionSteam
Disclosure

Generative AI tools were used during development to assist with programming and to create some pre-generated 2D visual assets, including icons and promotional artwork. All AI-assisted code and generated assets were reviewed, tested, edited, and integrated by the developer. No generative AI is used while the game is running, and no content is generated live.

Creator
Celtillos
Reviews
-
Added
Aug 23, 2026
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