AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
Visual References
Some images are created using AI.
Certain artworks displayed within some houses were created using AI.
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
AI is used to polish the store page content
The game uses AI a lot, tons of AI slop.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
AI is used for the store page and in some places in-game.
Some languages were AI translated from English.
AI generates some of the textures for this game and the marketing materials (media files , images)
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
A neural network was used to create music and ambient
Dialogue generation, neural translation
AI-generated art object
The cutscenes in the game featured AI-generated voice acting.
Some art assets are made with AI
Some in game "sponsors" or icons have been generated using AI
The logo is AI generated
AI was used for debugging
Some images in this game were generated with the assistance of AI tools during development.
Used for creating the game banner
Steam page content text correction
Parts of the artwork were enhanced with the help of AI.
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
AI-generated art object
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
Voice-acting
AI-generated artifacts
There are several NPC portraits basically created by AI and then adjusted manually.
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
Artificial intelligence technology has been used in some in-game visuals and music.
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen.
Some background object textures Background Music
AI-generated art object
we used it for store capsules
AI is used as an upscaling tool for some in‑game textures.
Soundtracks and some in-game visuals have been created using artificial intelligence.
Some images are generated by AI based on real photos provided by myself.
Ai has been used for store images and logo on steam.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Race Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Nightcrawler Dev only code | This game was created by a person with no experience in game development, with artificial intelligence acting as a library and assistant | TsuraiKuromaru | - | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
The Last Flight Unclear art | Visual References | Christor | - | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | 10 | Mar 18, 2026 | |
My Hooptie In-game content art | Certain artworks displayed within some houses were created using AI. | Mmado | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
Parking Simulator Store/marketing text | AI is used to polish the store page content | Perseverance Games | 15 | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
Train Manager general | AI is used for the store page and in some places in-game. | Trophy Games | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
Courier Simulator In-game content art | AI generates some of the textures for this game and the marketing materials (media files , images) | Cyber Mode Software | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 | |
Hookah Simulator In-game content audio | A neural network was used to create music and ambient | WarpGameStudio | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
CarCam In-game content art | AI-generated art object | Movcans Vadims | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
CyclingArcadeRaceSimulator In-game content art | Some art assets are made with AI | Andreas Otten | 10 | Mar 18, 2026 | |
Midwest Drag Racing In-game content art | Some in game "sponsors" or icons have been generated using AI | Keybind 10 | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
Traffic Rivals: 1v1 Duels In-game content art | We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection. | CUBESync | 16 | Mar 18, 2026 | |
Code of Reality Live AI text | Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen. | Pommes203040 | - | Mar 18, 2026 | |
Waste Force Unclear artaudio | Some background object textures
Background Music | H.O.P.E | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Car Crash X In-game content audioart | Soundtracks and some in-game visuals have been created using artificial intelligence. | Berk Kalfa | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
740 Racing Store/marketing art | Ai has been used for store images and logo on steam. | TwinDev Games | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 |