Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In the theme music NEUTRINO, a singing synthesizer with a singing voice generation AI, is used.
It is a rights-clean freeware released in 2020.
I am also a fan of this excellent software and encourage anyone interested to try it out!
As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings.
Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art.
In the theme music NEUTRINO, a singing synthesizer with a singing voice generation AI, is used.
It is a rights-clean freeware released in 2020.
I am also a fan of this excellent software and encourage anyone interested to try it out!
As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings.
Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art.