Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team.
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
Some artwork, character illustrations, backgrounds, music, and promotional images were created using generative AI tools and then reviewed, edited, and integrated into the game by the developer. The game does not generate AI-created images, music, text, or other content during gameplay.
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
Some protein structures shown in the game are predicted by AlphaFold, an AI-based tool. The description for some proteins shown in the museum are polished by Gemini and verified by a human for scientific correctness.
Some of the image assets in Panda vs Meow are created using generative AI tools and then manually edited and refined. Some of the music and sound effects are also AI-generated. Part of the game's code was written with AI assistance and reviewed by a human developer.
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
AI was used to assist/create with some 2D artwork in the game, some 3D models have been created with Meshy AI 3D model generator, as well as some promotional and store page images. No AI was used to generate gameplay, code, animations, or core game content. All gameplay systems and in‑game mechanics are manually created.
We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team.
How we use it:
- Process optimization: It helps us streamline technical tasks and repetitive workflows.
- Efficiency: It allows us to deliver better work and move forward much faster.
- Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish.
Our commitment to craftsmanship:
- Total human control: No element of the final game has been left solely to AI.
- Expert review: Every technical asset or piece of content goes through a rigorous human editing filter.
- Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset.
- Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human.
Thank you for your constant support!
AI tools were used to assist with some code development and selected Steam store page text. The core game design, gameplay, and creative direction are created by the development team. No live generative AI content is created during gameplay.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content.
!! AI translations only !!
Explanation:
As an indie developer, I want my game to be accessible to as many players around the world as possible. Unfortunately, I don't have the resources to hire professional translators for every language I would like to support.
In the past, developers often relied on tools like Google Translate to make their games available in more languages. Today, AI translation is another option, and it can produce better results than traditional machine translation.
Everything else in the game, including the original text, artwork, sounds, music, game design and code, was created by humans. AI is used only for translation.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools.
Generative AI was used in limited cases to assist with some in-game music and selected images shown on the Steam store page. All AI-assisted assets were reviewed and curated by the development team.
This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support
AI tools were used as a support during development.
- Assistance with coding and English localization
- Some character artwork was initially sketched by the developer, then refined using AI tools and further manually adjusted
All final content was reviewed and edited by the developer.
Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team.
This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay.
"This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets."
AI was used to aid in translations into 11 Languages. This game was coded by a human.
All gameplay, design, and creative direction are fully handcrafted by myself.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually.
Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
AI was used solely as a productivity tool for creating a few seamless wall textures (background wallpapers) and assisted in the initial translation of game texts. All core environment design, 3D modeling, level layouts, lighting, and art direction were created manually from scratch by the developer to ensure a unique visual style.
I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team.
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
Some artwork, character illustrations, backgrounds, music, and promotional images were created using generative AI tools and then reviewed, edited, and integrated into the game by the developer. The game does not generate AI-created images, music, text, or other content during gameplay.
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
Some protein structures shown in the game are predicted by AlphaFold, an AI-based tool. The description for some proteins shown in the museum are polished by Gemini and verified by a human for scientific correctness.
Some of the image assets in Panda vs Meow are created using generative AI tools and then manually edited and refined. Some of the music and sound effects are also AI-generated. Part of the game's code was written with AI assistance and reviewed by a human developer.
Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.
AI was used to assist/create with some 2D artwork in the game, some 3D models have been created with Meshy AI 3D model generator, as well as some promotional and store page images. No AI was used to generate gameplay, code, animations, or core game content. All gameplay systems and in‑game mechanics are manually created.
We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team.
How we use it:
- Process optimization: It helps us streamline technical tasks and repetitive workflows.
- Efficiency: It allows us to deliver better work and move forward much faster.
- Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish.
Our commitment to craftsmanship:
- Total human control: No element of the final game has been left solely to AI.
- Expert review: Every technical asset or piece of content goes through a rigorous human editing filter.
- Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset.
- Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human.
Thank you for your constant support!
AI tools were used to assist with some code development and selected Steam store page text. The core game design, gameplay, and creative direction are created by the development team. No live generative AI content is created during gameplay.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content.
!! AI translations only !!
Explanation:
As an indie developer, I want my game to be accessible to as many players around the world as possible. Unfortunately, I don't have the resources to hire professional translators for every language I would like to support.
In the past, developers often relied on tools like Google Translate to make their games available in more languages. Today, AI translation is another option, and it can produce better results than traditional machine translation.
Everything else in the game, including the original text, artwork, sounds, music, game design and code, was created by humans. AI is used only for translation.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools.
Generative AI was used in limited cases to assist with some in-game music and selected images shown on the Steam store page. All AI-assisted assets were reviewed and curated by the development team.
This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support
AI tools were used as a support during development.
- Assistance with coding and English localization
- Some character artwork was initially sketched by the developer, then refined using AI tools and further manually adjusted
All final content was reviewed and edited by the developer.
Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team.
This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay.
"This game uses pre-generated content created with the assistance of generative AI. Specifically: some 2D character, enemy, and environment art was sourced from AI-assisted asset packs; portions of the store page description and in-game flavor text were drafted with AI writing tools and then human-edited. No generative AI content is produced live at runtime — all assets are fixed and shipped with the build. The developer has confirmed appropriate rights/licenses for all included assets."
AI was used to aid in translations into 11 Languages. This game was coded by a human.
All gameplay, design, and creative direction are fully handcrafted by myself.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually.
Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
AI was used solely as a productivity tool for creating a few seamless wall textures (background wallpapers) and assisted in the initial translation of game texts. All core environment design, 3D modeling, level layouts, lighting, and art direction were created manually from scratch by the developer to ensure a unique visual style.
I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.