No AI generated Images, Audio or code in the final product.
- Creator
- Yigithan Y.
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
No AI generated Images, Audio or code in the final product.
Graphics.
As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay.
AI has been used to streamline coding and development.
Background image generated by AI.
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI.
AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players.
We used Stable Diffusion for the icon generation of the achievements.
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
The two videos on the store page have licensed generated music from Suno.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
Generative AI was used to create some visuals and store page capsule images.
The background images of most scenes in the game are generated by AI.
Code and store page artwork is made with AI assistance.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
"Some of the content in this game is AI-generated
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
some interface images for the game were generated
During the development of this game, I used artificial intelligence tools for the following purposes: * Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently. * Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction. Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Some in-game art assets were created with AI assistance. Game text localization was assisted by AI.
Images and videos generated with AI
本游戏包含由AI生成的美术
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind.
The game's artstyle and static assets were created using AI.
Use of AI in coding, translations and planet texture generation.
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
Only the Steam key art (logo images) uses AI.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
This game uses AI-assisted tools for fact-checking and content verification.
Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information.
Some elements of the images were textured using AI.
Arts were made by AI
CHAT GPT Used with some of the coding
The store and game content have images generated using AI
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
Some of the art for Arena has been generated using AI.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing. All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Some background image may generated by artificial intelligence.
Some images as well as game musics have been generated by an IA
AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
AI generates maps and illustrations, in the future I would prefer to hire real artists
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
Catickle In-game content artaudio | As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay. | Nado | - | Mar 18, 2026 | |
XD CLICKER Dev only code | AI has been used to streamline coding and development. | Zapt5454 | - | Mar 18, 2026 | |
The Grass Reaper Store/marketing art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
MONSTER WAR In-game content art | Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans. | BMBK Games | 42 | Mar 18, 2026 | |
Mindful of Him In-game content audio | The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI. | Patlsc | - | Mar 18, 2026 | |
TavernHold In-game content arttext | AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players. | Tevniyal Studios | 25 | Mar 18, 2026 | |
My First PC Game In-game content art | We used Stable Diffusion for the icon generation of the achievements. | Your Future Heroes LLC | - | Mar 18, 2026 | |
挂机手游模拟器 In-game content art | 我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有 | 天光 | 1k | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
CursorMMO In-game content audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
Frostline Store/marketing art | Generative AI was used to create some visuals and store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
渣男游戏 In-game content art | The background images of most scenes in the game are generated by AI. | SinoYAO | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
CARGOGO In-game content | "Some of the content in this game is AI-generated | Dream5 | 15 | Mar 18, 2026 | |
Mirror Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Funky Monkey: Time to Slack Off! Dev only code | This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code. | ToastCat Studio | - | Mar 18, 2026 | |
PLACE In-game content art | some interface images for the game were generated | PimpGameStudio | 10 | Mar 18, 2026 | |
Astra Industria In-game content codetext | During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience. | Regnum Noctis | - | Mar 18, 2026 | |
Cockroach! In-game content arttext | Some in-game art assets were created with AI assistance.
Game text localization was assisted by AI. | ColaCatGames | 32 | Mar 18, 2026 | |
Giantess Girls! Job Jigsaw Jamboree Store/marketing art | Images and videos generated with AI | Macroverse | - | Mar 18, 2026 | |
萌宠消消乐 In-game content art | 本游戏包含由AI生成的美术 | 云栖工作室 | - | Mar 18, 2026 | |
Geargrid Tile Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Magiworks Store/marketing art | Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind. | Ionforge Labs | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Pocket Universe In-game content arttextcode | Use of AI in coding, translations and planet texture generation. | KwayzeeMF | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
My Money Grows On Trees Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 | 37 | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Fishing Corner Dev only | This game uses AI-assisted tools for fact-checking and content verification. | Happyland Games | - | Mar 18, 2026 | |
Lemonade Stand Live AI text | Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information. | 219 Studios | - | Mar 18, 2026 | |
Honey Glade In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
Monster Clicker: Origins Dev only code | CHAT GPT Used with some of the coding | Knightly19 | - | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
Arena In-game content art | Some of the art for Arena has been generated using AI. | 30 Minute Games | - | Mar 18, 2026 | |
Stolen Legacy Rise of The Fallen In-game content artaudio | In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay. | Mojkaw | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 | |
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
ChillStone Store/marketing codeart | AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things. | Mike Make Game | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 |