This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
- Creator
- MR_REVVA GAMES
- Reviews
- 162
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
Coded in Godot using the help of an LLM...
Artists used AI pipelines to generate scenes in the game.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them. This is the only use of AI visuals in this project.
The AI was used to work with some animations
A small percentage of textures had some post processing using generative AI.
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
Some of the images, as well as all the music in the game, were created using AI.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Parts of the artwork were enhanced with the help of AI.
The game uses graphics generated by artificial intelligence.
Some materials were generated by AI and manually modified.
We used AI to generate some background picture、card picture etc,etc
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
songs generated by AI.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
The game uses AI tools for translations.
I use gpt chat to test and debug code and check text for errors.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
This game uses Poedit Pro to translate text into different languages.
AI is used for translation and voice generation. If you feel uncomfortable, please use Japanese.
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
All images within the game were generated using a neural network.
Some background object textures Background Music
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI. Text translations (in-game menus, store page descriptions) were done using AI. The temporary capsule image art on the store page is also AI generated. AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days.
Used as background material
Radio moderators voice
We used AI to create the capsules for the game's store page.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
Characters were generated by AI
ai was used to generate some texts inside the game
Some of the photos used for decorations and some voice lines have been generated.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Almost all songs are AI generated Voiceover is also AI generated
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world.
Used for some textures
No Ai was harmed in the making of this title.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description. We do not use AI to generate content for the game.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
This game uses AI-accelerated features to enhance gameplay and content creation.
This game uses AI-generated images and music to enhance the narrative experience.
Our hero submitted a portfolio generated by an AI, and got a job interview. After seeing the company's artwork (also AI generated) and the portfolio, the interview starts. Using AI, the interviewer's reaction will be custom, based on the hero's text input. All the rest (music, script...) is human.
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
YetiParty In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs. | MR_REVVA GAMES | 162 | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
Chaotic Love and Sex In-game content art | Artists used AI pipelines to generate scenes in the game. | Grumpy Carrot Gaming | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
Friendsmob In-game content art | We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project. | Tamasenco | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Jason Maxx In-game content art | A small percentage of textures had some post processing using generative AI. | Nabos Studios | 18 | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
Живая Dev only codetext | I use gpt chat to test and debug code and check text for errors. | Sonia Borderguard | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Invaderz In-game content art | I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much. | Mgcck industries | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Yandere Maid~Love-Crazed Maid~ In-game content textaudio | AI is used for translation and voice generation.
If you feel uncomfortable, please use Japanese. | Tanciatco | 16 | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
ТИХИЙ ДЭН In-game content art | All images within the game were generated using a neural network. | ВСЖ | 1.1k | Mar 18, 2026 | |
Waste Force Unclear artaudio | Some background object textures
Background Music | H.O.P.E | - | Mar 18, 2026 | |
Superhero Simulator In-game content audio | Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency. | mightyraccoon! Studios | 811 | Mar 18, 2026 | |
Rage Click In-game content textart | Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI.
Text translations (in-game menus, store page descriptions) were done using AI.
The temporary capsule image art on the store page is also AI generated.
AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days. | Kiyasuihito | - | Mar 18, 2026 | |
ネコノヤキュウ Unclear | Used as background material | Imagineer Co., Ltd. | - | Mar 18, 2026 | |
Narco Express Unclear audio | Radio moderators voice | SCHIZO GAMES | - | Mar 18, 2026 | |
PUBLIC TOILET SIMULATOR Store/marketing art | We used AI to create the capsules for the game's store page. | OneiGames | - | Mar 18, 2026 | |
Demonster In-game content arttext | use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page | TE Eric "Erems" | - | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
Cool Kingdom In-game content text | ai was used to generate some texts inside the game | VIR Group | - | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Blood Reckoning: The Eternal War Live AI arttextcode | We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world. | Zukel Investment Group | - | Mar 18, 2026 | |
DEBUG DEADLINE In-game content art | Used for some textures | OTL GAME | 62 | Mar 18, 2026 | |
Time Jump general | No Ai was harmed in the making of this title. | cosmic stairway | - | Mar 18, 2026 | |
Baker Bros's Quarantine Store/marketing art | We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game. | Benetnasch | - | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Addled Clicker In-game content arttext | I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well. | A Lone Rat | - | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
JOBifAI art | Our hero submitted a portfolio generated by an AI, and got a job interview.
After seeing the company's artwork (also AI generated) and the portfolio, the interview starts.
Using AI, the interviewer's reaction will be custom, based on the hero's text input.
All the rest (music, script...) is human. | AvesPanterra | 18 | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 |