AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Dark Comedy
TitleDisclosureCreatorSrcReviewsAdded
Mini Mart Survivors
Store/marketing
art
Some static store and marketing assets were created with AI-assisted tools, then reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Geek Haus
-Jul 11, 2026
EVIL Agribusiness Simulator
In-game content
art
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
1973 Studios
-Jul 11, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
Mini Mayor: 12 Years
In-game content
artaudio
Images and music were edited with the assistance of AI.
Symbolic
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
SOUL MIXER
In-game content
audioarttext
This game utilizes generative AI technologies for certain assets to enhance the game content and localization: - Part of the vocal tracks and select background music (BGM) outside of the main gameplay. - Specific visual assets used in music videos (MVs). - Translation and localization assistance for the store page and game text.
CIGINT PRODUCTIONS
-Jul 4, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
Service Desk Sim
text
We used advanced AI language models (Claude and Gemini) to help translate SERVICE DESK SIM into 8 languages: French, German, Spanish, Italian, Hindi, Urdu, Japanese, and English (UK). The AI handled the initial translation of all in-game text from UI menus to dialogue, story sequences, and thousands of unique support tickets. Every translation was then carefully reviewed and tested by humans to ensure quality and cultural accuracy across all languages.
ReproDev Games
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
The Romance Maestro
In-game content
art
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Wandering Spark
-Jun 28, 2026
Re:Born Isekai Company
In-game content
art
Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools.
WantBss
-Jun 28, 2026
In the Hot Seat
In-game content
artaudiotext
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
Sanuk Games
-Jun 16, 2026
INKURSION
In-game content
textaudio
Subtitle translations across our nine supported languages were produced using AI transcription and translation tools applied to the original English voice acting.
Leo Fernandez-Arias
-Jun 15, 2026
Mr. Bunny
Store/marketing
textart
Some localization strings and background elements of the store capsule were initially generated using AI tools. All final text and visual elements were reviewed and edited by the developer before shipping.
Chronowhale
-Jun 13, 2026
Altus Chess-Archaic Beginnings
In-game content
art
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Anonymous
-Jun 13, 2026
落叶归根 Climbing Back to the Mothership
In-game content
audio
Some audio assets in this game were created with the assistance of generative AI.
MHZ
-Jun 12, 2026
Spectrends
Dev only
art
SPECTRENDS currently uses generative artificial intelligence for some placeholder visuals and promotional assets during development. These AI-generated assets are temporary and will be fully replaced with original, hand-crafted art before the game's full release. The final version of the game will not use generative AI for any assets.
Ternoxis
-Jun 11, 2026
Sweep Happens
Unclear
Our development pipeline combines traditional methods with modern technologies. To streamline our workflow and support our vision, some assets and game elements may have been developed or refined with the assistance of AI-driven tools. We treat these technologies as an extension of our creative toolkit.
r_cascader
-Jun 11, 2026
Final Deal
In-game content
art
Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer.
BigButton Co.
-Jun 11, 2026
Cruise Maid: Ship's Company
Unclear
AI was totally used in the development of this game.
little sheepdog studios
-Jun 9, 2026
Keeping Up
In-game content
audioart
Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.
Nice Try Studios
-Jun 8, 2026
Spider Subway
In-game content
textcode
Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists.
Bronzeman Socks
-Jun 6, 2026
Sodaman
In-game content
audioart
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience: ​Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models. ​Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision. ​Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
Tape Corps
692Jun 6, 2026
The Dragon Blossom
In-game content
artaudiocode
Artwork, Sound design, Music, Gameplay and Programming are human-created. AI was used to pre-plan artwork, editing/extending images, generating background sounds and music, and to speed up coding. AI images are being temporarily used in the Steam Store presence and will be removed and replaced before game's release.
3SkullsInteractive
-Jun 5, 2026
MunchiesGretel
In-game content
audio
Generative AI was used only for the creation of certain background music tracks. Story, game design, programming, character artwork, and other visual assets were created by the developer.
Mizuki
-Jun 4, 2026
SCAVENGE PROTOCOL
In-game content
audio
Some of the sound designs we used partial ai sound effects and after we adjusted.
GORILLA DEV
-Jun 4, 2026
Science Has Left The Chat
In-game content
art
Use Ai to help create game assets.
星辰重工StellaGames
-Jun 3, 2026
I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER
Store/marketing
art
I used AI to create the Steam header and library capsules; along with the simple loading animation when the game starts after the player clicks play.
Yomen Tohmaz
-Jun 3, 2026
Potions & Passions: Therapist for Monsters
In-game content
art
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
Fronty Games
-Jun 3, 2026
Necrotel: No Checkout
In-game content
art
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
CGI LAB GAMES
-May 23, 2026
The Acorn Protocol
In-game content
audio
This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably.
Atlas Labs Games
-May 23, 2026
Hachishakusama | 八尺様がいた夏休み
In-game content
textart
Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision.
Fukachi World
-May 23, 2026
The Ultra Realistic Accurate Farmer Simulator
Store/marketing
textart
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
CGCFSS
-May 23, 2026
Prison Queen
Live AI
text
The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player.
Sassy Bananas
-May 23, 2026
Messiah Simulator
In-game content
art
Generative AI was used in the creation of the artwork for the menus.
Patrick Gallaway
-May 23, 2026
Signs Of Devourer
In-game content
audio
Radio voiceovers were made using AI.
Chill Room Games
-May 23, 2026
Problematic
In-game content
art
Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists.
Galactrex Studios
-May 23, 2026
Pass the Mask!
In-game content
arttext
AI support has been used in the translations and visuals on the Steam store page.
Immeta Studios
-May 23, 2026
MutaPit
Store/marketing
art
Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation tools.
Jackie & Feifei
-May 23, 2026
WHERE IS MY CAT?
In-game content
artaudio
AI was used to create some of the artwork, sprites and music.
NinjaCat
-May 23, 2026
Iris and the Moonlight Bakery
In-game content
arttext
Visuals: We used generative AI tools (Midjourney, ComfyUI) to assist in creating background illustrations and concept art for characters. All AI-generated outputs were manually refined, overpainted, and edited by human artists to ensure visual consistency and quality. Text: We utilized AI-powered translation tools to assist in localizing scripts and store page descriptions from Korean to English. All translated text was proofread and edited by a native speaker to maintain the narrative's tone and nuance.
Gunoha Games
-May 23, 2026
Write Night
Unclear
Some assets might have been progressed with association of AI
Next Month Entertainment
-May 23, 2026
THWRT
In-game content
art
Some full screen art is generative AI.
Optinus Games
-May 23, 2026
Chaebol Chaos
In-game content
art
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Maksim Nosov
-May 23, 2026
AI Slop Simulator
Unclear
The developer has used Generative AI slop to create this game, and now, so can you!
Starfield Games LLC
-May 23, 2026
224 results
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