Used to aid in the creation of marketing material.
- Creator
- Pebbles Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used to aid in the creation of marketing material.
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
The promotional images and achievements of the store page are made using AI Vincennes charts
During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
AI-generated art objects
Some AI Generated background images.
AI was used to assist in translating the game's store page.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store. All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
AI has been used to help develop the game's cover art.
We use AI to generate concept ideas for our game while developing.
In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players. • Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game. • Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience. The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game.
Using AI to draw character textures. And inventory icons.
Création du Logo du jeu.
AI was used to generate a base concept for store capsule art, which was modified and filtered.
The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process.
Monster images created with AI.
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
The fishes that players catch were created by Deep AI.
Some store page art or in-game art may eventually be AI-generated
Some parts of the game's cover art and music theme were created within software using a genAI pipepline.
AI was used to generate some assets and marketing material.
Some image resources are generated by AI. Text localization is generated by AI translation.
We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game.
Some visual and text materials.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
AI was used to create concept arts.
Some in game assets were textured using AI, namely the clouds and some character clothing
Logo
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
AI was used to generate music and image textures for the game.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Some generated AI artwork.
Localized voice over for all languages except English is generated using ai
Some art is made with AI.
Steam capsule images
AI is used to generate some of the images for game and marketing.
商店页界面
GitHub Copilot for coding. 2d UI Icons. External promotional art - not inside the game.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
AI voice AI translations
AI technology was used in the backgrounds and items as an aid to the design.
This game utilizes AI for certain design elements and NPC behavior patterns.
Note: One UI sprite icon and one wall art in the game was created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
宁静之海 Store/marketing art | Some store page promotional images are created using AI graphics.
一些商店页面促销图像是使用AI图形创建的。 | 烟熏渔 | - | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
A Game About Penguins: First Catch In-game content artcode | During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team. | CO's Entertainment | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
Puzzle Crossing In-game content art | Some AI Generated background images. | INIT-DOT-D INC. | - | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Lumoryn: Whispering Worlds In-game content art | Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content. | Your Future Heroes LLC | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bearships Dev only | We use AI to generate concept ideas for our game while developing. | Unbearable Games | - | Mar 18, 2026 | |
Organic Burger Simulator In-game content art | In “Organic Burger Simulator”, AI technologies have been utilized to enhance the development process and deliver a visually rich experience to our players.
• Visual References and Textures: Some visuals within the game and references on the store page have been generated using AI tools and then carefully refined by our design team. This approach ensures that the content aligns with the unique and organic theme of the game.
• Artistic Touch and Experience: AI-generated assets have been incorporated to create a warm and natural atmosphere, providing players with a realistic and enjoyable simulation experience.
The use of AI serves to support the creative process, while maintaining the originality and high-quality standards of the game. | Mehmet Bilici | 12 | Mar 18, 2026 | |
Sailing The Winds In-game content art | Using AI to draw character textures. And inventory icons. | PS Games | - | Mar 18, 2026 | |
chill fishing Store/marketing art | Création du Logo du jeu. | Sleepy Giant Creations | 29 | Mar 18, 2026 | |
Untold Depths Store/marketing art | AI was used to generate a base concept for store capsule art, which was modified and filtered. | Cybernetic Studios LLC | - | Mar 18, 2026 | |
Fish Hunters 🐟 In-game content audio | The music in the game was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process. | Pmdk23 | 592 | Mar 18, 2026 | |
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
Deep Horrors of Fishing In-game content art | The fishes that players catch were created by Deep AI. | NecroCatic Games | - | Mar 18, 2026 | |
TinyCraft Town Unclear art | Some store page art or in-game art may eventually be AI-generated | Overaction Game Studio | 38 | Mar 18, 2026 | |
Pirate Cove Simulator artaudio | Some parts of the game's cover art and music theme were created within software using a genAI pipepline. | Kool2Play | 32 | Mar 18, 2026 | |
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
Bandeirantes: O jogo. Store/marketing art | We used AI to generate a series of Comics that will be used on the marketing of the game, but not in the game itself or assets inside the game. | Argo Games | - | Mar 18, 2026 | |
Sea Town - Fish Market Simulator Unclear arttext | Some visual and text materials. | Alice Games | 26 | Mar 18, 2026 | |
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Fishing Valley Store/marketing art | AI was used to create concept arts. | Pancake Games | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Alien Fish World In-game content audioart | AI was used to generate music and image textures for the game. | Brooky Games | - | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Times Tables Games Unclear art | Some generated AI artwork. | russpuppy | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
Viking Fish Store/marketing art | Steam capsule images | Zimta Games | - | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
Idle Fishing In-game content codeart | GitHub Copilot for coding.
2d UI Icons.
External promotional art - not inside the game. | AO Games | 1.9k | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Rancher: A new life In-game content audiotext | AI voice
AI translations | Sim Farm S.A. | 230 | Mar 18, 2026 | |
Castaway Hand In-game content art | AI technology was used in the backgrounds and items as an aid to the design. | BAOCHUAN | 22 | Mar 18, 2026 | |
Undefined Survivors Live AI arttext | This game utilizes AI for certain design elements and NPC behavior patterns. | Runpath Inc. | - | Mar 18, 2026 | |
Sky Harvest In-game content art | Note: One UI sprite icon and one wall art in the game was created using AI. | Armored Cat | 68 | Mar 18, 2026 |