I used Ai for the writing and for the naration
- Creator
- Corey Dimond
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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I used Ai for the writing and for the naration
AI has been used to help develop the game's cover art.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
We used generative AI tools to create some in-game graffiti textures.
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
Features AI generated visual game assets
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
AI was used to generate the control tower audio in English and Spanish.
During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.
Some code, assets, and music are AI-assisted.
AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI.
AI-generated voices are used for certain characters.
Ai powered jet behavior and enemy tactics enhance immersion and visuals
images
Visual References
AI used to create graphics in store
Breathtaking AI generated graphics
Generated game art including in game art, market elements, and music
We have incorporated AI modeling and AI original UI design into our workflow.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Improving marketing and promo materials
Some of the Localizations were done by AI(Deep Seek).
Enemy ships are controlled by a transformer neural network trained to play the game.
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
Store description and promotional graphics generated using AI tools.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
some textures and bug fixing assistance
AI was used to create menu icons and buttons images
Store promotional pictures
I used AI to generate game promotional posters, client icons, and community images.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
AI has been used for some store page and marketing materials.
Generative AI tools are used for some in-game assets and marketing materials.
The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop.
Radio moderators voice
Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience.
The capsule images, promotional images, and library background images on the store page are generated using AI technology
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Generative artificial intelligence was used to create some background graphics for the store and the game
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The 5th Realm Store/marketing arttextcode | I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI. | Shawn Payne | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
SKYSAVIOR Helicopter Services In-game content audio | AI was used to generate the control tower audio in English and Spanish. | Raphael do Amaral de Albuquerque | 55 | Mar 18, 2026 | |
Captain Puff MacFly In-game content art | During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers. | MVCAO Studios | 24 | Mar 18, 2026 | |
电音弹道 In-game content artaudiocode | Some code, assets, and music are AI-assisted. | MindFlow | 12 | Mar 18, 2026 | |
Flying Aces: Legend of the Red Baron Store/marketing art | AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI. | GS2 Games | - | Mar 18, 2026 | |
Pilot Tycoon In-game content audio | AI-generated voices are used for certain characters. | Earthrise Games | - | Mar 18, 2026 | |
Iron Horde Live AI | Ai powered jet behavior and enemy tactics enhance immersion and visuals | Falcon Lab | - | Mar 18, 2026 | |
简单飞行 Unclear art | images | Jax Leon | - | Mar 18, 2026 | |
The Last Flight Unclear art | Visual References | Christor | - | Mar 18, 2026 | |
Fly to Death: Jump or Die In-game content art | AI used to create graphics in store | PHTCompany | 11 | Mar 18, 2026 | |
Drow Space Shooter Store/marketing art | Breathtaking AI generated graphics | Xgarius Games | - | Mar 18, 2026 | |
Flanker - Call of the Ghost In-game content artaudio | Generated game art including in game art, market elements, and music | Just the Tip | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
IlhaZ Store/marketing art | Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay. | BarovoGames | - | Mar 18, 2026 | |
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Red Panda: The Quiet Path Store/marketing art | Improving marketing and promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
Subspace Reticulum Live AI | Enemy ships are controlled by a transformer neural network trained to play the game. | ThisOneThatOne | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
Magical Runes Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 107 | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
Toot Adventure Store/marketing art | Store promotional pictures | Toot Adventure | - | Mar 18, 2026 | |
AC130丧尸炮艇 In-game content art | I used AI to generate game promotional posters, client icons, and community images. | 汪双羽 | 368 | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Dragon Realms Store/marketing art | AI has been used for some store page and marketing materials. | Revolt Games | - | Mar 18, 2026 | |
The Zone In-game content art | Generative AI tools are used for some in-game assets and marketing materials. | Nils Vollenbruch (@nils vo) | 330 | Mar 18, 2026 | |
Isle of the Eagle Store/marketing art | The Official Logos for "Isle of the Eagle" were generated with Artificial Intelligence and modified using Photoshop. | More K Games LLC | - | Mar 18, 2026 | |
Narco Express Unclear audio | Radio moderators voice | SCHIZO GAMES | - | Mar 18, 2026 | |
Area51 In-game content art | Cutscene backgrounds are partially AI generated.
Store page and main menu have partially AI generated backgrounds. | Jon Fabris | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Hyperdrive Horizon In-game content audio | The in-game music was AI-generated for budgetary reasons. This does not affect gameplay or the real-time user experience. | Nicolas Rousseau | 16 | Mar 18, 2026 | |
Dragon Expedition Store/marketing art | The capsule images, promotional images, and library background images on the store page are generated using AI technology | Eternal Studio | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
Drones vs Tanks In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 |