Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay.
The Library Capsule, Library Header, and Library Hero are partially AI generated. The anime styled art is AI with some human edits but the logo and in game art are not AI.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
All illustrations in the game are 100% AI-generated. All assets are pre-rendered and fixed, meaning no illustrations or scenarios are generated by AI in real-time during gameplay.
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
This game uses AI technology for the following purposes:
- Generation of some assets
- Assistance in text and scenario creation
- Programming assistance for development efficiency
- Efficient automated game testing
No player personal data is sent to AI systems.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology.
Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay.
The Library Capsule, Library Header, and Library Hero are partially AI generated. The anime styled art is AI with some human edits but the logo and in game art are not AI.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
All illustrations in the game are 100% AI-generated. All assets are pre-rendered and fixed, meaning no illustrations or scenarios are generated by AI in real-time during gameplay.
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
This game uses AI technology for the following purposes:
- Generation of some assets
- Assistance in text and scenario creation
- Programming assistance for development efficiency
- Efficient automated game testing
No player personal data is sent to AI systems.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology.
Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.