AI tools were used to assist in creating character sprites during development, followed by manual retouching and adjustments. The game does not generate real-time AI content during gameplay.
- Creator
- Terminal Poetry
- Reviews
- -
- Added
- Sep 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to assist in creating character sprites during development, followed by manual retouching and adjustments. The game does not generate real-time AI content during gameplay.
The language localization and the code for the ink splats was fully generated using AI tools. The UI layouts and game code were built with the assistance of generative AI with a mix of fully AI generated code, developer-edited code, and developer-added code. Generative AI was also used to help assist with writing the text of the Steam store page description.
AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. Furthermore, AI was used for temporary test dubbing of the characters. However, the final product will be voiced by human actors.
To make the game more accessible, AI was used for the translations. All assets are made by humans
I used AI to generate some minor 2D pixel art assets like a cage and some props.
Generative AI tools were used to assist with some UI artwork and localization. All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials.
Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running.
We use generative AI to create promotional artwork only. The store capsules, library assets, and page background were generated with an image model using our own gameplay captures and in-house masters as the only references.
AI tools were used to assist in the creation of some 2D visual assets and music used in the game. AI-assisted assets were created under developer direction, reviewed and edited by the developers before inclusion.
AI was used for creating capsule of the Steam Page and the last cutscene video. Also voices was created by AI but we are planning to remove them later
“AI tools were used to upscale/enhance original artwork created by the developer. The resulting assets were subsequently manually reworked and edited to match the game's intended art direction.”
Generative AI tools were used during development to assist in the creation of selected visual assets and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while being played.
This game utilizes generative AI to assist in creating select art assets, with all content refined and quality-checked by human developers.
Generative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team.
AI translation is used for multiple languages
Generative AI tools were used only during early-stage concept exploration and as internal visual and design references. No AI-generated artwork or other AI-generated content is included in the final game. All final in-game art assets are either created by our development team or sourced from properly licensed assets. The game does not use live-generated AI during gameplay.
"AI tools were used to assist in the creation of some of the game's artwork and textures."
AI was used to create the music.
This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
Steam community assets and store page art. Planning to replace later with art from an artist.
The game’s music and minor visual assets were generated with AI assistance and manually refined by the developer. The rest of the content was created without generative AI.
Generative AI was used for parts of the game's 3D assets, voice and narration, ambient audio, translations, and store artwork. All generated content was reviewed and edited by hand. No AI is used at runtime.
Generative AI was used to assist in creating some in-game artwork and promotional artwork for the game, including certain environment backgrounds and Steam store assets.
Pre-generated AI tools were used to assist in creating portions of the game's music, narration, character assets, and localization. All resulting content was reviewed and edited before being included as fixed game content. The game does not generate content with AI during gameplay or connect to an external AI service while running.
Generative AI tools were used during development to assist with creating a limited number of 2D inventory icons and portions of written text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
hey guys. i used ai to code efficently. no ai generated art inside. have fun!
This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.
AI-enabled tools were used during development to assist with asset creation. Some visual and audio assets in the finished game incorporate AI-assisted or AI-generated source material. For more information, visit https://jetgrave.com/ai-use/
During development of this game, generative AI was used for the creation of some sound effects and background music, localization. Generative AI was not used in the creation of the game's artwork or story.
This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored.
Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
Generative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use.
Generative AI tools were used during the development of Protocol as development assistance. AI was used to help with brainstorming, programming assistance, troubleshooting, and other development-related tasks. The final game content was reviewed, edited, and implemented by the developer.
Generative AI was used for programming assistance and to create some BGM. The generated music was edited and remastered by the developer. All visual assets were created manually without generative AI. No live-generated AI is used during gameplay.
Artificial intelligence was used to create the game's cover.
AI-assisted translation tools are used to help localize this game's text for international audiences, including English and any additional languages added in the future. No AI-generated content is used for graphics, sound, or narrative/story content.
I developed this game entirely on my own, handling all the game design, hand-drawn artwork, and music composition myself. Only the translations/localizations were generated by AI.
Generative AI tools were used to assist with programming during development and to support the creation of some of the game's music. All AI-assisted content was reviewed and integrated by the developer.
The localization of this game was created using AI translation tools.
Generative AI tools were used during the early production stage to create preliminary visual assets and reference materials. All AI-assisted assets included in the final game were manually edited, refined, and reviewed by our designers.
Some of the game's graphical assets are optimised with AI technology.
Generative A.I. was used to create some artwork for the Game.
Generative AI has been used to create some user interface elements and to enhance others that were created by hand.
The general philosophy of AI usage is: keep it to non-creative endeavors.
Some background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay.
This game may include content created with the assistance of generative artificial intelligence, including artwork, music, sound, narrative, or other assets. The use of generative AI may change over the course of development and future updates, including the introduction of further AI-generated content.
Artificial intelligence was used to assist with interface localization and adaptation of in-game textures. There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones.
Generative AI was used to create artwork for the in-game How to Play instructional image. All other game artwork and visual assets were created by the developer.
Some of the art in the game was created with the help of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lomiya: Do LLMs Dream of Modern Poetry? In-game content art | AI tools were used to assist in creating character sprites during development, followed by manual retouching and adjustments. The game does not generate real-time AI content during gameplay. | Terminal Poetry | - | Sep 3, 2026 | |
Ink or Not In-game content textcode | The language localization and the code for the ink splats was fully generated using AI tools. The UI layouts and game code were built with the assistance of generative AI with a mix of fully AI generated code, developer-edited code, and developer-added code. Generative AI was also used to help assist with writing the text of the Steam store page description. | Screaming Melon | - | Sep 3, 2026 | |
Duskmont Files In-game content art | AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. Furthermore, AI was used for temporary test dubbing of the characters. However, the final product will be voiced by human actors. | Moonwatch Studio | - | Sep 1, 2026 | |
Investor Incremental In-game content text | To make the game more accessible, AI was used for the translations. All assets are made by humans | Final Offer | - | Sep 1, 2026 | |
Not Again In-game content art | I used AI to generate some minor 2D pixel art assets like a cage and some props. | Vireo Studio | - | Sep 1, 2026 | |
Forklift Logistics Simulator In-game content arttext | Generative AI tools were used to assist with some UI artwork and localization.
All AI-assisted content is pre-generated and reviewed before being included in the game or its store materials. | Bromy | - | Sep 1, 2026 | |
The Little Stomping Girl In-game content artaudiocode | Generative AI was used to assist in creating some UI graphics, equipment graphic assets, and music, as well as to assist with programming. All generated content was reviewed and edited as needed by the developer. No live-generated AI content is used while the game is running. | DreamaGames | - | Sep 1, 2026 | |
Become Blackhole Store/marketing art | We use generative AI to create promotional artwork only. The store capsules, library assets, and page background were generated with an image model using our own gameplay captures and in-house masters as the only references. | Panda Koala Studio | - | Sep 1, 2026 | |
Squarelings In-game content artaudio | AI tools were used to assist in the creation of some 2D visual assets and music used in the game. AI-assisted assets were created under developer direction, reviewed and edited by the developers before inclusion. | BlueWell Games | - | Sep 1, 2026 | |
IT BEGAN In-game content artaudio | AI was used for creating capsule of the Steam Page and the last cutscene video. Also voices was created by AI but we are planning to remove them later | CODE 84 | - | Sep 1, 2026 | |
The voodoo soldier In-game content art | “AI tools were used to upscale/enhance original artwork created by the developer. The resulting assets were subsequently manually reworked and edited to match the game's intended art direction.” | Kevenson Draws | - | Aug 31, 2026 | |
Frost Dasher Store/marketing art | Generative AI tools were used during development to assist in the creation of selected visual assets and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while being played. | Red Radar Studio | - | Aug 31, 2026 | |
Genius Simulator In-game content art | This game utilizes generative AI to assist in creating select art assets, with all content refined and quality-checked by human developers. | Genius Simulator Studio | - | Aug 31, 2026 | |
The Child Who Serves the Hanul In-game content artaudiotext | Generative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team. | Seungjun Lee | - | Aug 31, 2026 | |
You Will Get Rich! In-game content text | AI translation is used for multiple languages | fortunate bull | - | Aug 29, 2026 | |
ToyOps Dev only art | Generative AI tools were used only during early-stage concept exploration and as internal visual and design references. No AI-generated artwork or other AI-generated content is included in the final game. All final in-game art assets are either created by our development team or sourced from properly licensed assets. The game does not use live-generated AI during gameplay. | Potato Games Studio | - | Aug 29, 2026 | |
Serandor The Last Knight In-game content art | "AI tools were used to assist in the creation of some of the game's artwork and textures." | Reynoc Games | - | Aug 29, 2026 | |
Obstacle Blaster In-game content audio | AI was used to create the music. | Impulse Response Enterprises Ltd | - | Aug 29, 2026 | |
Rock Flipper In-game content text | This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages. | Mini Fun Games | - | Aug 29, 2026 | |
Rookie Spook Store/marketing art | Steam community assets and store page art. Planning to replace later with art from an artist. | Games with Geebs | - | Aug 29, 2026 | |
Epic Goose Game In-game content audioart | The game’s music and minor visual assets were generated with AI assistance and manually refined by the developer. The rest of the content was created without generative AI. | Kotynia Games | - | Aug 29, 2026 | |
Harvest Exit Plan In-game content artaudiotext | Generative AI was used for parts of the game's 3D assets, voice and narration, ambient audio, translations, and store artwork.
All generated content was reviewed and edited by hand. No AI is used at runtime. | Nicholas Schmitz | - | Aug 29, 2026 | |
Minip In-game content art | Generative AI was used to assist in creating some in-game artwork and promotional artwork for the game, including certain environment backgrounds and Steam store assets. | NorthIron Studios | - | Aug 29, 2026 | |
Unedited Footage: The Abandoned Factory In-game content audioarttext | Pre-generated AI tools were used to assist in creating portions of the game's music, narration, character assets, and localization. All resulting content was reviewed and edited before being included as fixed game content. The game does not generate content with AI during gameplay or connect to an external AI service while running. | Lucitella | - | Aug 29, 2026 | |
ARETIAS: Cursed Island In-game content arttext | Generative AI tools were used during development to assist with creating a limited number of 2D inventory icons and portions of written text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | inHeka Studios | - | Aug 28, 2026 | |
She'll Be Home Soon In-game content artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing. | Ethan Clarke | - | Aug 28, 2026 | |
No Such Floor Dev only code | hey guys. i used ai to code efficently. no ai generated art inside. have fun! | QuasART GAMES | - | Aug 28, 2026 | |
The Symposium Dragon In-game content artaudiotext | This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game.
Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools. | STUDIO MIL | - | Aug 28, 2026 | |
JETGRAVE In-game content artaudio | AI-enabled tools were used during development to assist with asset creation. Some visual and audio assets in the finished game incorporate AI-assisted or AI-generated source material. For more information, visit https://jetgrave.com/ai-use/ | Losers And Nerds Party LLC | - | Aug 28, 2026 | |
My Four-Wheeled Sister In-game content audiotext | During development of this game, generative AI was used for the creation of some sound effects and background music, localization.
Generative AI was not used in the creation of the game's artwork or story. | WednesdayDinnerClub | - | Aug 28, 2026 | |
Before the Fireworks In-game content artaudio | This game uses generative AI tools during development for some pre-rendered assets, including store capsules and key art, character sprites, backgrounds, CGs, and certain audio. AI-assisted assets are selected and edited before inclusion. Story and game systems are human-authored. | NoteLove | - | Aug 28, 2026 | |
Watch My Step! In-game content textart | Generative AI tools were used during development to assist with the localization of some in-game text and the creation of certain visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | ShadeHell | - | Aug 28, 2026 | |
Traymon World: Taskbar Monster RPG In-game content text | Generative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use. | Kniv Studio Co., Ltd. | - | Aug 28, 2026 | |
Protocol - Chapter 1: Limbo Dev only code | Generative AI tools were used during the development of Protocol as development assistance. AI was used to help with brainstorming, programming assistance, troubleshooting, and other development-related tasks. The final game content was reviewed, edited, and implemented by the developer. | Alchanters | - | Aug 28, 2026 | |
DevilCompany In-game content audio | Generative AI was used for programming assistance and to create some BGM. The generated music was edited and remastered by the developer. All visual assets were created manually without generative AI. No live-generated AI is used during gameplay. | minimir | - | Aug 28, 2026 | |
Cognite Store/marketing art | Artificial intelligence was used to create the game's cover. | Frosted Wings Studio | - | Aug 26, 2026 | |
EXORCIST K9 In-game content text | AI-assisted translation tools are used to help localize this game's text for international audiences, including English and any additional languages added in the future.
No AI-generated content is used for graphics, sound, or narrative/story content. | EXEX Games | - | Aug 25, 2026 | |
Ghost Express In-game content text | I developed this game entirely on my own, handling all the game design, hand-drawn artwork, and music composition myself.
Only the translations/localizations were generated by AI. | GongJun Lab | - | Aug 25, 2026 | |
Brotito In-game content audio | Generative AI tools were used to assist with programming during development and to support the creation of some of the game's music. All AI-assisted content was reviewed and integrated by the developer. | JOBAC | - | Aug 25, 2026 | |
RX10-40 In-game content text | The localization of this game was created using AI translation tools. | KanjiFukuta | - | Aug 25, 2026 | |
Wretched Tales:Cinderella In-game content art | Generative AI tools were used during the early production stage to create preliminary visual assets and reference materials. All AI-assisted assets included in the final game were manually edited, refined, and reviewed by our designers. | HAEON STUDIO Co., Ltd. | - | Aug 25, 2026 | |
The Infernal Return In-game content art | Some of the game's graphical assets are optimised with AI technology. | Knifish Games | - | Aug 25, 2026 | |
Seam Walker In-game content art | Generative A.I. was used to create some artwork for the Game. | Infinite Mana | - | Aug 24, 2026 | |
Leave the Pit In-game content art | Generative AI has been used to create some user interface elements and to enhance others that were created by hand. | Cerval Games | - | Aug 24, 2026 | |
Stuck in a Broken Tutorial Unclear | The general philosophy of AI usage is: keep it to non-creative endeavors. | Xtonomous | - | Aug 24, 2026 | |
Mai Trang In-game content audio | Some background music tracks were generated using Suno AI. All other assets are human-made. No AI-generated content is created live during gameplay. | Chuongcc | - | Aug 24, 2026 | |
Strange Lands In-game content artaudiotext | This game may include content created with the assistance of generative artificial intelligence, including artwork, music, sound, narrative, or other assets. The use of generative AI may change over the course of development and future updates, including the introduction of further AI-generated content. | Aubercat | - | Aug 24, 2026 | |
My Last Appointment In-game content textart | Artificial intelligence was used to assist with interface localization and adaptation of in-game textures.
There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones. | Ells&Pills | 133 | Aug 23, 2026 | |
Top Wars In-game content art | Generative AI was used to create artwork for the in-game How to Play instructional image. All other game artwork and visual assets were created by the developer. | Silly Animators | - | Aug 23, 2026 | |
Rotten Keep In-game content art | Some of the art in the game was created with the help of AI. | Gergo V | - | Aug 23, 2026 |