AI was used to generate the background images in the game
- Creator
- Nomadic Heart Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to generate the background images in the game
This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game.
The icons for abilities, items, scapers and some other uses of icons are AI generated.
AI-generated art object
Some 3D models of objects, sounds, music, translation and voice-over of text
AI-generated art object
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
AI-generated art object
Used in art asset creation
Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game!
Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
ui GAME INTERFACE
The in-game CG animations were generated using AI.
Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists
This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows: 1. Some cutscenes and CG animations are generated with AI assistance. 2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud. 3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience. We have taken measures to ensure that AI-generated content complies with safety regulations.
some sound fx and a few 3d models
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Some of our voice actors are speech to text.
AI was used to support the development of some images.
Some of the Paintings in the buildings were A.I. Generated.
Some in-game background images may be generated using AI
AI was used to create marketing materials and for localization.
Store page appears to contain art assets generated by artificial intelligence.
the images to showcase game in steam are generated from AI
My shop page background image and cover are generated by artificial intelligence materials.
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
A.I is used to render certain images for higher quality
Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!
A few humorous textures were created using generative ai.
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
A couple images are AI generated
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
The text and voiceover for the characters were generated by AI.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
Used it to generate parts of Artwork for the steam capsules
The game features generative artificial intelligence to voice the opening cut scene.
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
Voice-over for NPCs.
used to generate images chat jpt
This was only used to create the game trailer.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
Used for creating the game banner
Wacky West had some AI art placeholders that were since replaced with hand made assets.
The images of the story trailer and a few shop icons were generated with the help of AI.
We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface. All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered.
As an independent developer, I use AI during development as a learning and workflow assistant. It helps me understand tools, write a small portion of code, and polish some localization. All final content in the game is personally reviewed and tested.
Capsule image Ingame Texts Ingame Images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space and Lazers In-game content art | AI was used to generate the background images in the game | Nomadic Heart Games | - | Mar 18, 2026 | |
Under Destruction In-game content text | This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game. | Quantum Dynamics | - | Mar 18, 2026 | |
The Dreamscape In-game content art | The icons for abilities, items, scapers and some other uses of icons are AI generated. | SpringBinkie291 | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 | |
Sever's Zone In-game content artaudiotext | Some 3D models of objects, sounds, music, translation and voice-over of text | Alexander Semenko | - | Mar 18, 2026 | |
Dream Force Warrior RPG Store/marketing art | AI-generated art object | USBX PAY LTD | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
Nexus Touch Spider In-game content art | AI-generated art object | NOODE LTD | - | Mar 18, 2026 | |
Galactic Arena In-game content art | Used in art asset creation | LINKED | - | Mar 18, 2026 | |
灭绝虚空 Store/marketing art | Due to my limited artistic ability, I have made use of a generative artificial intelligence —diffusion model, on the store page to assist in the display of promotional and sales images. But please rest assured that the game screenshots are all taken from real playing process. Finally, I hope you enjoy my independent game! | 乐猪游戏 | - | Mar 18, 2026 | |
The Courage of Cordelia Store/marketing art | Some store page and marketing assets use or used AI generation. No in-game content or code uses or used AI generation. | sillestudios | - | Mar 18, 2026 | |
The Uncalled In-game content audioarttext | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | lynXoft | - | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
CLOWNOUT general | ui GAME INTERFACE | PlayGenix | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
PIONER In-game content art | Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists | GFAGAMES | 1.2k | Mar 18, 2026 | |
红移点 Live AI textart | This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows:
1. Some cutscenes and CG animations are generated with AI assistance.
2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud.
3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience.
We have taken measures to ensure that AI-generated content complies with safety regulations. | Red Turquoise Interactive | - | Mar 18, 2026 | |
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
Swamp Hunter In-game content audio | Some of our voice actors are speech to text. | Swampy Bois LLC | - | Mar 18, 2026 | |
Under The Crisis: Dárlia Island Remaster Dev only art | AI was used to support the development of some images. | Silent Dream | - | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Incredifall In-game content art | Some in-game background images may be generated using AI | Incredifall.com | - | Mar 18, 2026 | |
Sentinel Agency In-game content textart | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
Timeless Store/marketing art | Store page appears to contain art assets generated by artificial intelligence. | Matthew Lalande | - | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
Battlegrounds : The Pirate King Unclear art | A.I is used to render certain images for higher quality | SmartOliveGames Ltd | - | Mar 18, 2026 | |
MAD & MAX: The Best Survival game with Zombies and Dinosaurs In-game content art | Good morning everyone :),
In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover.
We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like.
The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha).
If you have any questions, feel free to ask me. Best regards! | Red Fables | - | Mar 18, 2026 | |
Containment Corp, Inc. In-game content art | A few humorous textures were created using generative ai. | Lich & Lily | 86 | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
IRREVERSIBLE In-game content textaudio | The text and voiceover for the characters were generated by AI. | MugiwaraByte | 22 | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
Shell Runner In-game content audiotext | We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered. | Reija | 79 | Mar 18, 2026 | |
Cyber Avenger Store/marketing art | Used for creating the game banner | Quacky Games | 138 | Mar 18, 2026 | |
Wacky West Dev only art | Wacky West had some AI art placeholders that were since replaced with hand made assets. | OnlyStuff | 151 | Mar 18, 2026 | |
Invaders 360 In-game content art | The images of the story trailer and a few shop icons were generated with the help of AI. | Holo Games GbR | - | Mar 18, 2026 | |
Nephilim Uprising In-game content art | We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface.
All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered. | RealityPatch Studios LLC | - | Mar 18, 2026 | |
九条命 In-game content codetext | As an independent developer, I use AI during development as a learning and workflow assistant.
It helps me understand tools, write a small portion of code, and polish some localization.
All final content in the game is personally reviewed and tested. | Yoyiyo Studio | - | Mar 18, 2026 | |
Rebel! In-game content textart | Capsule image
Ingame Texts
Ingame Images | The Ministry of Propaganda | 19 | Mar 18, 2026 |