Some of the images were created by AI.
- Creator
- BurningGRP
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some of the images were created by AI.
Character voiceover and some sound effects are supported by AI
We used generative AI for the advertisement images inside the subway.
a few promo images and minor elements in GUI
Some images/icons within the game are generated by AI.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
May be used in some images.
This game includes AI-generated images as part of its visual assets.
This work uses CG and background illustrations partially created by image generation AI.
Some Icons from items are IA generated, mostly used as placeholders
The following features were created with the help of AI: - Text Snippets: Some text snippets were created with the help of AI - Troubleshooting: AI was also used to help with troubleshooting efforts Disclaimer: I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people. Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays.
Cryptic escape used AI generated content for its store's capsules.
Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content.
The images were generated using generative artificial intelligence
Images
We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is.
The AI was used to generate character and some of in-game background and story illustrations.
This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process. All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
The Maze on the Cover was generated with A.I.
Character portraits were made using AI. The two paintings in the main menu in the background are also AI generated. Intro movie contains AI images.
The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
d-id was used to generate the game's cutcine videos.
We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface. All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered.
- Capsule images: The images were created by a professional artist who partially used AI - Title screen: The background image on the title screen was partially AI generated
Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
AI used for current page artwork ONLY. None is used in game.
Some cutscenes and the game title are AI-generated images.
Certain item and monster icon images
UPDATE: over 90% of the AI-generated content was removed! Some of the 2D art and music in The Classrooms were originally created with the help of AI tools, not as a replacement for artists, but to get the uncanny, slightly "off" look of AI-generated content. This was intentional, as it reflects the kind of strange content the Superstructure itself would make. Our goal has always been to evoke that uneasy and almost-familiar feeling. To build on this while moving away from AI, we are now trying approaches like fan art contests to gradually replace this content, while still preserving this unique aesthetic. For video and music production, we plan to collaborate with real people, though budget and scheduling mean this will take time.
I created promotional images for the community page using AI.
Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI.
The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions.
Used for creating the game banner
Used for creating the game banner
Artificial intelligence was used to create the design of the store page.
Community items are created with the help of AI
Used for creating the game banner
Some of the images in the Intro Cinematic are AI generated. Some of the VO for the characters are AI generated.
Static images during encounters have been generated using AI. We hope to change this in the future.
Pictures in the gallery and voice acting generated
BGM
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vulpestale Store/marketing art | Some of the images were created by AI. | BurningGRP | - | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Forge In-game content art | This game includes AI-generated images as part of its visual assets. | GreenOnionGames | 56 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
Project Forgemaster In-game content art | Some Icons from items are IA generated, mostly used as placeholders | denismvp | - | Mar 18, 2026 | |
Cynderfall Cycle In-game content text | The following features were created with the help of AI:
- Text Snippets: Some text snippets were created with the help of AI
- Troubleshooting: AI was also used to help with troubleshooting efforts
Disclaimer:
I'm a solo developer, this is my first project. I have no external funding, but have spent money out of my own pocket to acquire assets created by very talented people.
Additionally, free assets were used that are either in the public domain (CC0), or require attribution (credits provided in game files). AI was used in the creation process of this game that helped me overcome issues and problems that I encountered, as well as providing certain text summaries and general ideas for text displays. | NubGamerz | - | Mar 18, 2026 | |
Cryptic Escape Store/marketing art | Cryptic escape used AI generated content for its store's capsules. | LionEY Games | - | Mar 18, 2026 | |
AstroMart Adventures In-game content art | Some concept art, game logo and icons are created with the help of AI. The game itself has no AI content. | Prime Rendering | - | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
The Magic World 2: Curse of the Ancients Unclear art | Images | Flame-Dragons | - | Mar 18, 2026 | |
100 Rooms In-game content art | We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is. | Gemini Games Stuidos | - | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
Abyss: New Dawn In-game content arttext | This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process.
All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay. | Aloya Productions | 19 | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
Hellsting In-game content art | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images. | DreamMasters Studio | - | Mar 18, 2026 | |
County Hospital Cautery In-game content art | We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game | LFR games | - | Mar 18, 2026 | |
The Alchemist's Apprentice in the Maze of Madness Store/marketing art | The Maze on the Cover was generated with A.I. | ERMedia | - | Mar 18, 2026 | |
Orb Of The Watcher In-game content art | Character portraits were made using AI.
The two paintings in the main menu in the background are also AI generated.
Intro movie contains AI images. | 40 Pound Tiger Studios | - | Mar 18, 2026 | |
Escape Hades's jails VR In-game content artaudio | The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game.
We also used IA to generate musics for our game. | 1mPaCt' (JSD) | - | Mar 18, 2026 | |
Entities In-game content art | d-id was used to generate the game's cutcine videos. | Danilo Willian | - | Mar 18, 2026 | |
Nephilim Uprising In-game content art | We use graphical asset generation for items like Menus, Backgrounds, or any assets which will help improve the User Interface.
All AI generated content is carefully reviewed, regulated, and adjusted to fit our game before being rendered. | RealityPatch Studios LLC | - | Mar 18, 2026 | |
Juna - The Dreamwalker In-game content art | - Capsule images: The images were created by a professional artist who partially used AI
- Title screen: The background image on the title screen was partially AI generated | WinterLyrics | - | Mar 18, 2026 | |
Escape Darkness Store/marketing art | Artificial intelligence was used only for Store Photos, no content in the game was created or directed by artificial intelligence. | AkaySoft | - | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
Spiritoké In-game content art | AI used for current page artwork ONLY.
None is used in game. | Genesyn | - | Mar 18, 2026 | |
Tower Survivor In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
蒐命のラスティル - とこしえの迷宮城 - In-game content art | Certain item and monster icon images | KTMG LLC. | 882 | Mar 18, 2026 | |
The Classrooms In-game content artaudio | UPDATE: over 90% of the AI-generated content was removed!
Some of the 2D art and music in The Classrooms were originally created with the help of AI tools, not as a replacement for artists, but to get the uncanny, slightly "off" look of AI-generated content. This was intentional, as it reflects the kind of strange content the Superstructure itself would make.
Our goal has always been to evoke that uneasy and almost-familiar feeling. To build on this while moving away from AI, we are now trying approaches like fan art contests to gradually replace this content, while still preserving this unique aesthetic.
For video and music production, we plan to collaborate with real people, though budget and scheduling mean this will take time. | Xefier Games | 1.7k | Mar 18, 2026 | |
Strange Hunting Grounds Store/marketing art | I created promotional images for the community page using AI. | GaniTani | - | Mar 18, 2026 | |
Slayer : the Demon Haunted World In-game content art | Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI. | PLAY Mephistowaltz | 18 | Mar 18, 2026 | |
Legendarium Online In-game content audio | The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions. | Maxim Galkin | - | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 156 | Mar 18, 2026 | |
Firelight Fantasy: Phoenix Crew Store/marketing art | Used for creating the game banner | Quacky Games | 195 | Mar 18, 2026 | |
Run Eternal Depths Store/marketing art | Artificial intelligence was used to create the design of the store page. | Artyom Gudkov | - | Mar 18, 2026 | |
Dark frame In-game content art | Community items are created with the help of AI | Nimos Games | 53 | Mar 18, 2026 | |
Firelight Fantasy: Resistance Store/marketing art | Used for creating the game banner | Quacky Games | 175 | Mar 18, 2026 | |
Hero's Story In-game content artaudio | Some of the images in the Intro Cinematic are AI generated.
Some of the VO for the characters are AI generated. | Silentplaygames | - | Mar 18, 2026 | |
D100 Dungeon In-game content art | Static images during encounters have been generated using AI. We hope to change this in the future. | Steve Weinrich | 40 | Mar 18, 2026 | |
CUBESCAPE In-game content artaudio | Pictures in the gallery and voice acting generated | Tesseract | - | Mar 17, 2026 | |
Slither Link audio | BGM | Vector Game | 44 | Mar 17, 2026 |