AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Mystery Dungeon
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Happy Little Farm art | Art Resource | Kimbeauty | - | May 23, 2026 | |
DeMon Researcher 2 artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, se... | STUDIO C-illy_B | - | May 23, 2026 | |
GeneWorld textcode | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactio... | GeneWorld Studios | - | May 23, 2026 | |
The Hunter's Inn art | Some visual assets in early development were created with the help of AI and manually refined; all final art will be ful... | GGD3V | - | May 23, 2026 | |
Battlefield Rats codeart | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with p... | Emirion Games | - | May 23, 2026 | |
Arcane Rooms art | Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and s... | IKUSAOTOME Studio | - | May 23, 2026 | |
Infinite Backrooms art | Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the ga... | @OverrideGameStudio | - | May 23, 2026 | |
ACHIEVEMENT MAZE code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
Dungeon Revizor: The Game textcode | AI was used for localization into English and Polish, but proofreading is planned. And of course it was used for coding ... | Lazy AIs | - | May 23, 2026 | |
County Hospital Outbreak text | It shows a video on the gameplay made with gemini. no IA was used for coding this game | LFR Games | - | May 23, 2026 | |
Crownseeker art | Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance ... | Jeremy Petersen | - | May 23, 2026 | |
Dustline audioart | This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements. All ... | Dustline Studio | - | May 23, 2026 | |
EPITAPH: The Parchment Anthology art | Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edite... | ZAMPAgames | - | May 23, 2026 | |
Lostbound art | While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and ... | Tenkarider | - | May 23, 2026 | |
Dungeon Stew artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
Sorry, My King textaudio | AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation.... | Game Crafters Collective | - | May 23, 2026 | |
Don't Push TOO Hard art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All A... | T-Skill Studios | - | May 23, 2026 | |
暗黑战神 general | Some assets on the store page are optimized using AI. | 暗黑战神 | 90 | May 23, 2026 | |
Silency: Cube 666 codeaudiotext | AI helped me debug code, generate music assets, and organize text, all while providing suggestions along the way. I don'... | HollowAyyya | - | May 23, 2026 | |
Circuit Pulse codeartaudiotext | The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write co... | Anice Dev | - | May 23, 2026 | |
Zwamman arttext | The images for the steam store were created using concept images, some of which were ai-generated. And the text for the... | Baardmoeder | - | May 23, 2026 | |
Rootbound Enigma art | Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (s... | AppLossStudio | - | May 23, 2026 | |
Ninety Nine Dungeons textart | Using AI tools to generate translated text and image textures. | Donnie Lee | - | May 23, 2026 | |
EXD - Extra Dimensional art | EXD was created by a small independent team over the course of more than three years of development. 99.99% of its conte... | Lords of Illusion | 224 | May 23, 2026 | |
Guardian of the Sanctuary textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, local... | Valgebinna | - | May 23, 2026 | |
The Neroe audio | Some sound effects | Neroe Dev | - | May 23, 2026 | |
Spark in the Dark text | Some localized versions of the game may include text translated with the assistance of AI tools. | Stellar Fish | 881 | May 23, 2026 | |
Lisa: The Lost Memories arttext | The artwork and the cutscenes are AI. The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
1K-Nights textart | Generative AI tools were employed to assist with localization and the creation of some art assets. | TokishigeMasaki | - | Mar 18, 2026 | |
到达彼岸 art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
The Curse in the Village - Remastered art | Designs needed for the store entrance | AnilinA | - | Mar 18, 2026 | |
ARALSK 7 audioart | We used generative AI tools to assist in creating the game's soundtrack and some ambient background audio to enhance the... | MIR GAMES | - | Mar 18, 2026 | |
Apocalypse: The Hunger art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was... | Keo R. Bun | - | Mar 18, 2026 | |
Turnveil artaudio | AI was used to create the Steam page capsule art and some sound effects (including music) | CBT Games | - | Mar 18, 2026 | |
TheSecretİslandOfFear art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 general | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Paper Trails text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is ... | Eduard Röhrig | - | Mar 18, 2026 | |
Rambler NTE text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
SURVIVOR 01 codearttext | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and writte... | Shota | - | Mar 18, 2026 | |
Cube Grinder Factory artaudiotext | Cube Grinder Factory uses AI only in a few select instances to support creative human work. AI-generated content may in... | Knidaria Games | - | Mar 18, 2026 | |
Blockenstein artcode | AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created u... | Vandazel | - | Mar 18, 2026 | |
Great Library art | For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, i... | Bodley Games | - | Mar 18, 2026 | |
The Shadow Crown - Frostwynd Chronicles code | Support with build, code refactoring etc. | Superhero Panda Ltd | - | Mar 18, 2026 | |
PlaneShift artaudio | Some textures have been generated or upscaled using AI tools. Some NPC voices have been generated with AI. Some icons ha... | Atomic Blue | 31 | Mar 18, 2026 | |
One, Two, Death art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
Tombbound art | We used AI to generate the main banner for the game. | Age Zero | - | Mar 18, 2026 | |
Ella's Nightmare art | I used it to create the base of the character's asset and animation images, which were then processed or manually edited... | GamemancerStudios | - | Mar 18, 2026 | |
Veil: Project Conductor arttext | Character illustrations and background scenes were created using AI. The text was translated from Russian into other lan... | Rebro Broni | - | Mar 18, 2026 | |
Valenium text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 |
188 results
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