AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Mystery Dungeon
TitleDisclosureCreatorSrcReviewsAdded
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
Please Proceed To The Dungeon
Store/marketing
art
Generative AI tools were used to help create some game assets and store images
Noodle Interactive
-Jul 7, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Corefall: Idle Dungeon RPG
In-game content
artcode
I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.
IdleGear
-Jul 2, 2026
Crim Ludus
In-game content
artaudiocode
The game currently relies on AI for some UI Art Assets, programming, and sound effects.
Hawk Vision Games LLC
-Jun 28, 2026
CUBE
Dev only
code
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
EURTSTUDIO
-Jun 28, 2026
HOMUNCAT
In-game content
art
This game uses AI to generate some images.
TriCave
-Jun 28, 2026
Perfumed Palaces
Store/marketing
arttextcode
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
MUTHRI
-Jun 27, 2026
Shadows of Beginnings
art
Generative AI tools were used in the development of Shadows of Beginnings for marketing and promotional purposes only. This includes the creation of concept art references, promotional imagery, store page visuals, and organizational planning materials used internally by the development team. All gameplay content — including the game world, characters, environments, animations, code, and systems — was created by the development team without generative AI. No AI-generated content is present in the game itself. AI-assisted imagery used in store page and marketing materials has been reviewed, edited, and composited by the team before publication.
Squatch Works
-Jun 27, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
The Crazy Hyper-Dungeon Chronicles
In-game content
text
Some optional in-game beta localizations were created with the assistance of generative AI during development. The original game text was written in Italian. English, Russian, Simplified Chinese, Traditional Chinese and Japanese were professionally localized. The additional beta languages include French, Spanish, German, Brazilian Portuguese, Polish, Turkish and Latin. These translations are pre-generated text assets included in the game build, not AI-generated during gameplay. These beta localizations may contain mistakes, awkward phrasing or jokes that do not work as intended. They are being opened for community review and improvement.
Fix-a-Bug
217Jun 15, 2026
Backrooms: Exit 8
In-game content
art
2 of the images in-game are generated by AI. A locally-run AI model on my own computer. No water was used to generated these images.
Luke Gayson
-Jun 11, 2026
Depths
Unclear
Uses some AI for some assests, and throughout the development processes.
Depths Development Studio
-Jun 5, 2026
Hang in there
In-game content
artaudio
AI has been used to generate logos and some of the music tracks.
Skogman
-Jun 5, 2026
Realmlords
Dev only
code
Built solo with Cursor AI, Realmlords is a one-developer passion project: an action roguelite forged through rapid iteration, creative experimentation, and nonstop refinement from a single creator’s vision. Over 2 years in the making.
UltraPwned Gaming
-Jun 3, 2026
Castle Ruglia
In-game content
artaudio
This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created.
ShareDev Technologies
-Jun 3, 2026
Incremental Quest - Dungeon depths
In-game content
art
Some game’s art and community assets were created with AI tools.
Rebenke Games Studio
-Jun 3, 2026
Happy Little Farm
Unclear
Art Resource
Kimbeauty
-May 23, 2026
DeMon Researcher 2
In-game content
artaudio
Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer.
STUDIO C-illy_B
-May 23, 2026
GeneWorld
Live AI
text
GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactions, trading behavior, and temporary buffs may be generated in real time based on player conversations. All AI-generated content is moderated and restricted from generating inappropriate or harmful content.
GeneWorld Studios
-May 23, 2026
1.80战神微变
Store/marketing
Some assets on this store page were created with AI assistance.
1.80战神微变
43May 23, 2026
The Hunter's Inn
Dev only
art
Some visual assets in early development were created with the help of AI and manually refined; all final art will be fully original and handcrafted.
GGD3V
-May 23, 2026
Battlefield Rats
In-game content
artcode
Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with parts of the code, the creation of certain textures, and the production of some trailer scenes. All generated materials were manually refined and integrated by the developers to ensure quality and consistency with the game’s artistic vision.
Emirion Games
-May 23, 2026
火龙传奇
Store/marketing
Some assets on this store page were created with AI assistance.
火龙传奇
41May 23, 2026
1.76复古沉默
Store/marketing
Part of the store page materials are AI-assisted.
复古沉默
88May 23, 2026
Arcane Rooms
In-game content
art
Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and some icon-style graphics. These assets were reviewed, edited, and manually integrated by the developer. No generative AI is used during gameplay, and no content is generated by AI while the game is running.
IKUSAOTOME Studio
-May 23, 2026
Infinite Backrooms
In-game content
art
Some 3D assets were created using AI generation tools (Meshy) as a starting point and manually refined for use in the game.
@OverrideGameStudio
-May 23, 2026
ACHIEVEMENT MAZE
Dev only
code
AI tools were used to assist with code optimization and debugging.
HuntForge
-May 23, 2026
County Hospital Outbreak
text
It shows a video on the gameplay made with gemini. no IA was used for coding this game
LFR Games
-May 23, 2026
Crownseeker
Store/marketing
art
Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance of generative AI image tools.
Jeremy Petersen
-May 23, 2026
Dustline
In-game content
audioart
This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements. All content is reviewed, selected, and integrated by the developer to ensure consistency and quality. No AI is used during gameplay, and the player experience is fully handcrafted.
Dustline Studio
-May 23, 2026
EPITAPH: The Parchment Anthology
In-game content
art
Some visual assets and background elements were created or enhanced using AI tools. All content has been reviewed, edited, and integrated manually to ensure consistency and quality. The game does not generate content in real-time during gameplay.
ZAMPAgames
-May 23, 2026
Lostbound
Dev only
While we utilize AI to accelerate early-stage concepting and iteration. Every final asset has been manually refined and polished to ensure the highest level of creative integrity and our personal touch.
Tenkarider
-May 23, 2026
Dungeon Stew
In-game content
artaudio
This game uses generative AI for the creation of some graphic and sound assets.
Cave Witches Studio
-May 23, 2026
Sorry, My King
In-game content
textaudio
AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation. All game design, pixel art, code, and final creative decisions are made by the developer.
Game Crafters Collective
-May 23, 2026
Don't Push TOO Hard
Store/marketing
art
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation. No AI is used to generate content during gameplay.
T-Skill Studios
-May 23, 2026
暗黑战神
Store/marketing
Some assets on the store page are optimized using AI.
暗黑战神
90May 23, 2026
Silency: Cube 666
In-game content
text
AI helps with localization
Ayyya
-May 23, 2026
Zwamman
In-game content
arttext
The images for the steam store were created using concept images, some of which were ai-generated. And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch.
Baardmoeder
-May 23, 2026
Rootbound Enigma
In-game content
art
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
AppLossStudio
-May 23, 2026
Ninety Nine Dungeons
In-game content
textart
Using AI tools to generate translated text and image textures.
Donnie Lee
-May 23, 2026
EXD - Extra Dimensional
In-game content
art
EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world. A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools.
Lords of Illusion
265May 23, 2026
Guardian of the Sanctuary
In-game content
textart
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
Valgebinna
-May 23, 2026
The Neroe
Unclear
audio
Some sound effects
Neroe Dev
-May 23, 2026
Spark in the Dark
In-game content
text
Some localized versions of the game may include text translated with the assistance of AI tools.
Stellar Fish
1.1kMay 23, 2026
Lisa: The Lost Memories
In-game content
art
The artwork and the cutscenes are AI. The story made by human :)
Manja Studio
-Mar 18, 2026
Visual Novel: Requiem for Noodles
Store/marketing
art
all the pictures are generated by artificial intelligence.
Reanim Games
10Mar 18, 2026
1K-Nights
In-game content
textart
Generative AI tools were employed to assist with localization and the creation of some art assets.
TokishigeMasaki
-Mar 18, 2026
到达彼岸
In-game content
art
Some of the images used in the game are generated by AI.
张崇
-Mar 18, 2026
204 results
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