All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
- Creator
- Christian tavares da silva
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
This game contains images, sound effects, and music generated with the assistance of AI.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
Some monster and character images are generated by AI
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Features AI generated visual game assets
All images within the game were generated using a neural network.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity.
Some of the art references were made by AI
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
Graphics.
This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone. Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity. There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
Image compositions contain AI generated graphical elements.
This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer.
AI was used for localization, as well as some images
The core gameplay is AI-driven. Interactions between items/scenarios generate live results and narrative texts through artificial intelligence.
The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.
Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
Artificial intelligence was used to process certain images in the game.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
Artificial Intelligence partly helps us write game code and generate some images for the game.
Some use of AI in game's narrative, drawings, and some of the store page materials.
Arts were made by AI
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Title menu and store/library page artwork excluding logo.
Language translations done with DeepSeeK AI
AI was used to assist with fixing code errors and to create placeholder images during development.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
A small percentage of textures had some post processing using generative AI.
Used for creating the game banner
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
The game uses graphics generated by artificial intelligence.
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game. Additionally, some images were generated with the help of AI, as well as the voices of the characters. We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch.
Neural net audio was generated for speech narration.
The background image is AI generated, as well as the sound.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content.
Promotional image generated by discord
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
少部分美术资产基于AI生成的结果进行优化。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 | |
Shadows Across The Sun In-game content arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed. | KnowledgeIsPorridge | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
Faint Echo In-game content art | Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics." | Agard Games | - | Mar 18, 2026 | |
1964 Operation Velvet Twins In-game content art | We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity. | SEEP | - | Mar 18, 2026 | |
Pale Lies Unclear art | Some of the art references were made by AI | lemur_on_mars | - | Mar 18, 2026 | |
Silent Authority: Blood & Bourbon In-game content audio | This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay. | Complex Universe | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
Gloomy Clues Remake In-game content art | This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone.
Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity.
There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience. | Pixel Paradise | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Veils of the Past Dev only textart | This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer. | TangoScarMike Games | - | Mar 18, 2026 | |
Doomsday.Inc In-game content textart | AI was used for localization, as well as some images | Tarakan Game Studio | - | Mar 18, 2026 | |
When You Woke Up From The Pain Live AI text | The core gameplay is AI-driven. Interactions between items/scenarios generate live results and narrative texts through artificial intelligence. | BenYang39 | - | Mar 18, 2026 | |
Seed 2313 In-game content artaudio | The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience. | DaShanGames | - | Mar 18, 2026 | |
Phoh: A Sleeping Soul In-game content artaudio | Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay. | NextrStudio | - | Mar 18, 2026 | |
Cursed Castle In-game content art | Certain video content within this game has been procedurally generated utilizing artificial intelligence technology. | DQgames | - | Mar 18, 2026 | |
Cats Hidden in the Casino In-game content art | Artificial intelligence was used to process certain images in the game. | MeowSignal | 70 | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
Crime Screen: Detective Cases In-game content artcode | Artificial Intelligence partly helps us write game code and generate some images for the game. | Betstar Interactive | - | Mar 18, 2026 | |
Dot Clicker In-game content arttext | Some use of AI in game's narrative, drawings, and some of the store page materials. | Wraith Esports | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
Whispers of Kelsden Store/marketing art | Title menu and store/library page artwork excluding logo. | Sunwake Games | - | Mar 18, 2026 | |
Last Stack Standing In-game content text | Language translations done with DeepSeeK AI | ByVed | - | Mar 18, 2026 | |
Rogue 'n' Roll: Dice of Fate Dev only codeart | AI was used to assist with fixing code errors and to create placeholder images during development. | JokkelGames | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Jason Maxx In-game content art | A small percentage of textures had some post processing using generative AI. | Nabos Studios | 18 | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 | |
Max Sterling PI: The Grady Case In-game content artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement. | Saint Cloud Studios | - | Mar 18, 2026 | |
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
Echoes in the Storm In-game content artaudio | Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game.
Additionally, some images were generated with the help of AI, as well as the voices of the characters.
We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch. | Dead Blue Screen | 23 | Mar 18, 2026 | |
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
Sereno In-game content artaudio | The background image is AI generated, as well as the sound. | Larisa Shapiro | - | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Elara In-game content artaudio | Some visual and voice assets in this game were created with the assistance of AI tools and were manually refined to match the game’s artistic style and narrative tone. The story is adapted from a previously written novel by renowned online author “NetSoul,” originally published on a major literary platform. It is not AI-generated, ensuring narrative depth and a strong human perspective. The game contains no real-time AI-generated content. | LoveOtheRing | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 |