Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
- Creator
- IYDK Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
AI used in development for character portraits, abstract images and music
AI has been used to translate the game into different languages.
Asset generation for the game
Translations
Only the music and sound effects in this game were generated using AI.
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are made with the help of A. I. Some of the big wall posters you can see in-game are made with the help of A. I.
This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production.
The game was coded using the help of tools like Github Copilot. The code was mostly done by hand.
During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the underlying game logic and optimizing code. All AI-assisted code has been manually reviewed, debugged, and refactored by the developer to ensure stability, security, and a smooth gameplay experience. The game does not contain any images, audio, or text content generated by AI in real-time.
Enhanced and translated store page text using AI.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade. Art assets refer to images and music. No AI ever runs during runtime.
Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
AI tools were utilized to assist with coding, text generation, and creating some graphical assets.
AI is used to enhance the store page description(s).
Translation
As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience.
The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist with the creation of visual assets. All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws. Players cannot generate or upload AI-generated content within the game.
Some AI sound effects and music.
A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style.
Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements. Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files.
Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay.
Used AI for a couple of images
The AI was generated to create some scripts for the game's programming.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
The game logo and some of the artwork in the store page were created with the assistance of AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans.
An AI Code assistant was used to help write portions of the code for Don't Crack.
Some art assets were generated by AI.
This game uses a small amount of AI-assisted imagery for some background or supplementary visuals. These assets were created using open-source AI tools and do not contain any copyrighted material. All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer.
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
“Some promotional images include AI-assisted lighting, glow and post-processing.”
1. In-game voice lines are dubbed using AI. 2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI. 3. Some AI-generated images are used as widgets. 4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play. All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
Artificial intelligence was used in the cover photo and visuals of the game.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
The game logo and some of the artwork in the store page were created with the assistance of AI.
AI has been used to help develop the game's cover art.
Create a simple icon image, translation
Just to generate some text for some quads and images.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was used to generate translations for the store page and in-game text.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Unknown Entity In-game content text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
Monster Tower Unclear artaudiotext | Asset generation for the game | AlexTier | - | Mar 18, 2026 | |
Expandaball Unclear text | Translations | LT Games | - | Mar 18, 2026 | |
GetHigh.EXE In-game content audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
Ball's Journey In-game content art | Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running. | DoGaeJa | 30 | Mar 18, 2026 | |
Mirage Of Tower In-game content audioart | Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I. | Arkhouse Telegraph | - | Mar 18, 2026 | |
I Trust You Buddy In-game content audiocode | This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production. | Vebane Studios | - | Mar 18, 2026 | |
DashNCrash Dev only code | The game was coded using the help of tools like Github Copilot. The code was mostly done by hand. | Zed & Light | - | Mar 18, 2026 | |
小球冲刺 Dev only code | During the development of this game, generative AI (such as ChatGPT / Gemini) was used to assist in writing parts of the underlying game logic and optimizing code. All AI-assisted code has been manually reviewed, debugged, and refactored by the developer to ensure stability, security, and a smooth gameplay experience. The game does not contain any images, audio, or text content generated by AI in real-time. | Yu | - | Mar 18, 2026 | |
Wacky Coursers In-game content text | Enhanced and translated store page text using AI. | Creamative | - | Mar 18, 2026 | |
Cambell’s Oddity Box In-game content artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime. | Cambell James Smith | - | Mar 18, 2026 | |
Prime Protocol Store/marketing codeart | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts. | Prime Protocol Interactive | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
The Physical In-game content textart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
FastBall 2 Store/marketing text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Pure Combat Unclear text | Translation | ddsolo | - | Mar 18, 2026 | |
Sunset Sprinters '98 In-game content artaudiocode | As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience. | TrihermesGames LLC | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush In-game content art | The game does not generate content at runtime using AI.
Generative AI tools were used only during development to assist with the creation of visual assets.
All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws.
Players cannot generate or upload AI-generated content within the game. | Goblin Catapult Studio | - | Mar 18, 2026 | |
Wings of Vi 2 In-game content audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
GlowBorn In-game content art | A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style. | Three Old Pals | - | Mar 18, 2026 | |
Solar Escape In-game content art | Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements.
Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files. | Hauntspectre | - | Mar 18, 2026 | |
KOOO TO JUMP! In-game content artaudio | Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay. | Tzavis Studio | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
Yet Another Jumping Game Store/marketing text | The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/ | C. Uriah | - | Mar 18, 2026 | |
Twin Balls Journey Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power Dev only code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow. | BlobbymiteGames | - | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Reflection Arena In-game content text | Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision. | yasudev | - | Mar 18, 2026 | |
FrogCore In-game content art | Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans. | Vladyslav Pozdniakov | - | Mar 18, 2026 | |
Don't Crack!! Dev only code | An AI Code assistant was used to help write portions of the code for Don't Crack. | Rayleigh Studios LLC | - | Mar 18, 2026 | |
ALYUP In-game content art | Some art assets were generated by AI. | HashMO Interactive | - | Mar 18, 2026 | |
BOD EFSANESI: PARS In-game content art | This game uses a small amount of AI-assisted imagery for some background or supplementary visuals.
These assets were created using open-source AI tools and do not contain any copyrighted material.
All main character designs, animations, gameplay graphics, and the overall artistic direction were manually created by the developer. | HAKAN KOC | - | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Hell Loop Store/marketing art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Clim Snail In-game content audioart | 1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified. | nuk | - | Mar 18, 2026 | |
ParkTour In-game content artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay. | Federico Garcia | - | Mar 18, 2026 | |
Parkour Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Chamberlore Dev only | This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers. | Deep Range Studio | - | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Wukong Fights Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
nyanjet In-game content text | AI was used to generate translations for the store page and in-game text. | jyona | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 |