AI was used for store page assets, nothing else.
- Creator
- CheeseSteak
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used for store page assets, nothing else.
AI technology is utilized for the images.
Storepage capsules and community assets are edited AI generated images.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
Placeholder art
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
AI-generated texts and translations are partly used for the game and for marketing material.
For creating image assets and music
All music tracks in the game were created with Udio. Some of the voices you hear were designed using Elevenlabs. Several images and backgrounds were generated with Stable Diffusion. Translations were done using ChatGPT. All pieces are entirely fictional "artworks" created by the developer "Draconum."
AI images are used to show the what the driver of the computer controlled cars look like if they win.
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
In Tedram we use AI to create some Capsule images for library in Steam
A.I. enhanced 3D photorealistic paintings of locations from around the world.
Some of textures, logo's and character images / character avatars were created using A.I.
The AI allows players to talk to the paddock figures, which extends the gameplay features. The main conversation basis is the racing discussion.
The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!
AI-powered software was used to generate graphics that are displayed on this shop page and in the game.
A few textures are done using AI generated content.
Enhanced Visuals with AI-Generated Art In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience.
•The game features AI-generated translations. We welcome community contributions to enhance these translations after the game’s release. •AI-assisted design has been used to create certain visual elements.
We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving.
Only parts of the UI background and marketing images use AI
Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations.
Marketing materials are made with AI, including Art and Music.
Store description and promotional graphics generated using AI tools.
Store description and promotional graphics generated using AI tools.
Some artwork was made using ai
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
Music
AI used to generate promotional images
The game use AI generated music and some pictures generated by AI.
Some sound and artwork were made with ai assistance
Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
We use AI to create some concept arts for the game used in some backgrounds
AI-generated art objects
AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
TOKYO OVERDRIVE Store/marketing art | AI technology is utilized for the images. | FUNAKI GAMES | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
Pick Me Up - Cabbie Edition In-game content art | AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually. | ANGRY PICKLE GAME STUDIOS | - | Mar 18, 2026 | |
Cone Crushers: Autocross Unclear art | Placeholder art | MoosieStudios | - | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
Neon Highways In-game content text | AI-generated texts and translations are partly used for the game and for marketing material. | Flowbit Studio | 14 | Mar 18, 2026 | |
Pizza Delivery in a Storm In-game content artaudio | For creating image assets and music | GAMING RIKISHI | - | Mar 18, 2026 | |
Adrenalinkick In-game content audioarttext | All music tracks in the game were created with Udio.
Some of the voices you hear were designed using Elevenlabs.
Several images and backgrounds were generated with Stable Diffusion.
Translations were done using ChatGPT.
All pieces are entirely fictional "artworks" created by the developer "Draconum." | Draconum | - | Mar 18, 2026 | |
Over Tooned art | AI images are used to show the what the driver of the computer controlled cars look like if they win. | Esper Cat Studios | - | Mar 18, 2026 | |
Race Max Pro In-game content audioarttext | AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation. | Revani | 350 | Mar 18, 2026 | |
Tedram Online: Car Racing & Customization Store/marketing art | In Tedram we use AI to create some Capsule images for library in Steam | Triniti Game Studio | - | Mar 18, 2026 | |
Tour de Drone Store/marketing art | A.I. enhanced 3D photorealistic paintings of locations from around the world. | Archor Wright | - | Mar 18, 2026 | |
Turbo Bullets In-game content art | Some of textures, logo's and character images / character avatars were created using A.I. | Carrramba Entertainment | - | Mar 18, 2026 | |
Formula Circus Live AI text | The AI allows players to talk to the paddock figures, which extends the gameplay features.
The main conversation basis is the racing discussion. | Gecki | - | Mar 18, 2026 | |
Protovolkers In-game content text | The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements. | Dragon Resonance | - | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
MAD & MAX: The Best Survival game with Zombies and Dinosaurs In-game content art | Good morning everyone :),
In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover.
We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like.
The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha).
If you have any questions, feel free to ask me. Best regards! | Red Fables | - | Mar 18, 2026 | |
RC Overdrive In-game content art | AI-powered software was used to generate graphics that are displayed on this shop page and in the game. | Game Development Alexander Lamers | 37 | Mar 18, 2026 | |
PizzaPanic In-game content art | A few textures are done using AI generated content. | Catnip Lab | 10 | Mar 18, 2026 | |
BattleDrive In-game content art | Enhanced Visuals with AI-Generated Art
In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience. | SIA KNK DEVELOP | - | Mar 18, 2026 | |
Vacuum Pilot 2 In-game content textart | •The game features AI-generated translations. We welcome community contributions to enhance these translations after the game’s release.
•AI-assisted design has been used to create certain visual elements. | VacuumDev | - | Mar 18, 2026 | |
Low and Furious In-game content codetextartaudio | We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving. | Code IT Game Studio | 12 | Mar 18, 2026 | |
Racing: Storm Chase Store/marketing art | Only parts of the UI background and marketing images use AI | ChenZepeng | - | Mar 18, 2026 | |
NeoCars In-game content textart | Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations. | Valakey | 15 | Mar 18, 2026 | |
Gonochki In-game content artaudio | Marketing materials are made with AI, including Art and Music. | Ducat | - | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
Limousine Parking Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Rally 9000 In-game content art | Some artwork was made using ai | Tegridy Made Games | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Smash N' Crash Unclear | Music | NullReferenceException | 10 | Mar 18, 2026 | |
Orbital Challenge In-game content art | AI used to generate promotional images | Ghostshok | - | Mar 18, 2026 | |
Offroad Truck Racing In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Lust for Speed In-game content artaudio | Some sound and artwork were made with ai assistance | KG/AM | 57 | Mar 18, 2026 | |
LEAD - Rally In-game content artaudio | Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver. | Tertus | - | Mar 18, 2026 | |
Heistfest In-game content art | We use AI to create some concept arts for the game used in some backgrounds | Amilcar Technologies | - | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Vecter Dev only code | AI-assisted coding tools have been used to help develop code for game updates. No AI-generated artwork, audio, music, or other creative content has been used. | Taranasus | 1.8k | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
Creepy Races In-game content art | This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies. | Domus ludus | - | Mar 17, 2026 |