Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
- Creator
- kimirinko.
- Reviews
- -
- Added
- Mar 18, 2026
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Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer.
Background images and UI icons are generated using AI.
[About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
Some images are generated by AI.
We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
What was made by AI: the graphics (still images) of this game. What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person).
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story.
Some artwork in this game was created with AI assistance and edited by the developer.
Used for initial game assets (images, UI, music).
Character images in this game were created using AI.
Skippable (and so optional) videos are made with the help of A. I. Most musical re-arrangements (and ALL the vocals) are made with the help of A. I. Some of the big wall posters you can see in-game are made with the help of A. I.
Some images in this game are generated using AI.
storepage capsule
AI-assisted content was used during development and was manually reviewed and curated by the development team.
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations. Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself. This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase. I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity. In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories. The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
ゲーム内背景映像にAIを使用しています。 ゲーム内音楽にAIを使用しています。 ゲーム内ソングの作曲及びボーカルにAIを使用しています。
We used AI to help with the translation.
In this game, we have utilized an AIGC-assisted approach to generate game assets such as map tiles, pixel animation spritesheets, and cutscene CGs.
Store Page temporarily featuring AI-generated images, pending future updates.
Musical support. Dialogues.
Some cutscenes and the game title are AI-generated images.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game includes some AI-generated artwork that has been reviewed and integrated into the final design.
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
The content of the game images is generated by AI
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some AI-generated images are used in the game background.
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill.
The game uses a mix of both artist made and AI made art assets, as well as AI generated audio.
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
AI is used only on narratives.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites. Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently.
Some backgrounds were generated using AI.
Часть музыкального сопровождения в игре создана с использованием инструмента SUNO. Шрифт логотипа был изменен с помощью инструментов генеративного ИИ.
The visual and musical components are created using AI.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21.
We made some CGs using AI. AI cannot create content directly during the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Melting into Aoi’s World In-game content art | Some event CGs were initially created using generative AI tools, then manually edited and refined by the developer. | kimirinko. | - | Mar 18, 2026 | |
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
Fated All-In: Casino 5 Queens In-game content textartaudio | [About the Developer]We are TEAM OLDBOY, a group of developers with over 20 years of experience, experimenting with various complex genres through the integration of AI technology.[AI Disclosure]Throughout our development pipeline—spanning planning, art, and programming—we have utilized AI agents and generative AI technologies. Specifically, they were used to generate character dialogue based on narrative settings, create character concepts and art, produce ending animation sequences, and compose music and voice-overs.While we leverage AI to streamline production, every element has been meticulously reviewed and finalized by our human developers to ensure our core creative philosophy is reflected in the final product.Dialogue Generation: AI was used to generate character scripts and dialogues based on each character's unique personality and traits.Visual Assets: A portion of the character illustrations and the ending animation sequences were created using generative AI tools.Audio & Voice: The game's background music and character voice-overs (dubbing) were produced through AI-powered audio technology.General Development: Generative AI was integrated into the overall development workflow to enhance efficiency in a short-term development environment. | TEAM OLDBOY_Levi | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
Jungbung's Life Store/marketing art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
CYAN PROJECT:今日、人魚を拐う事にした In-game content text | We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy. | HOME or AWAY | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Artificial Humanity In-game content art | What was made by AI: the graphics (still images) of this game.
What was not made by AI: everything else (programming, image editing, animations, soundtrack, sound effects and story are all done by a person). | rluzzion_studios | - | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
Afterclass: A High School Adventure Dev only | Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay. | Zegan Games | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
Portal Worlds In-game content art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 45 | Mar 18, 2026 | |
夏日水果糖 In-game content art | Only a portion of the visual materials used AI tools for assistance. Every piece has been meticulously hand-edited and adjusted to meet the specific stylistic needs of the story. | MxJ | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Mirage Of Tower In-game content audioart | Skippable (and so optional) videos are made with the help of A. I.
Most musical re-arrangements (and ALL the vocals) are made with the help of A. I.
Some of the big wall posters you can see in-game are made with the help of A. I. | Arkhouse Telegraph | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Undo My Seal, Senpai! Store/marketing art | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
《比特尔特岛:与她们共度的日常》 Dev only | AI-assisted content was used during development and was manually reviewed and curated by the development team. | 比特尔特制作组 | - | Mar 18, 2026 | |
Paradoxical双界诗 Paradoxical Twin Worlds Saga In-game content artaudio | Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~ | 蓕朩蓕骉 | - | Mar 18, 2026 | |
图灵证言 Turing Testimony Live AI text | Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore. | Why_Studio | - | Mar 18, 2026 | |
Cringe Rizz Lines In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
名探偵カヌレの事件ダイアリー In-game content artaudiotext | ゲーム内背景映像にAIを使用しています。
ゲーム内音楽にAIを使用しています。
ゲーム内ソングの作曲及びボーカルにAIを使用しています。 | シュークリームマン Studio | - | Mar 18, 2026 | |
Salty & Slobbery In-game content text | We used AI to help with the translation. | Jovial Studios | - | Mar 18, 2026 | |
孤独勇者之旅 In-game content art | In this game, we have utilized an AIGC-assisted approach to generate game assets such as map tiles, pixel animation spritesheets, and cutscene CGs. | mayfly & grain | - | Mar 18, 2026 | |
Medieval Lord Tycoon Store/marketing art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
白纸星途:民国乱世歌姬 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
2048 Bundle In-game content art | This game includes some AI-generated artwork that has been reviewed and integrated into the final design. | Fizzle Pop Games | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
Max's Adventures: Valentine's Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
Fyrardien In-game content audio | Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill. | The Tale Oven | - | Mar 18, 2026 | |
Royal Dental In-game content artaudio | The game uses a mix of both artist made and AI made art assets, as well as AI generated audio. | Visionaire Labs | - | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate Store/marketing art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Vampire's Kiss: Time Paradox In-game content artaudio | The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites.
Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently. | ORION Studio | - | Mar 18, 2026 | |
Newborn: The Tears of the Garnet In-game content art | Some backgrounds were generated using AI. | FSTGAME | - | Mar 18, 2026 | |
Обо: Шоу Теней In-game content audioart | Часть музыкального сопровождения в игре создана с использованием инструмента SUNO.
Шрифт логотипа был изменен с помощью инструментов генеративного ИИ. | Julliet | 20 | Mar 18, 2026 | |
Summer Forever In-game content artaudio | The visual and musical components are created using AI. | Andrei Salov | - | Mar 18, 2026 | |
Growing Apart From Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Apocalyptic Love In-game content artaudio | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21. | HypeTales21 | - | Mar 18, 2026 | |
TAKE OUT Store/marketing art | We made some CGs using AI. AI cannot create content directly during the game. | ULTARI | - | Mar 18, 2026 |