Neural net audio was generated for speech narration.
- Creator
- Fairytale Industries
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Neural net audio was generated for speech narration.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
In game there is laptop menu background that image is generated by ai.
Use of some AI-assisted/inspired icons.
Only the game main interface background is generated by AI
Logo of game is AI made and some npc voices.
Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page.
We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.
Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology
Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore. By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal.
The AI image generator Dall-E was used to create imagery within the game.
本游戏
Generative AI was only used to assist with creating character portraits and game's soundtracks.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
The title splash art was generated with AI then manually modified by artists
The icons for abilities, items, scapers and some other uses of icons are AI generated.
some of the wall decor images were generated by AI
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
AI generates songs about the 2048 game.
No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools.
Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game.
Some sound effects and voices in the game were created using AI.
AI was used to generate player avatars, banners, and an image for the loading screen.
The Game store page's art work is generated using AI The commercial Generative Image Generator model guarantee that images are not copyrighted material?
This Steam store language localization was prepared with generative AI.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
We used AI to generate some 2D characters
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test.
Some voice content, images and meshes are AI generated.
for the character illustration.
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
We used AI to generate game illustrations
Artificial intelligence has been utilized in preparing store assets
AI Voice Acting
This game uses AI-generated images (via MidJourney) exclusively for the environmental background.
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
This game uses generative AI to assist in the creation of certain visual assets.
We use AI to generate pre-rendered skies.
The Store Page has images are scripted using CGI powered by generative content
Part of the code was created using Unity Muse.
The AI generates responses to the player's interrogations.
Character illustration, Background illustration
The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game.
A couple of background images throughout the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
Cube Mind Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 23 | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Barber Shop Simulator In-game content art | In game there is laptop menu background that image is generated by ai. | Vixy Games | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
The Haunting of Ptolemy In-game content art | Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page. | Lee E. Powell | - | Mar 18, 2026 | |
eHUB cities In-game content arttextaudio | We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices. | Andarion Games GmbH | - | Mar 18, 2026 | |
月途——中国探月数字博物馆 Moon Journey - China's Lunar Exploration Digital Museum In-game content art | Some of the pictures and digital murals in the scene were generated using a combination of digital hand-painting and AIGC technology | 郝锐昌工作室 | 55 | Mar 18, 2026 | |
Museums of History In-game content art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcase beautifully rendered scenes from the game environment, offering players an engaging preview of the historical settings they’ll explore.
By using AI to refine and generate these visuals, we ensure stunning and immersive artwork that sets the tone for the game, while maintaining a focus on historical accuracy and aesthetic appeal. | Zaid Wajid | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
时忆 Unclear | 本游戏 | SPARROW STUDIO | 27 | Mar 18, 2026 | |
Exo Exploits In-game content artaudio | Generative AI was only used to assist with creating character portraits and game's soundtracks. | Flying Hound Studio | - | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Biophyllia Store/marketing art | The title splash art was generated with AI then manually modified by artists | Paidia Interactive | - | Mar 18, 2026 | |
The Dreamscape In-game content art | The icons for abilities, items, scapers and some other uses of icons are AI generated. | SpringBinkie291 | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
Active 2048 Body Control Store/marketing audio | AI generates songs about the 2048 game. | SeriousGames.LOL | - | Mar 18, 2026 | |
No Artist Credited In-game content arttext | No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools. | Deadbug | 12 | Mar 18, 2026 | |
DOOMSDAY In-game content art | Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game. | JARWorks | - | Mar 18, 2026 | |
Eclipse of Shadows In-game content audio | Some sound effects and voices in the game were created using AI. | Ukkim | - | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
Jab Juggernauts Store/marketing art | The Game store page's art work is generated using AI
The commercial Generative Image Generator model guarantee that images are not copyrighted material? | Dynamic Programming | - | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
Imitation Live AI text | AI in this game is used to compare and imitate human answers. It is used in a similar manner as a traditional Turing Test. | Finished Games, LLC | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
Timeline Tangle:Which Year Again Store/marketing art | We used AI to generate game illustrations | WuL Game Studio | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Dark Era In-game content audio | AI Voice Acting | Bogdan Panov | - | Mar 18, 2026 | |
异时异所 In-game content art | This game uses AI-generated images (via MidJourney) exclusively for the environmental background. | 6Magic Lab | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Archean In-game content art | This game uses generative AI to assist in the creation of certain visual assets. | batcholi | 235 | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
Cyber workshop In-game content art | The content for the game (images of objects, ships, UI elements) was generated by artificial intelligence at the game development stage. The content does not change in any way during the game. | Maksim Baulin LLC | - | Mar 18, 2026 | |
EcoGenesis In-game content art | A couple of background images throughout the game. | Exit 1 Studios | - | Mar 18, 2026 |