25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

My Mom Says I’m FineSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.

Creator
Happy Games Interactive
Reviews
-
Added
Jun 15, 2026
CropageddonSteam
Disclosure

AI is used for translation. I will let it translate by a human if there is enough interest. AI is used to fix grammer and spelling as well as improving the text. AI reviews my code.

Creator
Alexander Pavicevic
Reviews
-
Added
Jun 14, 2026
The EventSteam
Disclosure

The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.

Creator
Lazy Games
Reviews
-
Added
Jun 14, 2026
Half Dead: A Zombie Story GameSteam
Disclosure

This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.

Creator
Karayel Games
Reviews
-
Added
Jun 13, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
Backrooms: SplatterSteam
Disclosure

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

Creator
skeleton picture
Reviews
-
Added
Jun 12, 2026
Backrooms: Exit 8Steam
Disclosure

2 of the images in-game are generated by AI. A locally-run AI model on my own computer. No water was used to generated these images.

Creator
Luke Gayson
Reviews
-
Added
Jun 11, 2026
Last MonumentSteam
Disclosure

AI tools were used to assist in the creation of temporary promotional artwork and concept visuals for the Steam store page. Gameplay systems, implementation, balancing, and final game integration are developed manually.

Creator
Levikinco
Reviews
-
Added
Jun 11, 2026
钢之誓言Steam
Disclosure

We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.

Creator
Ling Jun
Reviews
-
Added
Jun 11, 2026
REWOUNDSteam
Disclosure

Some of the audio, text and images in the game are generated by AI.

Creator
Auryn Yang
Reviews
-
Added
Jun 9, 2026
puckn hellSteam
Disclosure

Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.

Creator
ArcaneEdge
Reviews
-
Added
Jun 9, 2026
The Gravity ComplexSteam
Disclosure

During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.

Creator
Jona Fynn Schlegelmilch
Reviews
-
Added
Jun 8, 2026
Father After 40 / 男人40Steam
Disclosure

This game uses AI-generated content, including art, music, code, and some narrative text. All AI-generated content has been reviewed, selected, edited, and integrated by the developer. The overall concept, system design, content structure, debugging, and final quality control were completed independently by the developer.

Creator
Big & Curly Games
Reviews
-
Added
Jun 6, 2026
Still HereSteam
Disclosure

Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
LordOfTheCat Art
Reviews
-
Added
Jun 5, 2026
狂華乙女~Crazy Bloom~Steam
Disclosure

During development, this game uses the following generative AI tools. All generated assets are reviewed, selected, and adjusted by the developer before being incorporated into the game. Music (BGM): Composed using Suno Battle animations: Generated using Seedance 2.0 Image assets (characters, backgrounds, etc.): Generated using GPT Image 2.0 Audio/Voice assets: Irodori-TTS (AI text-to-speech service) All of these are pre-generated content created during development. No AI-generated content is produced at runtime (live) during gameplay. All content generated by the above tools is licensed for commercial use in accordance with each service's terms of use, and does not infringe upon any third-party copyrights or other intellectual property rights.

Creator
Null and One
Reviews
-
Added
Jun 3, 2026
BeaconBoundSteam
Disclosure

Generative AI was used only for pre-generation of some content. It was used to create some marketing materials for the store page, as well as music and some sound effects. All such content was reviewed, selected, and finalized by the developer before being included in the game or published on the store page. The game does not utilize real-time generative AI. Generative AI does not contribute to the story, enemy behavior, gameplay, dialogue, or any other interaction with the player during gameplay.

Creator
SMAR Studio
Reviews
-
Added
Jun 3, 2026
BlissFlowSteam
Disclosure

AI tools were used as production assistants for specific assets. All assets were designed and directed by the developer.

Creator
Flownautic
Reviews
-
Added
Jun 3, 2026
Isle Of NexarythSteam
Disclosure

Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.

Creator
Tugay Saydam
Reviews
-
Added
Jun 3, 2026
Nova Star: Void SurvivalSteam
Disclosure

Some promotional artwork and store graphic backgrounds may include AI-assisted elements. The core gameplay, UI, ships, enemies, mechanics, systems and visual identity are created and edited by the developer using original game assets.

Creator
A.C. ANDRADE SUPORTE EM TI
Reviews
-
Added
Jun 3, 2026
Aperture Of DreamsSteam
Disclosure

Generative AI tools were used exclusively to assist in the creation of background ambient audio tracks. All code, environmental concept art, and level design were hand-crafted without the use of generative AI.

Creator
Mokel Entertainment
Reviews
-
Added
Jun 3, 2026
Ten Rings 2Steam
Disclosure

Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay.

Creator
Huamen Atelier
Reviews
-
Added
Jun 3, 2026
INKUBOSteam
Disclosure

AI was used during development to help fix scripting errors and improve development efficiency. No AI was used in the creation of the game’s levels, menus, UI, or graphic designs.

Creator
DATAPHOBIA INTERACTIVE
Reviews
-
Added
Jun 3, 2026
Sak Winik : The Appointed OneSteam
Disclosure

This game uses generative AI to create live in-game dialogue, AI character responses, personality details, and evaluation feedback during gameplay. The generated content is text-based and is produced dynamically through an external AI API.

Creator
Bogosor Studio
Reviews
-
Added
Jun 3, 2026
Ninja JuniaSteam
Disclosure

Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine. Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game.

Creator
Junia Interactive
Reviews
-
Added
Jun 3, 2026
Something on the FloorSteam
Disclosure

Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.

Creator
BLOBFISH_GAMES
Reviews
-
Added
Jun 3, 2026
AbsurDockSteam
Disclosure

To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.

Creator
Phased Array Studios
Reviews
-
Added
Jun 3, 2026
Again:LoopSteam
Disclosure

This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.

Creator
FASTx3
Reviews
-
Added
Jun 3, 2026
Shell InsideSteam
Disclosure

Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.

Creator
Lavanda Studio
Reviews
-
Added
May 23, 2026
Labyrinth A Way OutSteam
Disclosure

Some promotional and visual branding materials, including capsule artwork, logos, and application icons, were created or assisted using generative AI tools.

Creator
JS Games
Reviews
-
Added
May 23, 2026
DeMon Researcher 2Steam
Disclosure

Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, selected, and where necessary edited all AI-generated content. Creative direction, game design, and all core development work were performed by the developer.

Creator
STUDIO C-illy_B
Reviews
-
Added
May 23, 2026
Single NoteSteam
Disclosure

Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code. All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models. Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.

Creator
Fanjoy Studio
Reviews
-
Added
May 23, 2026
SKEWSteam
Disclosure

Generative AI tools may be used during the development of SKEW to assist in the creation of pre-rendered environmental assets, 3D models, ambient music, and sound effects. All AI assisted content is manually curated, refined, and integrated by the developer to ensure it aligns with the game's specific artistic vision and quality standards.

Creator
Ruxi Li
Reviews
-
Added
May 23, 2026
Infinite LibrarySteam
Disclosure

Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.

Creator
Endpaper
Reviews
-
Added
May 23, 2026
F.R.E.D.'s AscentSteam
Disclosure

All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.

Creator
buddycore Studio
Reviews
-
Added
May 23, 2026
Eyes Wide OpenSteam
Disclosure

Generative AI has been used to generate images, and part of the game's code.

Creator
Fallen Horse Entertainment
Reviews
-
Added
May 23, 2026
The Ultra Realistic Accurate Farmer SimulatorSteam
Disclosure

AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.

Creator
CGCFSS
Reviews
-
Added
May 23, 2026
Gold & BrownSteam
Disclosure

Artificial intelligence was used in the translation of the game’s content into English.

Creator
Side Project Games
Reviews
-
Added
May 23, 2026
Every LegendSteam
Disclosure

Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music. The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content. AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent.

Creator
VeDoN
Reviews
-
Added
May 23, 2026
The FrontroomsSteam
Disclosure

This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay.

Creator
Carbonated Rabbit
Reviews
-
Added
May 23, 2026
806 results
Page 5 of 17
Missing a product? Let us know