Only on the cover, and for the additional selectable armors.
- Creator
- juan_poder_azure
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Only on the cover, and for the additional selectable armors.
We use generative AI for some textures, models, and pre-translation for multilingual support.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
A dish image and description will be generated based on the ingredients you cut with the sword.
使用AI把角色的已有模型生成图片(形象图)
Some soundtracks and voices were generated by AI
I used to generate some image and textures
Only some 2D design
Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs
We use Ai to generate some of the 2D art and sounds.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
I made the black forest the background by AI
Steam Art assets include an AI generated image.
Game characters are created with artificial intelligence
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
Character and boss designs have been pre-rendered using AI generation tools.
AI is used for the store page art assets.
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
Used for art board and market materials.
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
-Some in-game visuals were produced by editing AI-generated images. -AI has been used in the trailer's voiceover.
Some graphical assets in game are made by pre-rendering AI
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
1) AI's background music 2) AI's text descriptions
Some in-game text was initially generated using AI translation tools and later manually reviewed and edited. Additionally, a portion of the plugin code was developed using AI-assisted coding tools. A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission. No live AI content generation occurs during gameplay.
We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game.
Viking themed loadingscreen and Startscreen images pre generated by AI.
"My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for: Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere. Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience. GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices. I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright. Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players. My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience."
Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese).
Some UI elements and icons have been made using AI.
游戏中部分美术素材由AI生成
Certain item and monster icon images
some textures were generated with AI
The cover image is generated by AI, Some weapon objects are generated by AI. We can proof the object are generate by ourselves.
The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Artificial intelligence was used to create the design of the store page.
AI-assisted tools may be used during development. All final content reflects the creative vision of our team.
We trained an AI that helped us generate base pictures that we then used as source to create illustrations for blessings and some items ingame. All other illustration are original creation made by our artists.
AI has been used to generate some sound effects
Artificial Intelligence is used in the background images on trading cards.
We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations.
AI-generated content was used for achievement images
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
虚衝 - Kyosho In-game content arttext | We use generative AI for some textures, models, and pre-translation for multilingual support. | むつむつプロジェクト(Mutsu'pro) | - | Mar 18, 2026 | |
Dimension Warrior Store/marketing art | We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself. | WrathGames | - | Mar 18, 2026 | |
Skyrift: The Shattered Sky Store/marketing textcode | Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game. | Cosma Daniel | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
The Castle Of Xanxillia In-game content art | I used to generate some image and textures | GulfPearl | - | Mar 18, 2026 | |
Valhéron Unclear art | Only some 2D design | AtomicPunch Studio | - | Mar 18, 2026 | |
Echoes: Cards of Destiny In-game content art | Characters, backgrounds and CG scenes were generated with IA and then fixed/post-edited/cleaned extensively in various software image edition programs | Deviant Dreams | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Holy Clash Cards In-game content art | Game characters are created with artificial intelligence | mttsus | - | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
剑心崛起 In-game content art | Character and boss designs have been pre-rendered using AI generation tools. | YiyouGame | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
Medieval Blacksmith In-game content artaudio | -Some in-game visuals were produced by editing AI-generated images.
-AI has been used in the trailer's voiceover. | OGO Play | 586 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
Ninja Resurrection: A tale of Kuro In-game content audiotext | 1) AI's background music
2) AI's text descriptions | Daniil Liubimov | 13 | Mar 18, 2026 | |
Ortho Blaze In-game content textaudio | Some in-game text was initially generated using AI translation tools and later manually reviewed and edited.
Additionally, a portion of the plugin code was developed using AI-assisted coding tools.
A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission.
No live AI content generation occurs during gameplay. | Paracelsus Team | - | Mar 18, 2026 | |
Sancticide In-game content audio | We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game. | Red Square Games | 57 | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
Santaower Defense In-game content art | "My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for:
Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere.
Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience.
GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices.
I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright.
Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players.
My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience." | A tempo Games | - | Mar 18, 2026 | |
ボクセル築城ずんだもんキャッスル In-game content text | Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese). | KC Project | 104 | Mar 18, 2026 | |
Darkblade Ascent In-game content art | Some UI elements and icons have been made using AI. | PST Games | 503 | Mar 18, 2026 | |
传说之始 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 44 | Mar 18, 2026 | |
蒐命のラスティル - とこしえの迷宮城 - In-game content art | Certain item and monster icon images | KTMG LLC. | 882 | Mar 18, 2026 | |
the Shadow of Swallow In-game content art | some textures were generated with AI | Raine Studio | 29 | Mar 18, 2026 | |
Motion Wulin In-game content art | The cover image is generated by AI,
Some weapon objects are generated by AI.
We can proof the object are generate by ourselves. | JOHN MAK | - | Mar 18, 2026 | |
Legendarium Online In-game content audio | The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions. | Maxim Galkin | - | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
Run Eternal Depths Store/marketing art | Artificial intelligence was used to create the design of the store page. | Artyom Gudkov | - | Mar 18, 2026 | |
Bushi Dev only | AI-assisted tools may be used during development. All final content reflects the creative vision of our team. | Afrowhale | - | Mar 18, 2026 | |
Isles of Krom In-game content art | We trained an AI that helped us generate base pictures that we then used as source to create illustrations for blessings and some items ingame. All other illustration are original creation made by our artists. | Floppy Goat Inc. | - | Mar 18, 2026 | |
Hack Slash Anon In-game content audio | AI has been used to generate some sound effects | Delta Jungle | - | Mar 18, 2026 | |
Captain Bones: A Pirate''s Journey In-game content art | Artificial Intelligence is used in the background images on trading cards. | World of Poly | 342 | Mar 17, 2026 | |
Alaloth: Champions of The Four Kingdoms In-game content text | We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations. | Gamera Interactive | 1.5k | Mar 17, 2026 | |
Undead Citadel Store/marketing art | AI-generated content was used for achievement images | Dark Curry S.L. | 261 | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 |