A photo in the game trailer and some voices lines are generated using AI voice tools.
- Creator
- Steamtrack Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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A photo in the game trailer and some voices lines are generated using AI voice tools.
Some cutscene images were generated with AI .
The logo was made by my homie with the help of an ai there i said it
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature.
Voice acting for characters during combat and in the story
The voiceover was done using artificial intelligence.
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
The game’s logo was generated with the assistance of artificial intelligence tools.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Some Assets were created with AI.
Generative AI has been used to create some music and a small number of textures (in a limited way). It has also been used for translations and character voices.
I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.
During development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team
This game features AI-generated content in its store assets and logos.
Uses AI to downscale, generate or change a few textures and arts.
only voice acting
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
Some game assets and store page artwork were created with AI assistance.
Generative AI was used to create the cover art and capsule images for the Steam store page.
Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems.
It has only been used in localization and specific visual references
AI tools were used during development to assist in creating certain game assets and content, such as visuals and text. All content was reviewed, edited, and integrated by the developer. No AI is used in real-time during gameplay. а переведи мне
The game uses ai for some assets in the game.
AI is used to create some in-game visuals。
Generative AI tools were used to assist in the creation of some in-game textures and visual assets. All AI-assisted content was reviewed and modified by the developer.
This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generate portions of the C# codebase, streamlining implementation and problem-solving, as well as to create some textures used within the game. All AI-generated content was reviewed, adapted, and integrated to fit the overall design and functionality of the project
This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.
AI was used to assist with coding.
The game’s store page, character voices, as well as some images and videos are AI-generated.
We use AI tools during development to speed up routine work, but all final decisions are made by the team. Text translation AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent. Code generation AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers.
Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools
在游戏中loading界面和结局动画,使用了人工智能生成
AI was used only to generate language translations and Steam marketing images like Steam capsule.
A single AI-generated illustration of a character kicking a sign.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
AI is used solely to create materials for marketing purposes.
AI is being used only on promotional materials of the game as such as posters, banners.
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
Store page localizations, in-game subtitles and localizations.
部分BGM由AI生成
Some marketting assets may be a.i assisted.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
Generative AI was used to create or assist with UI elements, image assets, 3D model-related visual assets, and BGM.
AI was used to generate concept art and to generate voices for all characters.
AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
AI generated images may be used in in-game UI or in image assets on the Steam store page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Exium: Theia In-game content audio | A photo in the game trailer and some voices lines are generated using AI voice tools. | Steamtrack Studios | - | May 23, 2026 | |
XiaoLuo's English War In-game content art | Some cutscene images were generated with AI . | LUO WENJUN | - | May 23, 2026 | |
Birds Store/marketing art | The logo was made by my homie with the help of an ai there i said it | RubenCo | - | May 23, 2026 | |
Floppy-Ear Chaos In-game content art | The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements. | SCRAPIEDEE S.R.L. | 46 | May 23, 2026 | |
Hide and Shoot In-game content art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature. | Eneas Wollbekk-Grande | - | May 23, 2026 | |
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Darkman: Bounty Hunter In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
The Red Disciples In-game content art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.” | Cat Soul Studios | - | May 23, 2026 | |
Knightfall Requiem Store/marketing art | The game’s logo was generated with the assistance of artificial intelligence tools. | Vault Games | - | May 23, 2026 | |
Bait Ball Party In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | May 23, 2026 | |
StarStruck Unclear | Some Assets were created with AI. | Bobbville | - | May 23, 2026 | |
Hashiko In-game content audioarttext | Generative AI has been used to create some music and a small number of textures (in a limited way). It has also been used for translations and character voices. | Chaotic KrafterZ | - | May 23, 2026 | |
Codex Solis: Purrgatorium In-game content artaudio | I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer. | Illusoric Games | - | May 23, 2026 | |
Broken Frontier Unclear | During development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team | Frontier Division | - | May 23, 2026 | |
Grimwave In-game content art | This game features AI-generated content in its store assets and logos. | Moonriftgames | - | May 23, 2026 | |
Night Of Dread In-game content art | Uses AI to downscale, generate or change a few textures and arts. | UnawareZ | - | May 23, 2026 | |
R.E.C Demo In-game content audio | only voice acting | 1408 Game Studio | 12 | May 23, 2026 | |
Quantum Fight : Aero 2299 In-game content art | We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience. | diverres jean-yves | - | May 23, 2026 | |
Topple Kings Store/marketing art | Some game assets and store page artwork were created with AI assistance. | adamsky | - | May 23, 2026 | |
Happy My Friends Store/marketing art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 | |
Outposters In-game content art | Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems. | Capuchin Games | - | May 23, 2026 | |
Save the Game In-game content textart | It has only been used in localization and specific visual references | Mustafa Efe Arslan | - | May 23, 2026 | |
WarVara In-game content arttext | AI tools were used during development to assist in creating certain game assets and content, such as visuals and text. All content was reviewed, edited, and integrated by the developer. No AI is used in real-time during gameplay. а переведи мне | One-Eyed Fox Studio | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 In-game content | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
Core Defense 2099 In-game content art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Blow The Cover In-game content art | Generative AI tools were used to assist in the creation of some in-game textures and visual assets. All AI-assisted content was reviewed and modified by the developer. | Tushar Inani | - | May 23, 2026 | |
Painworld In-game content artcode | This project incorporates the use of artificial intelligence tools to assist in development. AI was used to help generate portions of the C# codebase, streamlining implementation and problem-solving, as well as to create some textures used within the game. All AI-generated content was reviewed, adapted, and integrated to fit the overall design and functionality of the project | kaledanski | - | May 23, 2026 | |
Sovereign Strike: Submarine Supremacy Store/marketing textaudio | This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets. | Pepper Games | - | May 23, 2026 | |
SAM Arena Dev only code | AI was used to assist with coding. | CodingBigTime | - | May 23, 2026 | |
DormantSeed In-game content audioart | The game’s store page, character voices, as well as some images and videos are AI-generated. | HuaiMingQwQ | - | May 23, 2026 | |
MECH OPS 2092 In-game content codetext | We use AI tools during development to speed up routine work, but all final decisions are made by the team.
Text translation
AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent.
Code generation
AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers. | Tech Guys | - | May 23, 2026 | |
Infinite Space: Mining Store/marketing art | Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools | Taner Saydam | - | May 23, 2026 | |
末日货轮:Doomsday Cargo Ship In-game content art | 在游戏中loading界面和结局动画,使用了人工智能生成 | goodmoxing | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
ALL IN ONE Store/marketing art | A single AI-generated illustration of a character kicking a sign. | Selbi | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
CALYPSO - BRETHREN OF THE COAST art | AI is being used only on promotional materials of the game as such as posters, banners. | Madbyte Games | - | May 23, 2026 | |
Pixel Troopers In-game content audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only.
Now, as in the future, music and art will not be created using generative AI. | Liberator Studios | - | May 23, 2026 | |
Kanka In-game content text | Store page localizations, in-game subtitles and localizations. | Zupti | - | May 23, 2026 | |
Millennium Police In-game content audio | 部分BGM由AI生成 | LI XITAO | - | May 23, 2026 | |
Big Bad Soccer Store/marketing art | Some marketting assets may be a.i assisted. | www.superstargames.co.uk | - | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
幻想郷大激突 : Touhou Impact In-game content artaudio | Generative AI was used to create or assist with UI elements, image assets, 3D model-related visual assets, and BGM. | Ppollong | - | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина In-game content artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
Legion: Dead Metal In-game content audio | AI is used to generate voice over and some menu music to better immerse the player into the world and guide the player throughout the levels | GRID IRON STUDIOS | - | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
World of Tanks: HEAT In-game content codetext | Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers. | Wargaming Group Limited | 2k | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 |