Forsaken features artwork developed with generative AI.
- Creator
- Recoil Mojo
- Reviews
- -
- Added
- Mar 18, 2026
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Forsaken features artwork developed with generative AI.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
Cards were created using an AI image generator.
We use AI for Generated Image Capsule
As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game. All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style. AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content.
During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality.
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Some image resources are sourced from AI.
AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
本项目《山海牌》含 AI 辅助创作部分 详细如下: 开发前-- 借助豆包ai将框架剧情细化; 主题曲由豆包ai辅助生词,修改歌词后交由其演唱。 开发过程中-- 卡牌形象、背景画面均由即梦ai根据提示词辅助生成; 项目开发过程中由Copilot辅助编程。 承诺未使用未经授权的内容,确保无侵权风险。 所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
Some of the image materials are generated by AI.
AI was used for image generation and parts of the source code.
Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game.
Some images were generated with AI.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Some prop icons and character images are generated using AI.
Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time.
The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
Pre-created images and music
The images displayed on the cards and the figures named as heroes were made using generative A.I.
Generation of audiovisual resources
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
Using AI to generate code and texture.
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
Food Fight features artwork developed with generative AI.
Some visual assets for this game were generated with AI.
There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
AI was used to generate some of the artwork and assets in the game.
This game uses artificial intelligence generated artworks and illustrations.
This game includes AI-generated assets, such as images and icons.
Some in-game graphics are AI-generated.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Battle Babes features artwork developed with generative AI.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
AI generates maps and illustrations, in the future I would prefer to hire real artists
AI has been used for the generation of illustrations
The card UI artwork in the game was created with AI-generated technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Jumara In-game content art | As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game.
All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style.
AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content. | SAW | - | Mar 18, 2026 | |
VALENCE In-game content art | During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality. | VALENCE Studios | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
Nightmares In-game content art | AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch. | https://steamcommunity.com/groups/NightmaresCardGaming | - | Mar 18, 2026 | |
Super Egg Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
山海牌 In-game content textartaudio | 本项目《山海牌》含 AI 辅助创作部分
详细如下:
开发前--
借助豆包ai将框架剧情细化;
主题曲由豆包ai辅助生词,修改歌词后交由其演唱。
开发过程中--
卡牌形象、背景画面均由即梦ai根据提示词辅助生成;
项目开发过程中由Copilot辅助编程。
承诺未使用未经授权的内容,确保无侵权风险。
所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。 | 鸣天工作室 | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Scalpers' Spoils In-game content art | Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game. | Parodie Games | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 | |
炎龙骑士传 In-game content art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Exo-Card Collector In-game content art | Some card illustrations were AI‑assisted and manually reviewed. The game does not generate AI content in real time. | LittleBallGun | - | Mar 18, 2026 | |
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Prologue Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity. | ToD Game Studio | 28 | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Archomni Store/marketing art | The images displayed on the cards and the figures named as heroes were made using generative A.I. | DIONYSIOS DIAMANTOPOULOS | - | Mar 18, 2026 | |
Dobro Goranku Unclear artaudio | Generation of audiovisual resources | Moonlabs | 28 | Mar 18, 2026 | |
Arctic Digger TCG Collection Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs. | ToD Game Studio | 31 | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | Pmdk23 | 1.4k | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Pantheon Poker In-game content art | Some visual assets for this game were generated with AI. | Praetorian Games | - | Mar 18, 2026 | |
Golden Gambit In-game content art | There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist. | Smooby, LLC | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
Bloodzap In-game content art | AI was used to generate some of the artwork and assets in the game. | Void65 | - | Mar 18, 2026 | |
Only Dead In-game content art | This game uses artificial intelligence generated artworks and illustrations. | Games For Me | - | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Another Where - Card Game In-game content artaudio | I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used. | Milone Roberto | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
三国兵临城下 In-game content art | The card UI artwork in the game was created with AI-generated technology. | QIAN JIN | - | Mar 18, 2026 |