Some 3D models use AI technology: The 3D models of the monsters encountered during battles were created using AI modeling technology.
- Creator
- 张亮002
- Reviews
- -
- Added
- Mar 18, 2026
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Some 3D models use AI technology: The 3D models of the monsters encountered during battles were created using AI modeling technology.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
Some background materials are generated by ai
We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
Since I developed this on my own, I took advantage of opportunities to speed up the process.
Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game.
The character concept art and skill icons are AI-assisted creations. AI has helped us produce a considerable amount of 2D assets.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
Generative AI used to produce content for the store page, community assets, and marketing materials.
AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design.
AI generated images for upgrade cards.
This game only use AI to create the artistic text promoting the logo.
LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI.
Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
Some characters and backgrounds generated with Leoonardo AI.
使用AI把角色的已有模型生成图片(形象图)
Character and boss designs have been pre-rendered using AI generation tools.
Card item ICONS in the game are generated by ai
Static 2D art, such as background images, are AI generated.
Some of the pictures and videos are generated by AI
Game art may contain some generative AI aspects.
Some cutscenes and the game title are AI-generated images.
AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Infinite Loop:Backrooms In-game content art | Some 3D models use AI technology:
The 3D models of the monsters encountered during battles were created using AI modeling technology. | 张亮002 | - | Mar 18, 2026 | |
水浒:八方枭雄 In-game content artaudiocode | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game. | 逐梦工作室 | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
麻将的远征 In-game content artaudiotext | We currently use AI-generated content in the following areas:
Background images
Background music
Character avatars
Text translations | COSO | - | Mar 18, 2026 | |
Mysterious Treasure Dev only | Since I developed this on my own, I took advantage of opportunities to speed up the process. | Gürkan Gür | - | Mar 18, 2026 | |
Tales for the Long Nights In-game content artaudiotext | Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game. | After Image Studios | - | Mar 18, 2026 | |
灵魂•绝境防线 In-game content art | The character concept art and skill icons are AI-assisted creations.
AI has helped us produce a considerable amount of 2D assets. | 卜乙冈(Ploygon) | - | Mar 18, 2026 | |
Endor Awakens: Roguelike DRPG In-game content art | While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world. | Javier Hernández Torres | 49 | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
Alchemia Rogue: Mia and the Mystery Labyrinth In-game content text | AI tools were used to assist with localization. All translated texts were fully reviewed and edited by humans. No AI was used to create artwork, music, sound effects, or game design. | Limeleaf Games | - | Mar 18, 2026 | |
Cursor Survival In-game content art | AI generated images for upgrade cards. | MyDreamForever | - | Mar 18, 2026 | |
No More Deep Store/marketing art | This game only use AI to create the artistic text promoting the logo. | Neonstar Game Studio | - | Mar 18, 2026 | |
Level up Everything! Store/marketing textcodeart | LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI. | KamikaziAvalanche | - | Mar 18, 2026 | |
City: Battle Ground In-game content artaudio | Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music. | Redduckstudio | - | Mar 18, 2026 | |
Evo Born In-game content art | Some characters and backgrounds generated with Leoonardo AI. | Thisisdemo | - | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
剑心崛起 In-game content art | Character and boss designs have been pre-rendered using AI generation tools. | YiyouGame | - | Mar 18, 2026 | |
迷阵追缉 In-game content art | Card item ICONS in the game are generated by ai | 董国政 | - | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Not Waste Wood Store/marketing art | Some of the pictures and videos are generated by AI | 好友故事 | - | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
City of Despair: Shadows Over Tokyo In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Parasite In-game content art | AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds. | StarInfidel | 43 | Mar 18, 2026 |