Tower of Annihilation: Welcome to HellSteamPlaceholder art assets for the demo are ai-generated, but will be replaced with human art at the earliest reasonable opportunity.
- Creator
- Aaron Clark
- Reviews
- -
- Added
- Aug 26, 2026
Tower of Annihilation: Welcome to HellSteamPlaceholder art assets for the demo are ai-generated, but will be replaced with human art at the earliest reasonable opportunity.
AndreaSteamSome art assets (ui, icons, monster sprites) were created with AI assistance.
Elegy For A VioletSteamThis game uses AI-assisted tools during development for some localization translation and code writing. No AI content is generated during gameplay.
Dragons InvasionSteam- Handcrafted music enhanced with AI - AI-generated SFX
Cat a LoopSteamUse of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence.
Heroic Frontline: Dawn HymnSteamThe game's art assets and theme music are AI‑generated
Calc and BeatSteamGenerating UI Images Used for program development
Wall Street DonkeySteamAI tools were used for research and to assist in creating some visual assets. All final assets were reviewed and refined by the developer.
EtchedSteamSome temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime.
Dungeon of the ForgottenSteamGenerative AI was used for: - The game's logo and Steam store capsule artwork (image generation) - Translation of in-game text into Turkish, German, French and Spanish -AI-generated images were reviewed and edited before use.
敦煌流光SteamThe murals in the game are actually restored from real historical murals using AI.
Exiles of the Dark DungeonSteamThis game uses AI-generated art assets (character portraits, backgrounds, and promotional images) created during development. AI tools also assisted with coding. All AI-generated content has been reviewed and finalized by the developer. The game does NOT generate any AI content in real-time during gameplay.
Vibin' & Survivin'SteamAs a solo project, Vibin & Survivin leverages AI assistance for asset design, audio generation, and coding support. This allowed me to punch above my weight class as a single developer and focus on crafting tight, responsive action-roguelike gameplay!
Adventure HonorSteamThe character skill map and background scene background map use some AI, and the background music uses some AI
Pegs of HellSteamSome of the visual elements are generated.
The Last ColorSteamThe Last Color was created with the assistance of AI-powered software in several areas of production, including technical development, early-stage ideation, visual experimentation, and selected artwork. These tools were used only as part of the development process. All content available to players is pre-made, and no artificial intelligence is used to create or modify content while the game is running.
Deck BeastsSteamArtificial Intelligence used to generate placeholder assets for card art and in code modification.
CRUSH IT ALLSteamThis game uses artificial intelligence to assist in generating art assets and supplementing the game code architecture. (AI was not used for game design or music.)
Confidence ManSteamThis game is basically AI-generated
Invasion of the AbyssSteamThis work is fully developed and produced with the assistance of AI: character animations, scene maps, interface UI, sound effects, music and other art and audio materials are all generated by AI; The core gameplay mechanism of the game relies on manual planning to complete the development outline, and the implementation of segmented content and function building are all assisted by AI to complete the development work.
GnollHackSteamGnollHack features 'Overseer', an optional in-game AI assistant. Using external generative AI models, Overseer provides live-generated text responses to players during gameplay. Players can ask questions about mechanics or request contextual hints based on their current game state. AI content is strictly limited to text chat, and the service utilizes safety filters and prompt guardrails to ensure responses are safe, relevant, and free of illegal or harmful content.
Dungeon SookumaSteamGenerative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services.
神临SteamUse AI to assist with openness and appropriately generate various game materials!
Last GambitSteamSome of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting. All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time.
CalcinationSteamAI is used in this project to accelerate coding and assisted in generating some of the marketing material.
Greater FoolSteamNothing in GREATER FOOL is generated while you play. Every run is deterministic code with seeded randomness, all music and sound is synthesized live by the game itself, and no art comes from an image generator: the pixel art, the icons, and the store images are drawn in code, shape by shape. AI assistance was used while drafting some of the game's written text, which I edited and rewrote to fit the voice of the game.
Hiss or MissSteamThis game uses pre-generated AI-assisted content during development. AI tools were used to assist with the creation of certain visual assets and early concept artwork. All AI-generated content has been reviewed, edited, and curated by the developer before inclusion in the final game. The game does not use live AI generation during gameplay.
勇者和他的朋友们SteamSome image materials were generated.
MeowWorldSteamGenerative AI tools were used during development to assist with selected pre-generated visual assets and portions of the programming work. All AI-assisted content is manually reviewed, edited, and integrated by the developer. Visual assets are repainted, adjusted, and brought into a consistent art style before being used in the game or promotional materials. The game does not generate AI content during gameplay and does not connect to any external AI services.
UndermoonSteamSome sound effects, written content, and artwork were generated with AI and then manually edited and refined.
Roguelike BricksSteamGenerative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services.
Legend of AetherSteamI am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements.
Caribbean ProspectorSteamSome pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features.
照片勇者SteamSnapQuest uses live-generated AI as part of its core photo-scanning mechanic. When a player captures or selects a photo, a vision-language model analyzes the image and generates structured card content, including a card name, description, category, and gameplay attributes. The card artwork uses the player's submitted photo rather than an AI-generated replacement image. Generated results vary depending on the submitted photo.
Last AscenderSteamGenerative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards.
Folklore War GameSteamThis game was built with the help of AI, for audio, images, text translation, and to some extent the code itself.
Warden of the Sunken KeepSteamAI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs
Warp to Sector OneSteamThe game's design, game systems, balance, and English narrative are human-developed. AI tools were used during development as a coding assistant, with any recommended code changes specified, reviewed, and tested by the developer. The Japanese localization was produced with AI assistance and hand-edited for nuances, idioms, and accuracy. AI tools were also used for grammar and spell checking. No content is AI-generated at runtime.
SOLITAIRE.EXESteamSome 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay.
Send Them to HellSteamUpdated 8/24/2026 for Full Transparency: Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game.
守护猫老板SteamPortions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified.
The Devil's LedgerSteamThis game is basically AI-generated
疾风群侠传Steam本游戏使用 AI 辅助创作部分美术素材。
SacriForgeSteamSome of the content in SacriForge was created with the help of generative AI tools during development, including 2D art and illustrations, music, sound effects, and text. All AI-assisted content was reviewed and edited by the developer.
NovisSteamDuring development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art. These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
Dice & Dare : A Push-Your-Luck Casino-Style Dice RoguelikeSteamAI tools were used to assist in creating some store page descriptions and game graphics.
西部枪手SteamAI-generated assets were used for the characters, enemies, and backgrounds.
AshmournSteamThe background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
弈道登仙SteamSome visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
Mind Over DiceSteamAI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower of Annihilation: Welcome to Hell In-game content art | Placeholder art assets for the demo are ai-generated, but will be replaced with human art at the earliest reasonable opportunity. | Aaron Clark | - | Aug 26, 2026 | |
Andrea In-game content art | Some art assets (ui, icons, monster sprites) were created with AI assistance. | Lizel | - | Aug 26, 2026 | |
Elegy For A Violet In-game content codetext | This game uses AI-assisted tools during development for some localization translation and code writing. No AI content is generated during gameplay. | nrcashew | - | Aug 26, 2026 | |
Dragons Invasion In-game content audio | - Handcrafted music enhanced with AI
- AI-generated SFX | Tencah Games | - | Aug 25, 2026 | |
Cat a Loop In-game content art | Use of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence. | Kitten Purradise Studios | - | Aug 25, 2026 | |
Heroic Frontline: Dawn Hymn artaudio | The game's art assets and theme music are AI‑generated | Heart Field Studio | - | Aug 25, 2026 | |
Calc and Beat Dev only art | Generating UI Images
Used for program development | zakku3 | - | Aug 20, 2026 | |
Wall Street Donkey In-game content art | AI tools were used for research and to assist in creating some visual assets. All final assets were reviewed and refined by the developer. | NoCoo Fox | - | Aug 20, 2026 | |
Etched Store/marketing arttext | Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime. | 에스케이게임즈 | - | Aug 20, 2026 | |
Dungeon of the Forgotten In-game content arttext | Generative AI was used for:
- The game's logo and Steam store capsule artwork (image generation)
- Translation of in-game text into Turkish, German, French and Spanish
-AI-generated images were reviewed and edited before use. | Berkay Turkmen | - | Aug 19, 2026 | |
敦煌流光 In-game content art | The murals in the game are actually restored from real historical murals using AI. | JZHacker | - | Aug 19, 2026 | |
Exiles of the Dark Dungeon In-game content artcode | This game uses AI-generated art assets (character portraits,
backgrounds, and promotional images) created during development.
AI tools also assisted with coding. All AI-generated content has
been reviewed and finalized by the developer. The game does NOT
generate any AI content in real-time during gameplay. | 布莱恩和鱼缸工作室 | - | Aug 17, 2026 | |
Vibin' & Survivin' In-game content artaudiocode | As a solo project, Vibin & Survivin leverages AI assistance for asset design, audio generation, and coding support. This allowed me to punch above my weight class as a single developer and focus on crafting tight, responsive action-roguelike gameplay! | GoudaGames | - | Aug 16, 2026 | |
Adventure Honor In-game content artaudio | The character skill map and background scene background map use some AI, and the background music uses some AI | Laing Game | - | Aug 16, 2026 | |
Pegs of Hell Unclear art | Some of the visual elements are generated. | WOMBEX Games | - | Aug 14, 2026 | |
The Last Color Dev only artcode | The Last Color was created with the assistance of AI-powered software in several areas of production, including technical development, early-stage ideation, visual experimentation, and selected artwork. These tools were used only as part of the development process. All content available to players is pre-made, and no artificial intelligence is used to create or modify content while the game is running. | Devmode | - | Aug 14, 2026 | |
Deck Beasts Dev only artcode | Artificial Intelligence used to generate placeholder assets for card art and in code modification. | Constellation Studios | - | Aug 14, 2026 | |
CRUSH IT ALL In-game content artcode | This game uses artificial intelligence to assist in generating art assets and supplementing the game code architecture. (AI was not used for game design or music.) | Summer Poem | - | Aug 14, 2026 | |
Confidence Man Unclear | This game is basically AI-generated | zun | - | Aug 13, 2026 | |
Invasion of the Abyss In-game content artaudio | This work is fully developed and produced with the assistance of AI: character animations, scene maps, interface UI, sound effects, music and other art and audio materials are all generated by AI; The core gameplay mechanism of the game relies on manual planning to complete the development outline, and the implementation of segmented content and function building are all assisted by AI to complete the development work. | 陈易狄 | - | Aug 13, 2026 | |
GnollHack Live AI text | GnollHack features 'Overseer', an optional in-game AI assistant. Using external generative AI models, Overseer provides live-generated text responses to players during gameplay. Players can ask questions about mechanics or request contextual hints based on their current game state. AI content is strictly limited to text chat, and the service utilizes safety filters and prompt guardrails to ensure responses are safe, relevant, and free of illegal or harmful content. | Hyvän mielen pelit ry | 50 | Aug 9, 2026 | |
Dungeon Sookuma In-game content arttext | Generative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services. | 플랜츠게임 | - | Aug 8, 2026 | |
神临 Unclear art | Use AI to assist with openness and appropriately generate various game materials! | 青灯独酌 | - | Aug 7, 2026 | |
Last Gambit In-game content artcode | Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting.
All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time. | Mads | - | Aug 7, 2026 | |
Calcination Store/marketing codeart | AI is used in this project to accelerate coding and assisted in generating some of the marketing material. | Alchemic Productions | - | Aug 5, 2026 | |
Greater Fool In-game content text | Nothing in GREATER FOOL is generated while you play. Every run is
deterministic code with seeded randomness, all music and sound is
synthesized live by the game itself, and no art comes from an image
generator: the pixel art, the icons, and the store images are drawn
in code, shape by shape.
AI assistance was used while drafting some of the game's written text,
which I edited and rewrote to fit the voice of the game. | Frog Labs LLC | - | Aug 1, 2026 | |
Hiss or Miss In-game content art | This game uses pre-generated AI-assisted content during development. AI tools were used to assist with the creation of certain visual assets and early concept artwork. All AI-generated content has been reviewed, edited, and curated by the developer before inclusion in the final game. The game does not use live AI generation during gameplay. | DreamWell | - | Aug 1, 2026 | |
勇者和他的朋友们 Unclear art | Some image materials were generated. | Moyu Studio | - | Aug 1, 2026 | |
MeowWorld In-game content artcode | Generative AI tools were used during development to assist with selected pre-generated visual assets and portions of the programming work. All AI-assisted content is manually reviewed, edited, and integrated by the developer. Visual assets are repainted, adjusted, and brought into a consistent art style before being used in the game or promotional materials. The game does not generate AI content during gameplay and does not connect to any external AI services. | orangelo | - | Aug 1, 2026 | |
Undermoon In-game content audiotextart | Some sound effects, written content, and artwork were generated with AI and then manually edited and refined. | momorange | - | Jul 31, 2026 | |
Roguelike Bricks Store/marketing art | Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services. | Hunmo | - | Jul 29, 2026 | |
Legend of Aether Dev only art | I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements. | 伊奇游戏 | - | Jul 29, 2026 | |
Caribbean Prospector In-game content artcodetext | Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features. | Denis Salanta | - | Jul 29, 2026 | |
照片勇者 Live AI textart | SnapQuest uses live-generated AI as part of its core photo-scanning mechanic. When a player captures or selects a photo, a vision-language model analyzes the image and generates structured card content, including a card name, description, category, and gameplay attributes. The card artwork uses the player's submitted photo rather than an AI-generated replacement image. Generated results vary depending on the submitted photo. | Liminis Studio | - | Jul 29, 2026 | |
Last Ascender In-game content artcode | Generative AI is used in this game for both asset creation (such as UI elements and character visuals) and as a tool to assist in the development process (such as code organization). Every piece of content generated by AI is carefully reviewed and refined by the development team to ensure it meets our quality standards. | Ideal Creative | - | Jul 25, 2026 | |
Folklore War Game In-game content audioarttextcode | This game was built with the help of AI, for audio, images, text translation, and to some extent the code itself. | Join Digital Land | - | Jul 25, 2026 | |
Warden of the Sunken Keep Dev only art | AI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs | codegamedev | - | Jul 22, 2026 | |
Warp to Sector One In-game content codetext | The game's design, game systems, balance, and English narrative are human-developed. AI tools were used during development as a coding assistant, with any recommended code changes specified, reviewed, and tested by the developer. The Japanese localization was produced with AI assistance and hand-edited for nuances, idioms, and accuracy. AI tools were also used for grammar and spell checking. No content is AI-generated at runtime. | hextor.Games | 27 | Jul 20, 2026 | |
SOLITAIRE.EXE In-game content art | Some 2D art assets in this game (such as certain face-card portraits and mascots) were created with the assistance of AI image-generation tools and then hand-edited and composited. All game design, code, writing, and music are human-authored, and all store screenshots are captured from real gameplay. No AI-generated content is produced live during gameplay. | PhoenixDnB | - | Jul 18, 2026 | |
Send Them to Hell In-game content art | Updated 8/24/2026 for Full Transparency:
Send Them to Hell was built by a very small team with a very large appetite for demonic slaughter. Generative AI was used during development to create concept art and visual references for the graphic design team. These concepts were used as references during the creation and refinement of the game’s sprites and visual assets. The final assets were created and modified by the development team. The remainder of the artwork was created by human artists, who were compensated for their work and are credited in-game. | cbgames | - | Jul 18, 2026 | |
守护猫老板 In-game content art | Portions of this game's art assets were created with generative AI assistance. All content has been manually curated, adjusted and quality-verified. | 梦游草稿本(Sleepy Sketchbook) | - | Jul 18, 2026 | |
The Devil's Ledger Unclear | This game is basically AI-generated | zun | - | Jul 17, 2026 | |
疾风群侠传 In-game content art | 本游戏使用 AI 辅助创作部分美术素材。 | 成分复杂游戏实验室 | - | Jul 17, 2026 | |
SacriForge In-game content artaudiotext | Some of the content in SacriForge was created with the help of generative AI tools during development, including 2D art and illustrations, music, sound effects, and text. All AI-assisted content was reviewed and edited by the developer. | RapidRush | - | Jul 15, 2026 | |
Novis Dev only art | During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art.
These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets. | Umbra Team | - | Jul 15, 2026 | |
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike Store/marketing textart | AI tools were used to assist in creating some store page descriptions and game graphics. | TheVegasLab.com | - | Jul 11, 2026 | |
西部枪手 In-game content art | AI-generated assets were used for the characters, enemies, and backgrounds. | 比岛礁石 | 23 | Jul 11, 2026 | |
Ashmourn In-game content audio | The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI. | Yasin Demir | - | Jul 8, 2026 | |
弈道登仙 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer.
The game does not use live generative AI to generate content during gameplay. | LiBingMoMa Studio | - | Jul 8, 2026 | |
Mind Over Dice In-game content artaudio | AI was used as a creative tool for:
Generating and refining background art (later curated by our artists)
Creating early atmospheric textures for the soundtrack (finished by human composers)
All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency. | White Sobol | - | Jul 4, 2026 |