25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Marble FactorySteam
Disclosure

Pre-generated: the music and SFX was created with generative AI tools and then edited and mixed by the developer. No generative AI is used while the game is running.

Creator
Job's Done Games
Reviews
-
Added
Oct 9, 2026
记忆蛀虫Steam
Disclosure

Generative AI tools were used during development to create some visual assets and to assist with writing, modifying, and debugging code. All AI-generated or AI-assisted content was reviewed, adjusted, and integrated by the developer. The game does not use generative AI to create content during gameplay.

Creator
JSXPY工作室
Reviews
-
Added
Oct 9, 2026
After TroySteam
Disclosure

The card illustrations were made with an AI image tool from our own low-poly style references, then reviewed and placed by hand. All other art, the map, characters, interface, voices and writing were made by people. Store art and screenshots are captured from the game itself. I'm hoping I can replace the card art by proper human art before full release.

Creator
Ruben Van Den Broucke
Reviews
-
Added
Oct 7, 2026
Hauberk锁甲地牢Steam
Disclosure

The game's art assets (tile, monster and item sprite atlases) were produced during development using OpenAI's image generation service. We then processed the output ourselves into transparent PNGs and assembled them into atlases, which ship as static assets inside the build. The game does not call any AI service at runtime and contains no live-generated content. Every generated image was manually reviewed and corrected before being added to the atlas. Apart from the art, the code, game design, balance and text involve no AI-generated content.

Creator
BAI XIAN LE
Reviews
-
Added
Oct 1, 2026
rogOutSteam
Disclosure

Portraits of characters and creatures are generated using Stable Diffusion. They appear in-game and in store page materials. I plan to replace all generated portraits with hand-drawn art. Some in-game labels and text descriptions are placeholders generated by an LLM. I am gradually rewriting them by hand.

Creator
Stasoun
Reviews
-
Added
Sep 30, 2026
Oath of StigmataSteam
Disclosure

Generative AI was used during development to create pre-generated visual assets for the game, including character artwork, card artwork, backgrounds, visual effects, textures, UI artwork, and promotional materials. All AI-generated content is reviewed and curated by the developer before being included in the game. The game does not use live generative AI during gameplay.

Creator
LI SHUANG
Reviews
-
Added
Sep 28, 2026
PeristyleSteam
Disclosure

Generative AI tools were used during development to assist with concept art, promotional/store imagery, and some code. No content is generated in real time while playing — all in-game assets and text are fixed and do not change at runtime.

Creator
Elouen Ginat
Reviews
-
Added
Sep 25, 2026
Ultimate RPS ChampionshipSteam
Disclosure

Transparency is important--I built this game with extensive AI use, from coding to visual assets. If that's not your thing, I respect that. The game is free and I have no intention of adding anything in-game to buy. I just wanted to make something fun and see what I could do. Hopefully, it feels like some effort and creativity went into this and it's not just slop.

Creator
CLQ Gaming
Reviews
-
Added
Sep 25, 2026
Ember DistrictSteam
Disclosure

During development, we used generative AI to assist with some character art assets and early UI concepts. All related assets were subsequently refined and manually adjusted extensively by professional artists and other team members to ensure the finished work matched the game's distinctive style and quality standards.

Creator
Cyber Egg Tart
Reviews
-
Added
Sep 25, 2026
Rogue TitheSteam
Disclosure

Generative AI tools were used in the development of game assets and content.

Creator
David Gamble
Reviews
-
Added
Sep 24, 2026
妖灵棋局Steam
Disclosure

本游戏在开发过程中使用了生成式人工智能辅助创作部分游戏内容,包括部分美术资源和视觉素材。生成的内容经过人工筛选、修改和整合,并由开发者进行最终设计与制作。

Creator
Star
Reviews
-
Added
Sep 22, 2026
Ammerow: Lands BeyondSteam
Disclosure

The music in Ammerow: Lands Beyond was created with Claude Compose, a bespoke composition system built for this project. Rather than a generative music model, it works like a tireless studio composer: an AI assistant (Anthropic's Claude) writes and runs code that composes each piece note by note — melody, harmony, counterpoint and orchestration derived from music theory — and performs it through real, licensed virtual instruments in a professional DAW (Ableton Live). It then "listens back" by analysing the rendered audio to refine the balance. No generative audio/music model was used, no AI was trained on other artists' recordings, and no track was produced from a prompt. Every note is placed deliberately, and every piece is directed, reviewed and approved by a human. The result is authored, not generated. The sound effects are an original, human-directed procedural synthesis library. Claude Code assisted in writing custom Python DSP software and individual cue recipes; every waveform was deterministically rendered from mathematical models and recorded seeds. No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used. Ammerow is designed primarily as a coloured ASCII game. Selected creature, item and shopkeeper illustrations began as AI-generated source images and are converted through a deterministic ASCII-art pipeline. The optional tile mode is a work-in-progress secondary presentation. Its small atlases were programmatically drawn in a custom SDL application using natural-language Codex direction. No generative-image model, inherited tileset, traced artwork or third-party graphical asset was used. Some narrative, gameplay data and other player-facing material were also developed with AI assistance under human direction and review. Some Steam marketing backgrounds were created using OpenAI image-generation tools and then selected, reviewed and combined with deterministic Ammerow branding by the developer. No AI runs while the game is being played.

Creator
John Horton
Reviews
-
Added
Sep 21, 2026
Cosmo ArenaSteam
Disclosure

Cosmo Arena uses generative AI tools during development to assist with the creation and refinement of certain visual assets, concept art, UI elements, textures, and other game content. All AI-assisted content is reviewed, edited, and integrated by the developer. Generative AI is not used to create content dynamically during gameplay.

Creator
Cosmo Games
Reviews
-
Added
Sep 18, 2026
King's DescentSteam
Disclosure

No generative AI is used during live gameplay. During our development process we use generative AI for some algorithms, pixel art, some marketing content and where appropriate to improve code quality.

Creator
Stoneshift Games
Reviews
-
Added
Sep 18, 2026
Slot CrawlerSteam
Disclosure

AI tools were used during the development of Slot Crawler to assist in creating select visual assets and promotional materials. Every AI-assisted element was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and quality standards.

Creator
Disco Studio
Reviews
-
Added
Sep 16, 2026
猫法洗衣房Steam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some pre-generated 2D artwork, UI illustrations, icons, promotional images, and selected audio assets. All AI-assisted outputs were reviewed, edited, and integrated by the developer. The game does not generate content with AI at runtime, and no player input is sent to an AI service.

Creator
awucookie
Reviews
-
Added
Sep 16, 2026
GrimholdSteam
Disclosure

Grimhold's artwork is created by commissioned human artists, and its music is human-made licensed audio. Generative AI tools were used to assist in writing portions of the game's descriptive text and creature lore. All gameplay, code, and design are human-made. The game does not generate any AI content during play and does not connect to external AI services.

Creator
Elzerath Studio
Reviews
-
Added
Sep 12, 2026
The Return of IllunesSteam
Disclosure

Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion. Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.

Creator
14Dimension Enterprise
Reviews
-
Added
Sep 7, 2026
Tumble: A Cozy Dice RogueliteSteam
Disclosure

Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand. The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting. No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.

Creator
Colin Bish
Reviews
-
Added
Sep 3, 2026
Final Night FirefightSteam
Disclosure

Final Night Firefight uses generative AI tools during development to assist with the creation of some pre-generated game artwork, visual assets and music. I review, edit, and integrate all AI-assisted content as part of the game's development process. The game does not generate AI content live during gameplay.

Creator
Avanti Stark
Reviews
-
Added
Sep 3, 2026
Seven Sins PokerSteam
Disclosure

AI tools were used during the creation of draft visual assets. All AI-generated material is reviewed, edited, and manually refined by professional artists before being included in the final product.

Creator
Scy Score Games
Reviews
-
Added
Sep 3, 2026
Hostile BoardsSteam
Disclosure

Hostile Boards uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay

Creator
ChessFinity
Reviews
-
Added
Sep 3, 2026
Seven BlasphemiesSteam
Disclosure

We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored. We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric. This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.

Creator
Crit42 Studio
Reviews
-
Added
Sep 3, 2026
Mind The QuotaSteam
Disclosure

Generative AI tools have been used as support in the development of this game. They were primarily used for programming, translations, and some background and art elements. All content has been manually reviewed and approved before being included in the game.

Creator
MISHOWARE
Reviews
-
Added
Sep 1, 2026
GreedspireSteam
Disclosure

Some of the game's 2D artwork, including character, enemy and boss sprites, item icons, and backgrounds, was created using generative AI tools. All such assets were individually reviewed, selected, polished and integrated by the development team.

Creator
arcanabytes
Reviews
-
Added
Aug 31, 2026
Lateral CrawlSteam
Disclosure

Lateral Crawl will launch in Early Access. The Early Access build will contain some AI-generated and developer-edited sound effects, which are planned to be replaced before the 1.0 release.

Creator
Gideon X
Reviews
-
Added
Aug 31, 2026
暗黑骨牢Steam
Disclosure

AI was used only to help create a few marketing images (capsule art and header capsule). All store screenshots, written content, and in-game art, audio, and text are handcrafted. The game contains no live or runtime AI-generated content.

Creator
Bunny Moon Shady
Reviews
-
Added
Aug 31, 2026
AndreaSteam
Disclosure

Some art assets (ui, icons, monster sprites) were created with AI assistance.

Creator
Lizel
Reviews
-
Added
Aug 26, 2026
Elegy For A VioletSteam
Disclosure

This game uses AI-assisted tools during development for some localization translation and code writing. No AI content is generated during gameplay.

Creator
nrcashew
Reviews
-
Added
Aug 26, 2026
Cat a LoopSteam
Disclosure

Use of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence.

Creator
Kitten Purradise Studios
Reviews
-
Added
Aug 25, 2026
Wall Street DonkeySteam
Disclosure

AI tools were used for research and to assist in creating some visual assets. All final assets were reviewed and refined by the developer.

Creator
NoCoo Fox
Reviews
-
Added
Aug 20, 2026
EtchedSteam
Disclosure

Some temporary store page artwork (capsule images) and marketing text were created with the assistance of AI tools. The game itself does not contain AI-generated art, sound, or content, and does not use AI generation at runtime.

Creator
에스케이게임즈
Reviews
-
Added
Aug 20, 2026
Dungeon of the ForgottenSteam
Disclosure

Generative AI was used for: - The game's logo and Steam store capsule artwork (image generation) - Translation of in-game text into Turkish, German, French and Spanish -AI-generated images were reviewed and edited before use.

Creator
Berkay Turkmen
Reviews
-
Added
Aug 19, 2026
敦煌流光Steam
Disclosure

The murals in the game are actually restored from real historical murals using AI.

Creator
JZHacker
Reviews
-
Added
Aug 19, 2026
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