AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Traditional Roguelike
TitleDisclosureCreatorSrcReviewsAdded
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
弈道登仙
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
LiBingMoMa Studio
-Jul 8, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
Huntervania
In-game content
art
Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI.
Dubcherry
-Jun 30, 2026
Meowdness
In-game content
artaudiocodetext
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Snowball Games
-Jun 29, 2026
Thirteen: Risk & Rogue
Store/marketing
art
This game uses AI to generate the promotional/achievement images for Steam.
Xunx
-Jun 28, 2026
骰途地牢
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, including UI icons, skill and relic icons, character portraits and sprites, combat VFX, dungeon tile art, and menu and interface decoration. All generated images were reviewed, edited, and integrated by the development team.
HuangJianJian
-Jun 28, 2026
Crimson Crawl
Store/marketing
art
1.Some scenes 2.promotional renderings。
Hollow Moon Studio
-Jun 28, 2026
Ashen Crown
In-game content
artaudiocode
Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine.
Quahjit
-Jun 28, 2026
Dungeon door
In-game content
arttext
Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows: Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic. Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages.
Daniel.Co
-Jun 28, 2026
Gold is Life
Store/marketing
arttext
Generative AI tools were used during development to assist with some pre-generated visual and text assets, including Steam store or marketing materials. All AI-assisted content is reviewed and included before release. The game does not generate new AI content during gameplay and does not connect to external AI services while running.
Nam Rood
-Jun 28, 2026
赢麻了
In-game content
art
Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay.
F11 Game Studio
-Jun 27, 2026
CORRUPT.EXE
In-game content
artcode
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
FORGE GAMES
-Jun 27, 2026
雀神 Sparrow God
Store/marketing
text
Sparrow God uses generative AI assistance for localization and some store-page/marketing copy. The game's design, mechanics, and mahjong rules are all original works by the developer. In-game visuals and audio are created through the developer's direction + algorithms (procedural rendering/synthesis), not AI-generated images or music. AI is a development-assist tool; the creative direction is led by a human.
LIU JUN
-Jun 27, 2026
墨影突围:无尽生存
In-game content
artcode
Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.
Li Yang
-Jun 15, 2026
Master Foot
Live AI
textartaudio
This game uses generative AI to create realistic player behavior, match commentary, dynamic tactics, and some images and music may also be generated by AI, improving replayability while keeping user data private and not used to train external models.
Lamblety
-Jun 11, 2026
国王的游戏(King'sGame)
In-game content
art
Some of the scene and character illustrations are generated by AI.
Lazymangamestudio
-Jun 9, 2026
Qumino
In-game content
art
Some images in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Qurtys
-Jun 4, 2026
Deck Of Misakila
In-game content
art
Generative AI tools were used exclusively to create the main menu background illustration and the visual assets/textures for the enemy characters. No other parts of the game utilize artificial intelligence, and all other assets were created or acquired manually by the developers. The game does not contain any live-generated or real-time AI content.
Dynarix Games
-Jun 4, 2026
Super Monsterdoom
Dev only
textartcode
During the development of Super Monsterdoom, generative AI tools were used to support text creation, visual exploration, and mechanical iteration. As a solo developer, these tools were key to accelerating and expanding the process, but every final asset, text, and design decision went through extensive human editing, refinement, and hands-on work.
Magical Mistery Shop
-Jun 3, 2026
Atlas Zone
Store/marketing
art
AI was used to create the visual elements on the Steam store page.
StoneBreaker Studios
-Jun 3, 2026
文明幸存者
In-game content
artcode
The art and code of this game are fully generated with AI assistance.
缘码游戏工作室
10Jun 3, 2026
Dev Life: Tap & Code
Unclear
art
Some images were generated using AI
RoniN Studio
-Jun 3, 2026
OfMiceAndMechs
Dev only
audio
Temporary trailer music was created with AI during early concept development. Final music will be fully human-made.
MarxMustermann
-Jun 3, 2026
Dungeon Dash: Relic Of Binding
In-game content
art
As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, and level designs are entirely original, conceived long before AI tools entered the picture. The artwork combines hand drawn, stock, and AI generated assets, all of which have been further modified and animated by hand to fit the vision of the game.
Jeff Anderson
-May 23, 2026
Kick The Dungeon
In-game content
art
This game uses generative artificial intelligence (AI) to create some of its visual art assets. Certain in-game images and illustrations were partially generated with the assistance of AI-based painting tools.
Fortuity Studio
-May 23, 2026
楚汉争霸之神兵天降(Divine Descent: Chu-Han)
Dev only
codeart
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
Darkspell Keep
Store/marketing
art
Promotional Poster
Black Passion Studio
-May 23, 2026
江湖藏锋
In-game content
arttextcode
This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some 2D visual assets, icons, background concept art, text drafting/localization, and programming support. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live generative AI during gameplay.
machi_studio
-May 23, 2026
Dungeons of Desolation Remastered
In-game content
artcode
Dungeons of Desolation Remastered is based on my original 2012 Xbox Live Indie Games release. The original artwork, music, sound effects, code, game design, story, systems, and overall creative direction were created by me as an individual developer. For this remastered PC version, I have used generative AI tools as part of the development process to assist with asset upscaling/enhancement and with porting/refactoring the original XNA codebase to a modern MonoGame version. AI-assisted work is reviewed, edited, and integrated by me. Generative AI is not used to dynamically generate gameplay, story, dialogue, items, levels, or player-facing content at runtime.
OnlyLuck Games
-May 23, 2026
Minesweeper: Unlimited Expansion
Dev only
code
I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability.
Hugh
-May 23, 2026
Gladiator's Revenge
Unclear
art
help in concept art
Dash Games Indie
-May 23, 2026
Rats Survivors
In-game content
art
We utilized generative AI tools (such as Midjourney and Stable Diffusion) during the development phase to assist in creating 2D concept art, UI elements, and background textures for the game. We carefully reviewed, edited, and upscaled all generated assets manually to ensure they do not infringe on any existing intellectual property or copyrights. No content is generated in real-time during gameplay.
Forge Games
-May 23, 2026
Magic Knights
In-game content
arttextcode
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
纯AI Studio
-May 23, 2026
Dragonwake
In-game content
art
All graphical assets are AI-generated.
Mr Crops
-May 23, 2026
Platon³
Store/marketing
art
Steam capsules have been generated with AI.
AER Games
-May 23, 2026
猫鼠地牢
Store/marketing
art
This game uses AI-generated promotional images.
Xunx
-May 23, 2026
Omen of the Godless
Unclear
artaudio
Pictures and sound
GraveBound Studios
-May 23, 2026
Lunaris
In-game content
art
Some of the images in the library, as well as in the store, were generated by AI Some sprites and icons were created with AI
Flacher
-May 23, 2026
Noblefold: Kingdoms of Chance
In-game content
art
Some 2D assets were created with the assistance of generative AI tools and further refined by the developer.
Noblefold Studios
-May 23, 2026
Rogue Mate
In-game content
text
This game incorporates AI assistance in its development. The overall vision and execution remain that of the developer. All language translations were done using Claude. If there are any mistranslations, please contact me to fix them!
MiThiKaL Productions
-May 23, 2026
Dama e Dungeons: 2D
In-game content
art
This game is made by just one person and uses artificial intelligence to create the images in order to optimize the game's development.
José Leonardo Silva Guerreiro
-May 23, 2026
Tavrik
In-game content
textartaudio
This game uses AI-assisted tools in the following areas of development: Localization: Some translations were assisted or reviewed using AI language tools. Visual Assets: Small number of 2D UI elements and textures were created or refined with AI image generation tools for reference, then edited by a human artist. Sound Effects: Some SFX were generated or prototyped using AI audio tools. All AI-assisted content was reviewed, curated, and approved by the development team. No AI content is generated at runtime — all assets are static and hand-selected before shipping.
Nyra Games
-May 23, 2026
Divineblaze : March Tactics
In-game content
art
1).Opening Story background images. 2).Character portrait images are AI-assisted.
LD Game Studio
11May 23, 2026
舰魂重构
In-game content
art
All art assets were generated using generative AI
洛米条
-May 23, 2026
赤马
In-game content
art
游戏中所有的图片和视频均由AI生成
玄逍工作室
-May 23, 2026
Rune Rally
Dev only
artcode
AI Tools have been used during the development in both artwork and code.
Octagon Interactive LLC
-May 23, 2026
献祭浮木!我无限复活!(魔王传说)
In-game content
art
The game's artwork is AI-assisted.
梦华
-Mar 18, 2026
141 results
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