A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
- Creator
- 伊林游戏
- Reviews
- -
- Added
- Mar 18, 2026
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A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the final product.
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
- All translations except English and Russian. - Some game logic like boilerplate code.
This game only uses AI-generated content in promotional videos, images, and game menu video images
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
Our game uses AI-powered images for store assets. Images will change before the game is released.
Marketing material.
AI has been used to help develop the game's cover art.
Officer images in game are made by AI and some UI button can be made by AI too.
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
AI has been used to help develop the game's cover art.
Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process.
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
AI was used to assist in the creation some of the store page marketing materials
AI generated music AI generated cutscene pictures Some AI generated icons
Breathtaking AI generated graphics
The game cover image was created using artificial intelligence
Generative AI was used to create the images for the store.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
Some languages were AI translated from English.
Some of the Localizations were done by AI(Deep Seek).
Artificial intelligence was used to create marketing materials.
Some visuals and audio in the game have been created using generative AI technology.
Used for creating the game banner
Enemy ships are controlled by a transformer neural network trained to play the game.
AI was used to generate some of the in-game assets and Steam assets.
Artificial intelligence technology has been used in some in-game visuals and music.
Some in game posters are AI generated. AI voice changer used to morph some voice acting.
Store background contents are created only with AI.
AI is used for generating certain assets and marketing materials
Logo and menu image partially made with ai software with few changes
I use a combination of AI generated voice, music, and some imagery for portraits and logos
Generative AI was used to assist in programming, texture creation, and background music.
All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage. The music in the game is generated by AI based on predefined parameters. The game does not use any real-time AI-generated content.
Some Graphics, icons or design
some UI elements are created with IA
AI-generated art object
AI-generated art object
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
AI was used in order to make several of the game art assets
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
AI technology is utilized for the images.
The trailer music and some game music have be done with AI programs.
Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result.
Some plot background pictures
Only the character's space suit AI voice was made with generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
No Time Left In-game content artaudio | Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the final product. | Gonzo Technologies | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Asteroid Odyssey In-game content textcode | - All translations except English and Russian.
- Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
Arcane Overdrive Store/marketing art | Our game uses AI-powered images for store assets. Images will change before the game is released. | Nords | - | Mar 18, 2026 | |
Cancer Crusher USA Store/marketing | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
Robots Arena Fight Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
Street Racer Collection (QUByte Classics) In-game content art | Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI. | QUByte Interactive | - | Mar 18, 2026 | |
Buggy Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Turbo Carnage In-game content art | Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using AI tools. These AI outputs served as a foundation and were further edited and refined by the artists to ensure quality, consistency, and originality. No AI-generated content is created during gameplay, and AI was only one step in a multi-stage creative process. | Haylaz Games | - | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
Drow Space Shooter Store/marketing art | Breathtaking AI generated graphics | Xgarius Games | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Toxic In-game content artaudio | AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change. | Odium Studios | - | Mar 18, 2026 | |
Doomriderz In-game content text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
Bayraktar and Stugna Store/marketing art | Artificial intelligence was used to create marketing materials. | Nebocry Interactive | - | Mar 18, 2026 | |
Doom Drive In-game content artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Subspace Reticulum Live AI | Enemy ships are controlled by a transformer neural network trained to play the game. | ThisOneThatOne | - | Mar 18, 2026 | |
Dead Man's Drive In-game content art | AI was used to generate some of the in-game assets and Steam assets. | Nomad Outlaw Studios | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Full Steam Undead In-game content artaudio | Some in game posters are AI generated. AI voice changer used to morph some voice acting. | Crooks Peak | - | Mar 18, 2026 | |
RiseofCommander Store/marketing art | Store background contents are created only with AI. | AtlasGameWorks | - | Mar 18, 2026 | |
Iron Trident Store/marketing art | AI is used for generating certain assets and marketing materials | Iron Trident Games | - | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
Post-Speed In-game content artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop details and after the compositing stage.
The music in the game is generated by AI based on predefined parameters.
The game does not use any real-time AI-generated content. | Livinskii Aleksandr | - | Mar 18, 2026 | |
IcoNick Duster - Planets Defender Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
25920 In-game content art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
TOKYO OVERDRIVE Store/marketing art | AI technology is utilized for the images. | FUNAKI GAMES | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Toybox Aces In-game content art | Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result. | Coffeeshock Studios | - | Mar 18, 2026 | |
Snow Ash Store/marketing art | Some plot background pictures | Ember Studio | 159 | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 |