Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer.
- Creator
- JMHop
- Reviews
- -
- Added
- Jun 3, 2026
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Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer.
I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordable to commission and impossible for me to produce alone. AI let me focus on what I actually built by hand: the game design, the mechanics, the 181 tomes, the scoring engine, the balance, the words. What's AI-generated: • Visual art (backgrounds, character portraits, tome/scroll/blessing illustrations, store page art) — generated with AI image tools, curated and selected by me • Music — generated with AI audio tools, curated and selected by me • Some flavor text and descriptive copy — drafted with AI assistance, edited by me What's not AI: • The game itself — every system, mechanic, balance number, character design, and core decision is mine • The dictionary, the tile distributions, the scoring math, the run structure, the boss fights — hand-built • The code — written by me with the help of AI assistants the same way any modern developer uses them No AI runs at runtime. Nothing is generated for you on the fly during play. Everything you see was reviewed before it shipped.
A small number of textures and video files in the game were generated using AI.
Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game. The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development.
A part of the background and scenes. Some elements of the user interface.
The English translation of this game was completed with AI assistance.
All voice dubbing (customer speech lines) was generated using AI text-to-speech technology. Core gameplay design, code, and overall creative direction are human-authored.
We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can rest assured.
**most of the part are made with AI**
This game uses generative AI tools during development. All voice-over audio is generated using AI tools. The game does not use live generative AI during gameplay.
Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene descriptions, and character responses are generated in real time by an AI model — you can choose a third-party API service (such as DeepSeek, OpenAI, or Anthropic), or run a model locally on your machine via Ollama. You provide your own API credentials and bear the associated costs; we do not operate any server to relay your requests. The AI generates dialogue and descriptive text at runtime, always within the constraints of pre-authored narrative blueprints, characters, and world settings.
This game contains some AI-generated background artwork in in-game scenes. All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design.
It contains some Images generated by AI.
The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player.
AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork. No AI-generated content is included in gameplay, game assets, or user interactions.
Some content may have been generated using automated tools or processes.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
The game uses AI voice generation tools to create audio voiceovers for partial narrative texts and dialogue. All underlying text and story are originally created by the developer.
Some of the music was generated using AI. A portion of the promotional video was generated by AI.
All content, except for gameplay and text, is created using AI.
The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models.
Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works.
Some cutscene images were generated with AI .
This game used generative AI tools during development to assist with some pre-generated content, including portions of visual assets and some code/text assistance. All AI-assisted output was reviewed, modified, and curated by the developer before being included in the game. This game does not use live-generated AI during gameplay.
Word Space Blaster uses pre-rendered AI Art and Animations.
AI tools were used to assist with the creation of game content, such as generating and refining text-based expressions and supporting development tasks. All core gameplay design, implementation, and final content selection were created and curated by the developer.
Code, images, and text content are generated with AI assistance.
All images in the game and on the Steam page were generated by AI.
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
AI was used to generate parts of the game's soundtrack/music.
This game uses generative AI in the creation of its assets (artwork, music, text, code) and during gameplay to judge word associations via Google Gemini.
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets.
All images and CGs in this game are created with AI assistance
Art, Music, Text.
人工智能(AI)内容标识 游戏部分音效,配音,美术资产由AI生成
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。
提醒:本作美术方面使用了AI辅助绘画。
all the pictures are generated by artificial intelligence.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The visual assets of this game are generated by AI.
This game uses GeminiAPI for conversations and features some photorealistic images.
Translation and some background pictures
Some promotional images and game art are generated by AI
This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting.
仅用AI生成了极少数,用于装饰作用的美术素材
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Word Rift Store/marketing art | Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer. | JMHop | - | Jun 3, 2026 | |
Words are Hard In-game content artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordable to commission and impossible for me to produce alone. AI let me focus on what I actually built by hand: the game design, the mechanics, the 181 tomes, the scoring engine, the balance, the words.
What's AI-generated:
• Visual art (backgrounds, character portraits, tome/scroll/blessing illustrations, store page art) — generated with AI image tools, curated and selected by me
• Music — generated with AI audio tools, curated and selected by me
• Some flavor text and descriptive copy — drafted with AI assistance, edited by me
What's not AI:
• The game itself — every system, mechanic, balance number, character design, and core decision is mine
• The dictionary, the tile distributions, the scoring math, the run structure, the boss fights — hand-built
• The code — written by me with the help of AI assistants the same way any modern developer uses them
No AI runs at runtime. Nothing is generated for you on the fly during play. Everything you see was reviewed before it shipped. | AcornHunter Games | - | May 23, 2026 | |
Defying Fate: 60 Days to the Exam In-game content art | A small number of textures and video files in the game were generated using AI. | Touchas99 | - | May 23, 2026 | |
图说八道 In-game content art | Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game.
The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development. | StarryMatrix | - | May 23, 2026 | |
Jixo 5: Mask Parade Collector’s Edition Unclear art | A part of the background and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | May 23, 2026 | |
白书传说 In-game content text | The English translation of this game was completed with AI assistance. | Hairtails | 32 | May 23, 2026 | |
Stall Tycoon In-game content audio | All voice dubbing (customer speech lines) was generated using AI text-to-speech technology.
Core gameplay design, code, and overall creative direction are human-authored. | Iluminant Studios | - | May 23, 2026 | |
WORJONG In-game content text | We use AI assistance for translation and dictionary creation.
Everything is ultimately reviewed by humans, so you can rest assured. | Circle KEN | - | May 23, 2026 | |
这是Emoji Unclear | **most of the part are made with AI** | wojiao-yc | - | May 23, 2026 | |
MUTS NO TYPO In-game content audio | This game uses generative AI tools during development.
All voice-over audio is generated using AI tools.
The game does not use live generative AI during gameplay. | Half-Baked Cake | - | May 23, 2026 | |
Chrongrid Live AI text | Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene descriptions, and character responses are generated in real time by an AI model — you can choose a third-party API service (such as DeepSeek, OpenAI, or Anthropic), or run a model locally on your machine via Ollama. You provide your own API credentials and bear the associated costs; we do not operate any server to relay your requests. The AI generates dialogue and descriptive text at runtime, always within the constraints of pre-authored narrative blueprints, characters, and world settings. | Chrongrid Studio | - | May 23, 2026 | |
空匣子 In-game content art | This game contains some AI-generated background artwork in in-game scenes.
All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design. | 硕大的脚趾 | 125 | May 23, 2026 | |
Shadows Over Fog City Store/marketing art | It contains some Images generated by AI. | None Studio | - | May 23, 2026 | |
Prison Queen Live AI text | The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player. | Sassy Bananas | - | May 23, 2026 | |
灰度决策 Store/marketing art | AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork.
No AI-generated content is included in gameplay, game assets, or user interactions. | Pocket Forge | - | May 23, 2026 | |
Bible Quiz: Trivia Game Unclear | Some content may have been generated using automated tools or processes. | Supergonk | 21 | May 23, 2026 | |
How Much for the Body in the Freezer In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 212 | May 23, 2026 | |
Legacy Code: Relic Restorer In-game content audiotext | The game uses AI voice generation tools to create audio voiceovers for partial narrative texts and dialogue. All underlying text and story are originally created by the developer. | ZENG ZIZHAO | - | May 23, 2026 | |
云游VR In-game content audioart | Some of the music was generated using AI.
A portion of the promotional video was generated by AI. | YY | - | May 23, 2026 | |
To-Doodle In-game content artaudio | All content, except for gameplay and text, is created using AI. | LIU JIEYI | - | May 23, 2026 | |
Digital Civilization: Evolution In-game content arttext | The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models. | KonaGames | - | May 23, 2026 | |
小真心AI-2055 In-game content audiotextart | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works. | AngeBi | - | May 23, 2026 | |
XiaoLuo's English War In-game content art | Some cutscene images were generated with AI . | LUO WENJUN | - | May 23, 2026 | |
HexTrial A C.O.R.E. Cognitive Test In-game content arttextcode | This game used generative AI tools during development to assist with some pre-generated content, including portions of visual assets and some code/text assistance. All AI-assisted output was reviewed, modified, and curated by the developer before being included in the game. This game does not use live-generated AI during gameplay. | Bandit Labs | - | May 23, 2026 | |
Word Space Blaster In-game content art | Word Space Blaster uses pre-rendered AI Art and Animations. | a|REA Software | - | May 23, 2026 | |
Xeno Finder In-game content text | AI tools were used to assist with the creation of game content, such as generating and refining text-based expressions and supporting development tasks. All core gameplay design, implementation, and final content selection were created and curated by the developer. | Schmitt's Spieleschmiede | - | May 23, 2026 | |
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 | |
Tiny Wizard Tavern Store/marketing art | All images in the game and on the Steam page were generated by AI. | SmogGames | - | May 23, 2026 | |
DEAR SUSPECT - 亲爱的嫌疑人 Live AI text | This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better. | ELEGISTS STUDIO | - | May 23, 2026 | |
Keyboard Survivors In-game content audio | AI was used to generate parts of the game's soundtrack/music. | AhmedJalil | - | May 23, 2026 | |
GOHEI Live AI artaudiotextcode | This game uses generative AI in the creation of its assets (artwork, music, text, code) and during gameplay to judge word associations via Google Gemini. | TredGames | 17 | May 23, 2026 | |
The Iron and the Oath In-game content artaudio | Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer. | FFire Studio | - | May 23, 2026 | |
Cosy Puzzle Cabin In-game content arttext | Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer. | Andrew Misselbrook | - | May 23, 2026 | |
领导来了Boss is coming In-game content art | Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets. | Van's Studio | - | May 23, 2026 | |
虚假的爱 In-game content art | All images and CGs in this game are created with AI assistance | YE RUOPING | - | May 23, 2026 | |
小鹿游北京 Lulu in Beijing Unclear artaudiotext | Art, Music, Text. | 冷笑黑妖 | - | May 23, 2026 | |
落樱 In-game content audioart | 人工智能(AI)内容标识
游戏部分音效,配音,美术资产由AI生成 | 无尽创意MCUNC | - | May 23, 2026 | |
We Believe in No Gods In-game content artcode | This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing. | JIMIJIMI19 | - | May 23, 2026 | |
论道聊斋 Store/marketing art | 本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。 | 破界游戏 | - | May 23, 2026 | |
Sunlit remedy In-game content art | 提醒:本作美术方面使用了AI辅助绘画。 | Mygration | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
盲心:伪装的幻想 In-game content artaudio | 游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI | 林诗语 | - | May 23, 2026 | |
Cross Math - Logic Number Puzzle Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | May 23, 2026 | |
16 Personalities Simulator In-game content art | The visual assets of this game are generated by AI. | DreamStep | 53 | May 23, 2026 | |
Digital Anima: Virtual Lifeform Care Kit Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. | dankhearts | 19 | May 23, 2026 | |
Pointer Manual In-game content textart | Translation and some background pictures | 川月瑰奇 | - | May 23, 2026 | |
万世剑冢 Store/marketing art | Some promotional images and game art are generated by AI | 阿郎 | 64 | May 23, 2026 | |
时间花园 In-game content arttextaudio | This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting. | Shanghai Tri-Core Workshop Network Technology Co., Ltd. | - | May 23, 2026 | |
夜酌星河:吧台物语 Store/marketing art | 仅用AI生成了极少数,用于装饰作用的美术素材 | 星络鲸游戏 | - | May 23, 2026 |