Some of the art in the game was created with the help of AI.
- Creator
- Gergo V
- Reviews
- -
- Added
- Aug 23, 2026
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Some of the art in the game was created with the help of AI.
This game was primarily coded with AI. The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with) Please don't buy it if you're not a fan of this use of AI generation.
Some of the artwork in The Dawn Forge — the item, building, unit and boss illustrations — and the spoken narration lines were created using AI image and voice tools, working from the developer's own art direction and scripts, and then composed and edited by hand. Nothing is generated while you play: the game runs entirely offline and never contacts an AI service.
Some of the store promotional materials for this game (including the cover, main key visual, and some 2D UI elements) were created with the assistance of generative AI. In-game visual effects, programming, gameplay, and all other game content were developed entirely by human developers. The game does not use generative AI during runtime, nor does it collect or upload player data.
AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made! Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you?
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI was used for selected visual assets during development. All AI-assisted content was reviewed by the developer. No AI content is generated during gameplay.
Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release.
AI processing used for some props and characters
Generative AI was used as a development aid: to assist with programming and UI implementation, to create the initial concept art for the characters, and to produce the background music. All generated images were then retouched and revised by the developer. No content is generated by AI in real time while the game is running.
Some visual assets in this game were generated using AI.
This game uses generative AI tools during development. AI-assisted tools are used to help create or refine some artwork, including fictional team logos, mascots, character portraits, background illustrations, and marketing images. AI-assisted tools are also used to help create or refine some sound and music-related materials, such as fictional team cheering themes and audio concepts. AI is used to assist with fictional game data creation, including team concepts, player data, regional flavor text, news text, event ideas, and other in-game text content. AI-assisted coding tools are used during development to help write, review, debug, and improve parts of the game code. All content is reviewed and edited by the developer before being included in the game. The game does not use live generative AI during gameplay.
Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
This game uses AI generation tools in the creation of some graphical assets, background music, and code.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
This game uses AI generation tools at several stages of development. - Artwork: the card illustrations and key art use images produced with AI image-generation tools. The developer selected, cropped, and adjusted the outputs — and discarded the ones that did not fit — before integrating them into the game. - Text: card flavor text and story prose were drafted with AI assistance, then edited and finalized by the developer. The world setting and narrative structure were decided by the developer. - Localization: the English text was translated with AI assistance and reviewed by the developer. No content is generated by AI while the game is running. Everything is pre-generated during development.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
部分游戏内背景图使用AI辅助生成,剧情与角色设计均为原创。
Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game.
Some assets have been generated using AI
As an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity. Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game.
A large portion of visual art assets in this game are produced with generative AI tools during the development phase, including all in-game character portraits & character sprites, UI panels, functional icons, decorative interface elements, scene backgrounds, environment illustrations and promotional store page artwork. All AI-generated draft materials have been comprehensively manually revised, redrawn, style unified, technically trimmed and fully copyright compliance verified by our internal professional art team before being packaged into the final released build. There is NO real-time, runtime AI content generation function activated while players are running the game. All AI-assisted content is fixed pre-rendered static assets only.
Generative AI was used to assist with parts of this game's localization.
Some in-game background artwork was created using generative AI as source material, then manually edited, processed, and optimized by the developer. Some music was arranged using generative AI services based on original compositions previously written by the developer, then manually edited and remastered. Generative AI was also used to assist with translation and editing of some store-page text and English localization, with the final content reviewed and edited by the developer. The game does not generate any AI content at runtime.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
Generative AI has been used to create some elements of the user interface, sprites, and art.
Characters and environments are human‑created. Some cutscenes, special effects and icons use AI-generated assets.
Bugs. Billions of Bugs. features artwork developed with generative AI.
Generative AI was used during the development of this game to assist with programming and English localization. Generative AI was not used to create in-game assets such as images, music, or sound effects.
The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay.
AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay.
This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
AI was used in development of the game
This game was developed with the assistance of generative AI. Music, sound effects, translation, and some visual art were AI-generated, then curated and adjusted by the developer.
This game was developed through collaboration between the developer and AI tools across most content (art, writing, design); in-game translations were generated by AI.
As a solo indie developer, I'm a programmer rather than a designer, so AI was used to assist with layout creation while I focused on building the core of the game.
Generative AI was used solely for creating the game's background music. All visual assets, gameplay design, and writing were created without generative AI.
We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
Some images and text in this game were created with the assistance of generative AI.
本游戏的部分角色立绘、单位动画与美术素材使用生成式人工智能工具预先生成,之后由开发者筛选、编辑并整合进游戏。游戏运行过程中不会实时生成 AI 内容。
Artwork, music and parts of the text were created with AI tools and individually curated, refined and hand-fitted into the game by the developer. No AI content is generated at runtime.
This game utilized generative artificial intelligence for: Script creation. Assistance in creating some images. Some narrative text.
The game to contain art assets generated by artificial intelligence
This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection.
Generative AI was used to make audio
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rotten Keep In-game content art | Some of the art in the game was created with the help of AI. | Gergo V | - | Aug 23, 2026 | |
Recursive Intelligence Dev only code | This game was primarily coded with AI.
The story and concept was made almost entirely by myself (As this was the main aim of the game to begin with)
Please don't buy it if you're not a fan of this use of AI generation. | Malacia | - | Aug 23, 2026 | |
The Dawn Forge In-game content artaudio | Some of the artwork in The Dawn Forge — the item, building, unit and boss illustrations — and the spoken narration lines were created using AI image and voice tools, working from the developer's own art direction and scripts, and then composed and edited by hand. Nothing is generated while you play: the game runs entirely offline and never contacts an AI service. | Carlos | - | Aug 23, 2026 | |
万象回廊:元素 In-game content art | Some of the store promotional materials for this game (including the cover, main key visual, and some 2D UI elements) were created with the assistance of generative AI. In-game visual effects, programming, gameplay, and all other game content were developed entirely by human developers. The game does not use generative AI during runtime, nor does it collect or upload player data. | 黄涛 | - | Aug 23, 2026 | |
AI Tycoon Store/marketing artcode | AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made!
Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you? | Moonstruck | 87 | Aug 23, 2026 | |
SIFT Store/marketing arttext | Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | Sheep Arcade | - | Aug 23, 2026 | |
TapTrapGrow Store/marketing codearttext | Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay. | Cartoon Rocket Games | - | Aug 23, 2026 | |
Long Watch In-game content art | Generative AI was used for selected visual assets during development. All AI-assisted content was reviewed by the developer. No AI content is generated during gameplay. | William Wilson | - | Aug 23, 2026 | |
Load Factor Dev only code | Load Factor's player-facing content its data, simulation, art, and text is authored by us, not generated by AI. During development we used AI-assisted coding tools to help write and review source code, in the same way modern IDEs offer AI assistance. No artwork, audio, writing, or localization shipped in the game is AI-generated, and the game does not generate any content using AI while you play. | FlyWithTom | - | Aug 23, 2026 | |
Desktop Halfpipe In-game content arttextcode | Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release. | Stripey Cat Games | - | Aug 23, 2026 | |
读博模拟器 Store/marketing codeart | Generative AI was used during game development to assist with programming and to create some pre-generated promotional artwork. All AI-assisted outputs were reviewed and edited by the developer before release. | Jia Games | - | Aug 23, 2026 | |
Tiny Archer In-game content art | AI processing used for some props and characters | 西云游戏 | - | Aug 23, 2026 | |
ムシバ放置株式会社 In-game content artaudiocode | Generative AI was used as a development aid: to assist with programming and UI
implementation, to create the initial concept art for the characters, and to
produce the background music. All generated images were then retouched and
revised by the developer. No content is generated by AI in real time while the
game is running. | donpema | - | Aug 23, 2026 | |
Neural Goblins In-game content art | Some visual assets in this game were generated using AI. | Grey Chan's Lab | - | Aug 23, 2026 | |
47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! In-game content artaudiotextcode | This game uses generative AI tools during development.
AI-assisted tools are used to help create or refine some artwork, including fictional team logos, mascots, character portraits, background illustrations, and marketing images.
AI-assisted tools are also used to help create or refine some sound and music-related materials, such as fictional team cheering themes and audio concepts.
AI is used to assist with fictional game data creation, including team concepts, player data, regional flavor text, news text, event ideas, and other in-game text content.
AI-assisted coding tools are used during development to help write, review, debug, and improve parts of the game code.
All content is reviewed and edited by the developer before being included in the game. The game does not use live generative AI during gameplay. | Sports Management Kraft Games | - | Aug 23, 2026 | |
Corgi Corgi Cor! In-game content art | Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay. | Crazish Games | - | Aug 23, 2026 | |
Incremental Pachinko Heaven In-game content artaudiocode | This game uses AI generation tools in the creation of some graphical assets, background music, and code. | Meitei Tachikawa | - | Aug 23, 2026 | |
Highscore Dev only codetext | The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services. | M'HiR interactive | - | Aug 23, 2026 | |
Archronica In-game content arttext | This game uses AI generation tools at several stages of development.
- Artwork: the card illustrations and key art use images produced with AI image-generation tools.
The developer selected, cropped, and adjusted the outputs — and discarded the ones that did not
fit — before integrating them into the game.
- Text: card flavor text and story prose were drafted with AI assistance, then edited and finalized
by the developer. The world setting and narrative structure were decided by the developer.
- Localization: the English text was translated with AI assistance and reviewed by the developer.
No content is generated by AI while the game is running. Everything is pre-generated during development. | Chronowa Games | - | Aug 23, 2026 | |
Poggers 2 In-game content art | Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface). | ZaxtorGameS | - | Aug 23, 2026 | |
Shadows of Three: Coup In-game content art | 部分游戏内背景图使用AI辅助生成,剧情与角色设计均为原创。 | 张不良 ZHANG BU LIANG | - | Aug 23, 2026 | |
にゃんこサバイバー In-game content artaudiotext | Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game. | Nyanko Studio | - | Aug 23, 2026 | |
Chaos Chess Unclear | Some assets have been generated using AI | Dark Keep Studios | - | Aug 23, 2026 | |
The Winery - Winemaking Simulator In-game content artaudio | As an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity.
Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game. | Quasar Studio | - | Aug 23, 2026 | |
万剑之残破修仙界 In-game content art | A large portion of visual art assets in this game are produced with generative AI tools during the development phase, including all in-game character portraits & character sprites, UI panels, functional icons, decorative interface elements, scene backgrounds, environment illustrations and promotional store page artwork.
All AI-generated draft materials have been comprehensively manually revised, redrawn, style unified, technically trimmed and fully copyright compliance verified by our internal professional art team before being packaged into the final released build.
There is NO real-time, runtime AI content generation function activated while players are running the game. All AI-assisted content is fixed pre-rendered static assets only. | 如意真仙 | - | Aug 23, 2026 | |
Quote Typer In-game content text | Generative AI was used to assist with parts of this game's localization. | Novare Orbis | - | Aug 23, 2026 | |
Bonbaran! In-game content artaudiotext | Some in-game background artwork was created using generative AI as source material, then manually edited, processed, and optimized by the developer.
Some music was arranged using generative AI services based on original compositions previously written by the developer, then manually edited and remastered.
Generative AI was also used to assist with translation and editing of some store-page text and English localization, with the final content reviewed and edited by the developer.
The game does not generate any AI content at runtime. | StudioPresys | - | Aug 23, 2026 | |
Egg to Monster In-game content art | Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay. | Furo-Pizza Studio | - | Aug 23, 2026 | |
SUPERCHESS In-game content art | Generative AI has been used to create some elements of the user interface, sprites, and art. | Peach Forge Ltd | - | Aug 23, 2026 | |
Spud Legends In-game content art | Characters and environments are human‑created. Some cutscenes, special effects and icons use AI-generated assets. | Beijing Gaishi Potato Technology Co., Ltd | - | Aug 23, 2026 | |
Bugs. Billions of Bugs. In-game content art | Bugs. Billions of Bugs. features artwork developed with generative AI. | Recoil Mojo | - | Aug 23, 2026 | |
Colony on the Run In-game content codetext | Generative AI was used during the development of this game to assist with programming and English localization. Generative AI was not used to create in-game assets such as images, music, or sound effects. | TBCATGAMES | - | Aug 23, 2026 | |
AMEN: MAYHEM In-game content artaudiotext | The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay. | Nutty Brain Games | - | Aug 23, 2026 | |
Shrine Train In-game content arttextaudio | AI-assisted tools were used during development to help create and refine some visual assets, text, and audio content. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. The game does not generate AI content dynamically during gameplay. | ShrINe | - | Aug 23, 2026 | |
LED HEARTS In-game content art | This game uses AI-generated art for character illustrations and background images. All AI-generated images were reviewed and manually edited by the developer. AI is NOT used to generate any content during gameplay in real-time. Voice acting is performed by human actors. The story and script were written by a human. | Fugas Kitsune | - | Aug 23, 2026 | |
Zombie Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Aug 22, 2026 | |
UNDERSTAR: Dig Below, Rise Above Unclear | AI was used in development of the game | Nextgenrun games | - | Aug 22, 2026 | |
GRIDLOCK GAMBIT In-game content audioarttext | This game was developed with the assistance of generative AI. Music, sound effects, translation, and some visual art were AI-generated, then curated and adjusted by the developer. | Yossy | - | Aug 22, 2026 | |
PhDing in the UK In-game content arttext | This game was developed through collaboration between the developer and AI tools across most content (art, writing, design); in-game translations were generated by AI. | Mouse Mouse | - | Aug 22, 2026 | |
Empire Eleven 2026 In-game content art | As a solo indie developer, I'm a programmer rather than a designer, so AI was used to assist with layout creation while I focused on building the core of the game. | NextStation Games | - | Aug 22, 2026 | |
Snack Tiles In-game content audio | Generative AI was used solely for creating the game's background music. All visual assets, gameplay design, and writing were created without generative AI. | Chaotic Twinz Studio Limited | - | Aug 22, 2026 | |
Jumpy vs. Chompy Store/marketing text | We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created. | Hu Ping | - | Aug 22, 2026 | |
Send More Monsters In-game content arttext | Some images and text in this game were created with the assistance of generative AI. | MightyCodeDragon | - | Aug 22, 2026 | |
水浒英雄传:八幕战役 In-game content art | 本游戏的部分角色立绘、单位动画与美术素材使用生成式人工智能工具预先生成,之后由开发者筛选、编辑并整合进游戏。游戏运行过程中不会实时生成 AI 内容。 | dztdash | - | Aug 22, 2026 | |
The Ash Remembers In-game content artaudiotext | Artwork, music and parts of the text were created with AI tools and individually curated, refined and hand-fitted into the game by the developer. No AI content is generated at runtime. | Veyr Works | - | Aug 22, 2026 | |
Os Segredos de Ezequiel In-game content textart | This game utilized generative artificial intelligence for:
Script creation.
Assistance in creating some images.
Some narrative text. | Eric Vinicius da Costa santos | - | Aug 22, 2026 | |
Pigeon Valera In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Aug 22, 2026 | |
Super Piotr Deluxe In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing. | JuyuLabs | - | Aug 22, 2026 | |
The Producer Live AI text | Trainee dialogue is generated in real time by an online AI service during gameplay. The AI produces conversation text based on each trainee's personality, history, and the player's management decisions. All management systems, music releases, chart rankings, and settlement run locally — only dialogue generation requires an internet connection. | Plotfun Inc | - | Aug 22, 2026 | |
Arcanum Idle In-game content audio | Generative AI was used to make audio | Lanier Labs LLC | - | Aug 22, 2026 |