AI-generated art object
- Creator
- Zavbin LTD
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated art object
My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.
Promotional image on the store page
Generative AI used as an inspiration, design and was manually edited.
Store page art
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music
In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes. These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere.
AI has been used to help develop the game's cover art.
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
Some textures were generated with AI.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
AI has been used to help develop the game's cover art.
The use of artificial intelligence was only applied to audio, for example music. It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things. Even though it is used for music, few were generated by artificial intelligence.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Due to budget constraints, some of the game's 2D sprites are generated by a neural network.
The capsule art, several images used in the game, and most of the human voices are generated by AI.
The store page assets were generated with AI
The images on the store page are generated using AI
AI-generated art objects
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game.
Some graphical assets for steam page were created with AI
During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions. All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes.
AI was used to generate some assets and marketing material.
Music Generation (Licensed)
AI generated paintings on wall and localization
The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon.
graphical elements, movie posters etc. Some songs in the radio are AI-generated.
AI is used in the game to improve the quality of audio tracks.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter!
some Audio and Graphics where created with the help of AI
In the game's marketing materials, artificial intelligence was used as a visual component.
During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes.
For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances.
Generative AI was used in this project to create the musical soundtrack and translations.
It was applied in the creation of some meshes/3D models for specific characters or objects.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page. Program code generation: AI is utilized to create and optimize program code for implementing game features and systems.
The game features images generated in advance by artificial intelligence for metro advertising banners.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
The generated soundtrack
Generate and use game still images with AI
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
AI was used for voice acting.
Some of the content is generated by AI.
Some artwork on this page was created with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Raaabix Le Store/marketing art | AI-generated art object | Zavbin LTD | - | Mar 18, 2026 | |
Dark Return Live AI audio | My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events. | Wally7 | 11 | Mar 18, 2026 | |
银河先锋 Store/marketing art | Promotional image on the store page | TopGame | 20 | Mar 18, 2026 | |
Hardcore Circus Unclear arttext | Generative AI used as an inspiration, design and was manually edited. | PocketsOfEnergy | - | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
This game was made by AI Store/marketing codetext | The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences). | Samuel Zubak | - | Mar 18, 2026 | |
VoidWalker: Call of Insomnia In-game content artaudio | The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music | UNgames Studios | - | Mar 18, 2026 | |
The Duchess Curse In-game content artaudio | In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes.
These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere. | Konstantin Lappas | - | Mar 18, 2026 | |
Retro Dungeon Slayer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
Veil In-game content art | Some textures were generated with AI. | State of the Art Game Studio | - | Mar 18, 2026 | |
ARO dangerous campaign In-game content art | Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay. | Alexander Sevastianov | - | Mar 18, 2026 | |
Goblin Assault: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Wendigo's Outside In-game content audio | The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence. | DrexDinisSG | - | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
Fiora In-game content art | Due to budget constraints, some of the game's 2D sprites are generated by a neural network. | ArcanaLord | - | Mar 18, 2026 | |
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
Sword Snap Store/marketing art | The store page assets were generated with AI | CelestialCore Games | - | Mar 18, 2026 | |
雄闯天下 Store/marketing art | The images on the store page are generated using AI | 郑雄祥 | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
第三灵界 In-game content arttext | The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing. | CelestialArk 灵舟 | - | Mar 18, 2026 | |
Operation : Strike & Secure Store/marketing art | Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the background image of its main menu. This image was generated using an AI tool to bring a unique and immersive aesthetic to the game interface. However, no AI is used to generate real-time content during gameplay, and all other visual and mechanical elements were created and verified by the development team. The AI-generated image meets copyright requirements and has been carefully checked to ensure it fits the theme and atmosphere of the game. | WanderLab | 13 | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
Road879: Five Hours In-game content artaudio | During the development of our game, certain visual, video, and audio assets were created using AI-assisted tools. These technologies supported our creative process—especially in concept design, environmental elements, sound effects, and cinematic transitions.
All content has been carefully refined and integrated to ensure it aligns with the overall atmosphere and quality of the game. We use AI technologies with ethical responsibility, always prioritizing originality and excellence. | Calins Games Studio | - | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Lock. Stock. And Hungry Pumpkins. In-game content art | We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes. | Cornfield Games | - | Mar 18, 2026 | |
Gravenfall: Veil of Darkness Store/marketing art | AI was used to generate some assets and marketing material. | Kyle Rogstad | - | Mar 18, 2026 | |
Cozy Dash In-game content audio | Music Generation (Licensed) | Rainbow Cat Studio | 11 | Mar 18, 2026 | |
Patient-001 In-game content arttext | AI generated paintings on wall and localization | Sunil Sutariya | 12 | Mar 18, 2026 | |
Pirates Never Die In-game content art | The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon. | Konvenant | - | Mar 18, 2026 | |
Last Drop In-game content artaudio | graphical elements, movie posters etc. Some songs in the radio are AI-generated. | Lohkare Games Oy | 198 | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
ETHERNITY Live AI text | Our game uses advanced AI technology to enhance your gameplay experience. Interact with lifelike AI characters that respond to your actions in real-time, engage in dynamic, generative conversations, and explore evolving storylines driven by AI-powered NPCs. This AI integration ensures every playthrough is unique, creating a living, breathing world that adapts to your decisions and strategies. Dive into an immersive, intelligent world where your choices truly matter! | ETHERNITY | - | Mar 18, 2026 | |
Yasuke Simulator In-game content artaudio | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Diddy Store/marketing art | In the game's marketing materials, artificial intelligence was used as a visual component. | GalaxyVerse | 23 | Mar 18, 2026 | |
Echoes of Argora In-game content audio | During the development process, I may utilize procedural and AI-based tools to assist in the creation of certain content, including voiceover audio. In all cases, these tools are used as part of the creative process, and the final product reflects my artistic vision and expression as the developer. For example, I may use voice-changer tools or AI-assisted generation to create the voices of characters during in-game dialogues and cutscenes. | Emerald Studios Sweden | - | Mar 18, 2026 | |
Rise of the Vanguard In-game content audio | For the demo of Rise of the Vanguard, we have used AI generation primarily to create temporary character voices. This decision was made due to the realities of being a single-developer studio with no funding or external support, and these AI-generated voices are intended only as a stopgap until we can secure funding and hire dedicated professional voice actors. Beyond this, our use of AI has been limited to standard development tooling, such as IDE line-completion features and AI-assisted debugging, which are customary in modern software development. We do not use AI for narrative design, worldbuilding, or core creative direction, and we strongly support creative professionals and the long-term importance of human-created art and performances. | Galactic Studio | - | Mar 18, 2026 | |
Gorf the Frog In-game content audiotext | Generative AI was used in this project to create the musical soundtrack and translations. | DIG Games | - | Mar 18, 2026 | |
Dead Sale In-game content art | It was applied in the creation of some meshes/3D models for specific characters or objects. | Keter studio | 20 | Mar 18, 2026 | |
Pirates Of Justice In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | - | Mar 18, 2026 | |
CowaCowa: Jinmenken In-game content textcode | In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page.
Program code generation: AI is utilized to create and optimize program code for implementing game features and systems. | nobisiko games | 69 | Mar 18, 2026 | |
Metrophobia In-game content art | The game features images generated in advance by artificial intelligence for metro advertising banners. | Fang's Lab | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Unshaken In-game content audio | The generated soundtrack | Catgene Games | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Valley of Stars Unclear | Some of the content is generated by AI. | 金亮子木 | 14 | Mar 18, 2026 | |
JUMP! The Floor Is... Store/marketing art | Some artwork on this page was created with AI assistance. | GamesDoc | 40 | Mar 18, 2026 |