Store page's capsule art is AI generated. Codes in the game are AI generated.
- Creator
- JayZed
- Reviews
- -
- Added
- Mar 18, 2026
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Store page's capsule art is AI generated. Codes in the game are AI generated.
The game's logo and some in-game artwork were created using generative AI.
This game uses AI-generated artwork for character designs, card illustrations, and visual assets. As a solo indie developer, I used AI tools to create base artwork, which was then manually refined and edited by hand. All AI-generated content was created during pre-production and does not generate new content in real-time during gameplay.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The background images and grapes pictures are pre-rendered AI art.
Game art and marketing
I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot. All final code in the game is manually created and reviewed by me. The game itself does not use AI and does not generate any code during gameplay.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
Generative AI was used to help create voice audio, translations, and some game media.
Some of the inventory icons in this game were generated using artificial intelligence.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Generative AI was used in-part to draft and edit the codebase.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay.
Music and some 3D assets created with AI
Some background images in this game were created using AI tools during development.
I used AI to generate code to speed up the development of the game.
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
游戏中商店老板图片以及商店背景为ai生成
AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency.
The puzzle images pre-rendered AI art
A part of the backgrounds and scenes. Some elements of the user interface.
AI has been used to generate graphics.
AI tools were utilized to generate some art assets on the store page and in-game.
The game's logo and some in-game artwork were created using generative AI.
Please note: The effect images on the store page were generated by AI and are not game screenshots.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Some UI elements are generated using AI.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The main menu song was created with the help of artificial intelligence.
In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were further refined and processed manually; none were used in their raw form. Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation.
Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation. The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist.
This work uses illustrations created by a generative AI (Midjourney) in part.
In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music.
I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc.. Game & the store page in all languages except Korean and English were translated using AI. Translation errors may exist, so please always let me know on the discord server and help me fix them!
The development process involved AI-assisted proofreading and a third-party plugin for AI translation.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
AI used in most background creation/alteration. Heavily used in code debugging/review.
The puzzle images pre-rendered AI art
LLMs helped with translation of some upgrades/descriptions.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German.
The gameplay background music is AI Generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bird Poo Game In-game content artcode | Store page's capsule art is AI generated. Codes in the game are AI generated. | JayZed | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Goblin Miners art | This game uses AI-generated artwork for character designs, card illustrations,
and visual assets. As a solo indie developer, I used AI tools to create base
artwork, which was then manually refined and edited by hand. All AI-generated
content was created during pre-production and does not generate new content
in real-time during gameplay. | Chief Games | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Argonauts Agency: Patterns of Morpheus In-game content art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Fireplace Game Dev only code | I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot.
All final code in the game is manually created and reviewed by me.
The game itself does not use AI and does not generate any code during gameplay. | Aviva Siegel | - | Mar 18, 2026 | |
Ashes of Paradise In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 | |
Blather In-game content audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
Monster Mine Clash In-game content art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Ghostie Town Dev only code | Generative AI was used in-part to draft and edit the codebase. | Joshua Hanneson | - | Mar 18, 2026 | |
Mining Wizards In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | 105 | Mar 18, 2026 | |
Stim Dock In-game content art | AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay. | ShadowPane | - | Mar 18, 2026 | |
GagImpact In-game content audioart | Music and some 3D assets created with AI | natamigame | - | Mar 18, 2026 | |
Typing English In-game content art | Some background images in this game were created using AI tools during development. | NovareOrbis | - | Mar 18, 2026 | |
Suction Bot Dev only code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
某天成为妹妹 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 12 | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
Echo Shift Dev only code | AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency. | SnailReaper | - | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Jixo 4: Magical Nights Collector’s Edition art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Unholy Crimes Unclear art | AI has been used to generate graphics. | Moody Creatives | - | Mar 18, 2026 | |
Bouncy Bean In-game content art | AI tools were utilized to generate some art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
MergeShift In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Crazy Toad In-game content art | Please note: The effect images on the store page were generated by AI and are not game screenshots. | Timmy | - | Mar 18, 2026 | |
BLOK 200: Prologue In-game content artaudio | A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form. | Experiments Field Studio | - | Mar 18, 2026 | |
天使过家家 In-game content art | The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually. | 面包店的面包 | - | Mar 18, 2026 | |
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
CELESTAY | Some UI elements are generated using AI. | BUBBLE GUM LLC | - | Mar 18, 2026 | |
VÖLUND Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | VÖLUND_DEV | 13 | Mar 18, 2026 | |
Geckos & Deckos In-game content audio | The main menu song was created with the help of artificial intelligence. | Twin Origins | - | Mar 18, 2026 | |
噬丹 In-game content audio | In the creation of music and sound effects, we made use of AI-assisted tools.
However, all AI-generated materials were further refined and processed manually; none were used in their raw form.
Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation. | 泉游工作室 | - | Mar 18, 2026 | |
Sketch Royale - Draw Something Live AI text | Our game uses light AI systems to enhance the fun — not to replace creativity.
In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation.
The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist. | Tinny Studios | - | Mar 18, 2026 | |
TRUECOLOR Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Smart Number Place In-game content artaudiocode | In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music. | Stargeon,Inc. | - | Mar 18, 2026 | |
Video Editor In-game content text | I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc..
Game & the store page in all languages except Korean and English were translated using AI.
Translation errors may exist, so please always let me know on the discord server and help me fix them! | r2turntrue | - | Mar 18, 2026 | |
The Last Lodge In-game content text | The development process involved AI-assisted proofreading and a third-party plugin for AI translation. | Kusppy Studios | 30 | Mar 18, 2026 | |
Mystery Phantoms : Ghostly Secrets Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Merchant's Rise Dev only codeart | AI used in most background creation/alteration. Heavily used in code debugging/review. | Portly Poet Gaming | - | Mar 18, 2026 | |
Color Splash: Parrots In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT CAT In-game content text | LLMs helped with translation of some upgrades/descriptions. | CodeTheory Ltd | 48 | Mar 18, 2026 | |
Christmas Yarn 4: Blessing Star In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German. | Ironcode Gaming | - | Mar 18, 2026 | |
FruitFall Catcher In-game content audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 |