AI was used to generate some of the images and to animate the historical characters.
- Creator
- Mama Makes Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate some of the images and to animate the historical characters.
Viking themed loadingscreen and Startscreen images pre generated by AI.
Arts are generated with AI support
We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
AI was used to help with code, writing, and visuals since the project was made on an extremely small budget.
The original appearance of the art was recreated using AI and further refined by humans
We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game.
Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional.
Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds
- Voiceovers and animations - Various graphic elements
Backgrounds
Visual art
Used AI to create images such as loading screen and steam art.
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
Some art content and voice acting are made by AI.
The game itself does not contain AI-generated assets. AI was used only for some background images shown on the Steam store page and in the trailer.
Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese).
Generative AI is used to assist in the development of some gameplay art assets.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
AI has been used for concept art generation and current story placeholder images and may not appear in final game.
LLM was used to translate the text into different languages.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
PlaceHolder Photos.
Some 2D graphics on store page
Contains AI generated background art and 2D portraits/illustrations.
I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues.
The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support.
AI images were generated for use on the store page and as loading screens within the game.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
Our game utilizes AI to assist in creating in-game photographs.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
It's midjourney premium for the backgrounds.
AI generated concept art may end up in the game in some derivative form. AI may be used to debug, improve, or prototype code. This applies only to a small subset of content. The majority of content in the game does not involve AI generated content.
Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI.
Part of the images for the difficult mode were created using AI
Cover art.
Some graphics were created and edited with AI.
We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements.
We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content. Currently, the following AI-generated assets are used in the game: • Text • Voice (new) AI-generated text is used for: • In-game text and translations (localization) • Steam Store descriptions, updates, and announcements • Social media communications • Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support) AI-generated voice is used for: • Arcade announcer voice We are committed to transparency and will communicate any future changes to our use of AI-generated content.
AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
For music, sound effects and voice (acting) we are using this site elevenlabs. For textures (sprites) we are using ChatGPT
Store description and promotional graphics generated using AI tools.
AI used for: cover art elements.
Store description and promotional graphics generated using AI tools.
AI was part of the workflow for creating images of characters and locations.
AI used for: cover art elements.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Taste of History In-game content art | AI was used to generate some of the images and to animate the historical characters. | Mama Makes Games | - | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
School Girl Simulator Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Cardverse In-game content art | We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas. | Codefirst.io | - | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
Infinity Islets Dev only codetextart | AI was used to help with code, writing, and visuals since the project was made on an extremely small budget. | Suspicious Penguin | 11 | Mar 18, 2026 | |
Kukuevo In-game content art | The original appearance of the art was recreated using AI and further refined by humans | ProjectKukuevo | 160 | Mar 18, 2026 | |
The Dream Office In-game content audioart | We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game. | BEPLAYER | 50 | Mar 18, 2026 | |
STORY OF SEASONS: Grand Bazaar In-game content text | Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional. | Marvelous Inc. | 1.3k | Mar 18, 2026 | |
Felon-E Live AI text | Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds | Jumbo Mana | - | Mar 18, 2026 | |
RestorArt: Fairwood Hills Unclear audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Myth Finders | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Elven Rivers 6: Guardians of Hope Collector's Edition Unclear art | Visual art | BigCityLab | - | Mar 18, 2026 | |
Mole Royal Store/marketing art | Used AI to create images such as loading screen and steam art. | Hungry Cats Games | - | Mar 18, 2026 | |
Deconstruction Simulator In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.3k | Mar 18, 2026 | |
Nekograms Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | 18 | Mar 18, 2026 | |
Vasilisa In-game content artaudio | Some art content and voice acting are made by AI. | Fleon Games | - | Mar 18, 2026 | |
Click Cluck Store/marketing art | The game itself does not contain AI-generated assets.
AI was used only for some background images shown on the Steam store page and in the trailer. | Amca Games | - | Mar 18, 2026 | |
ボクセル築城ずんだもんキャッスル In-game content text | Generative AI is used as an auxiliary tool for the translation of the store page and the main game (English and Chinese). | KC Project | 104 | Mar 18, 2026 | |
Roving Rovers In-game content art | Generative AI is used to assist in the development of some gameplay art assets. | Mini Mammoth Games | - | Mar 18, 2026 | |
Snow Cone: The Inside Scoop Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | - | Mar 18, 2026 | |
As Above So Below Store/marketing art | AI has been used for concept art generation and current story placeholder images and may not appear in final game. | Neon Pomegranate | - | Mar 18, 2026 | |
Math & Topology In-game content text | LLM was used to translate the text into different languages. | Panthera Titanium | - | Mar 18, 2026 | |
King of Retail 2 In-game content artaudio | Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI.
Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years. | Freaking Games | 225 | Mar 18, 2026 | |
crystal caverns Unclear | PlaceHolder Photos. | Levi Martin | - | Mar 18, 2026 | |
Car Dealer Simulator Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 4.3k | Mar 18, 2026 | |
Interactive Gun Range In-game content art | Contains AI generated background art and 2D portraits/illustrations. | Poleaxe Games LLC | - | Mar 18, 2026 | |
Highland Panic In-game content artcode | I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues. | Midnite Oil Software L.L.C. | - | Mar 18, 2026 | |
The First Mine Store/marketing art | The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support. | Stefan Böttcher | - | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
Moving Through Life In-game content art | Our game utilizes AI to assist in creating in-game photographs. | Challenging Games | 70 | Mar 18, 2026 | |
Sneaky Pirates In-game content artaudiotext | We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking. | Knights of the Gray Matter | 14 | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
Without You In-game content art | It's midjourney premium for the backgrounds. | Aleksey Izimov | - | Mar 18, 2026 | |
Nautikin Adventures In-game content artcode | AI generated concept art may end up in the game in some derivative form. AI may be used to debug, improve, or prototype code. This applies only to a small subset of content. The majority of content in the game does not involve AI generated content. | Revmatek | 18 | Mar 18, 2026 | |
Fortune Cookie In-game content arttext | Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI. | HaoHao Games | 51 | Mar 18, 2026 | |
Pair Of Stamps In-game content art | Part of the images for the difficult mode were created using AI | Five Percents | 70 | Mar 18, 2026 | |
Carrying Carrots Store/marketing art | Cover art. | Kind Cat Games | - | Mar 18, 2026 | |
Maze Nuts In-game content art | Some graphics were created and edited with AI. | White Keyframe | - | Mar 18, 2026 | |
Life of Delivery Store/marketing art | We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements. | Aimcalcy | - | Mar 18, 2026 | |
Coin Pusher Casino In-game content textaudio | We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content.
Currently, the following AI-generated assets are used in the game:
• Text
• Voice (new)
AI-generated text is used for:
• In-game text and translations (localization)
• Steam Store descriptions, updates, and announcements
• Social media communications
• Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support)
AI-generated voice is used for:
• Arcade announcer voice
We are committed to transparency and will communicate any future changes to our use of AI-generated content. | TreeNutsGames | 932 | Mar 18, 2026 | |
FlipScapes In-game content artcode | AI is used for cinematic cutscenes and certain 2D assets, but the majority of the work is done manually. The characters are actually hand-painted.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Mar 18, 2026 | |
Purrrifiers: Cleaning Chaos In-game content audioart | For music, sound effects and voice (acting) we are using this site elevenlabs.
For textures (sprites) we are using ChatGPT | Rubens Games | 83 | Mar 18, 2026 | |
Car Wash Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 33 | Mar 18, 2026 | |
The Absolute Destroyer Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 18 | Mar 18, 2026 | |
Limousine Parking Simulator Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Septaroad Voyager In-game content art | AI was part of the workflow for creating images of characters and locations. | Rockwell Studios, LLC | 14 | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 |